They have the option to flee, and also plenty of ways to avoid confrontation as they figure out how to flee. Also, two to 4 direct hits to the sack gibs the thing and I've loaded them up on armor and health is available.
I guess I won't know if it's too difficult until I get it playtested.
That's all good advice, thank you. Unfortunately I start them out with a gonarch (that they can run from). But I suppose I will not proceed with my plan to put them up against a voltigore shortly afterwards :-/
Commented 2 years ago2022-12-02 18:26:56 UTC
in vault item: sv_prefabComment #104917
Looks great, I'll definitely use your lovingly crafted microwave. Note: The bounce pad is missing a texture when I play it on vanilla HL. Not sure if I'm doing something wrong.
Commented 2 years ago2022-12-02 02:53:24 UTC
in vault item: dm_diving_poolsComment #104914
Truly inspired. Obviously a labor of love! Big and intricate, with high levels of interactive detail. Something about it reminds me of Duke Nukem 3D (I mean that as a compliment).
Commented 2 years ago2022-11-28 19:11:30 UTC
in vault item: op4_tunnelsComment #104910
Good, big level. Two things: -Are all of the weapons available? -You can get trapped on the geometry of the cylindrical green whirring thingy if you try to jump behind it.
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 10
I guess I won't know if it's too difficult until I get it playtested.
The checkout stands look great. The Daisy Red Rider BB gun made me laugh.
-Are all of the weapons available?
-You can get trapped on the geometry of the cylindrical green whirring thingy if you try to jump behind it.