Comments

Commented 2 months ago2024-09-27 19:38:17 UTC in vault item: Pool Table Prefab Comment #106421
Finally.
Commented 5 months ago2024-06-26 12:21:42 UTC in vault item: The lost test subject, the "Creep Gonarch" Comment #106213
This is clearly a labor of love. I can't say I understand it, but I respect that you followed through to completion.
Commented 9 months ago2024-03-09 21:53:37 UTC in vault item: DM_WEEDFORT Comment #106052
10.0/10
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 10

Massive, complex, and creative deathmatch map. Had to talk myself down from stealing it and slapping my own name on it.
Commented 9 months ago2024-02-22 17:40:43 UTC in journal: What is your opinion of melee combat in Op4? Comment #106002
They have the option to flee, and also plenty of ways to avoid confrontation as they figure out how to flee. Also, two to 4 direct hits to the sack gibs the thing and I've loaded them up on armor and health is available.

I guess I won't know if it's too difficult until I get it playtested.
Commented 9 months ago2024-02-22 15:40:03 UTC in journal: What is your opinion of melee combat in Op4? Comment #106000
That's all good advice, thank you. Unfortunately I start them out with a gonarch (that they can run from). But I suppose I will not proceed with my plan to put them up against a voltigore shortly afterwards :-/
Commented 10 months ago2024-02-16 18:04:37 UTC in vault item: A WAD of 897 Solid Colors Comment #105986
And just like that, epilepsy warnings across TWHL will increase 500%
Commented 10 months ago2024-01-22 13:02:50 UTC in journal: A new home Comment #105913
And now begins the era of Maltese triple-A software domination.
Commented 11 months ago2024-01-04 01:59:24 UTC in vault item: Alien Warp-in Effect + 16 presets for 3 different monster sizes Comment #105839
Edit: Never mind, I am now aware of my folly
Commented 1 year ago2023-11-25 21:15:23 UTC in vault item: FORKLIFT CERTIFIED Comment #105656
Fun idea. I didn't even notice func_vehicle was a thing! Thanks for sharing. 4 stars since it's kind of incomplete.
Commented 1 year ago2023-08-15 06:03:28 UTC in vault item: Op4_MagicBooks (deathmatch) Comment #105475
Aw shucks, I really appreciate that! Thank you!
Commented 1 year ago2023-07-31 02:45:10 UTC in vault item: cs_grocerymarket Comment #105449
Incomplete but charming. I wish my Walmart Neighborhood market was made of brick and sold guns.

The checkout stands look great. The Daisy Red Rider BB gun made me laugh.
Commented 1 year ago2023-04-19 00:02:11 UTC in vault item: OP4_PATIO | DEATHMATCH Comment #105213
Hell yeah, bro! Beautiful map.
Commented 1 year ago2022-12-20 14:23:26 UTC in vault item: DM_Oklahoma - Tornado deathmatch map Comment #104937
Note: Just updated the map to correct a minor WAD issue and increase viewable distance a bit.
Commented 2 years ago2022-12-02 18:26:56 UTC in vault item: sv_prefab Comment #104917
Looks great, I'll definitely use your lovingly crafted microwave. Note: The bounce pad is missing a texture when I play it on vanilla HL. Not sure if I'm doing something wrong.
Commented 2 years ago2022-12-02 14:54:34 UTC in vault item: Neo-Tokyo Comment #104915
Great level! Love the details. The cars, and the partially opened storefront with the light coming out. Good stuff!
Commented 2 years ago2022-12-02 02:53:24 UTC in vault item: dm_diving_pools Comment #104914
Truly inspired. Obviously a labor of love! Big and intricate, with high levels of interactive detail. Something about it reminds me of Duke Nukem 3D (I mean that as a compliment).
Commented 2 years ago2022-11-28 19:11:30 UTC in vault item: op4_tunnels Comment #104910
Good, big level. Two things:
-Are all of the weapons available?
-You can get trapped on the geometry of the cylindrical green whirring thingy if you try to jump behind it.
Commented 2 years ago2022-11-13 22:12:06 UTC in vault item: Op4Goonty (deathmatch map for Opposing Force) Comment #104892
NOTE: I corrected a messed up slippery floor. Shouldn't be an issue anymore.