Following on from his previous competition entry, Teleporter Holocaust, Dimbeak is definitely building his own Deepmind universe. This entry comes with a thirty one page story with a few continuity errors and a four minute video to set the scene. However, as a big fan of “show, don’t tell,” these are a bit of an issue for me. I would have appreciated it far more if this narrative could have been woven into the mod itself. I assume the whole thing is a parody of the overly wordy sections of Hideo Kojima’s work, but overall it falls a little flat. What’s worse is that the actual map suffers, as it feels rushed and incomplete, with one section requiring a noclip to progress. There is also a section featuring MP3s used for voice lines, which I totally missed as my MP3 volume was very low. The initial section of the mod requires a lot of underwater navigation, but with the player not needing to catch their breath, it loses a lot of potential tension. The only real threat in this section are the mines, which could have further impacted the player as they scrambled for air as their health pool dwindles. The second half involves a handful of gruntfights and eventually downing a chopper, with the water theme falling away completely. A worthy second place, but ultimately let down by a lack of focus.