Commented 1 year ago2023-06-20 08:20:42 UTC
in vault item: TimeWarp Demo v1.1Comment #105362
Windows Defender is freaking out with the exe:
like i said in the moddb comment, it's definitely a false positive and i don't know how to fix it since i didn't make the engine and it seems like you're the only person this happened to. just add it to defender's exception list or something
Commented 2 years ago2022-04-19 22:07:18 UTC
in vault item: CIVOComment #104342
Can you tell me what your modding process was like in detail?
i haven't done this in a while but i think i remember, so first i converted the map to ps2 half life format using those tools i mentioned (https://github.com/supadupaplex/ps2-hl-tools), i also converted the node graph files too (.nod), i extracted the pak0.pak from my ps2 half life ISO using apache3 (you can get it from the description of the video i linked on my previous comment), then i extracted the pak file using the ps2hl1 tools, i pasted the converted map and node graph into their respective folders in the extracted pak file folder, then i built the pak file using the ps2hl1 tools, put it inside the ISO using apache3 (make sure to untick "update TOC" and tick "ignore file size difference") and make sure to make a backup of the ISO before you do this. and now your map should be playable in the ps2 version of half life
Commented 2 years ago2022-04-19 18:21:26 UTC
in vault item: CIVOComment #104340
How did you make them run? I tried porting my own maps in but they never load even in the emulator.
lol i completely forgot about this comment so sorry for the late response, i used ps2 half life tools (you can find it on github) to convert the maps to ps2 half life format, and this video helped me with actually adding the maps to the game's ISO https://www.youtube.com/watch?v=Vg0AlSyFqdQ there's another video which shows how to enable the developer console (so you can load the map) in the game by hex editing the executable, but if you don't want to do that just replace one of the original maps with your own
idk if i'll be able to join if you stream it, but good luck on your journey to hunt the down the freeman also btw i didn't gift you the game accidentally
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this is a really nice map. i really like the look of the level, it just nails the GoldSRC aesthetic very well. the lighting was also very nice, it blends together with the architecture perfectly. the ambience was also really good, the ambient sounds throughout the level, the train that would sometimes drive through the tracks in the background, and the cute "low poly" brush cars that were also in the background, it was great. now the texturing - i'd give that one a 10 too if there weren't some weird problems, like in the room where you meet the assassins the cables on the wall looked pretty weird. now the gameplay was pretty solid, i liked the combat but i feel like it wasn't as fleshed out as the rest of the level. overall, this is a very good map, i recommend anyone who has the free time to play this map.
a pretty solid map pack! a bit more detail in the level would've been cool but it's just my usual nitpicking the levels looked good and i liked the look of the outside areas. now what matters the most (atleast for me) is the gameplay and it was really solid but kinda falls a bit on the easy side (i played on normal difficulty) but i liked the combat sequences, my favourite would have to be the one with the 2 helicopters, that one was really cool. i also liked the secret gauss gun this map pack was longer than i expected, took me around half an hour to beat, but it was a good half hour spent. this map pack is worth playing.
there's another video which shows how to enable the developer console (so you can load the map) in the game by hex editing the executable, but if you don't want to do that just replace one of the original maps with your own
also btw i didn't gift you the game accidentally
Texturing — 9.5
Ambience — 10
Lighting — 10
Gameplay — 9
Texturing — 9
Ambience — 9.4
Lighting — 9
Gameplay — 9.5
this map pack is worth playing.