Competition 38: The Whole Splash Life (Mini) Created 2 weeks ago2019-07-01 14:37:20 UTC by UrbaNebula UrbaNebula

Created 2 weeks ago2019-07-01 14:37:20 UTC by UrbaNebula UrbaNebula

Posted 2 weeks ago2019-07-01 14:37:20 UTC Post #342823
Another mini competition is upon us! Check out the brief here and ask any questions... well... here.

As this is a mini competition, you must manage your time effectively. Don't bite off more than you can chew, and leave plenty of time for testing. Good luck and have fun!
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 weeks ago2019-07-01 15:53:16 UTC Post #342824
A quick question about the rule that says that custom assets are not allowed to override vanilla content. Does this also apply to scripts or the scenes.image file for sourcemods?
Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 2 weeks ago2019-07-01 16:30:27 UTC Post #342825
I actually have no idea how that works... Basically, if I should happen to play through Half-Life 2 again, I shouldn't encounter your custom content. Likewise, installing another entry that changes the same thing shouldn't stop your custom map from working correctly... if that makes sense.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 weeks ago2019-07-01 22:52:58 UTC Post #342828
Water you guys talking about? :lol:

I've been mapping for counterstrike 1.6 a lot lately and water has always been a dominant element in my levels fsr. I'm not going to declare that i'm going to enter, but I did have a water themed level in mind I was considering doing anyways. I just might have to do this map after all!
Posted 2 weeks ago2019-07-01 23:48:04 UTC Post #342829
I just remembered we've had a water competition before, I won 2nd place with a true masterpiece of level design.
Water you guys talking about? :lol:
Hey, that's my joke. Give it back
Penguinboy PenguinboyHaha, I died again!
Posted 2 weeks ago2019-07-02 01:25:41 UTC Post #342830
Gah Penguin that competition was ages ago! Haha I remember your "wavy wall" design.

My entry at the time was highly inspired by Hondo's Endless rain scientist hunt "endlrainsh".

My entry idea is just a remake of a certain map for cs 1.6 that involved jetskis. :D
Posted 2 weeks ago2019-07-02 04:27:21 UTC Post #342831
I just released a death match map a few days ago with this theme. Can I enter it in this contest?
Posted 2 weeks ago2019-07-02 09:42:17 UTC Post #342832
I would prefer if you would start a new map for the competition. Part of the challenge is seeing what can be accomplished within the time limit.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 week ago2019-07-09 03:46:36 UTC Post #342845
User posted image
Messing around with some water effects. Used a scroll additive texture to somewhat replicate waves. Also used PS to delete the dark parts of the water texture and made them scroll along the ocean floor to somewhat look like light shining through the surface of the water. And I made Jet Skis. :)
Posted 1 week ago2019-07-09 07:05:19 UTC Post #342846
Func... func_vehicle?
potatis_invalid potatis_invalidh̲͚̤̿͑̔̒̃̉̓ȋ͂͋̉̿̎͋̈́͏͚͖͇̭̩͓͔͝
Posted 1 week ago2019-07-09 14:03:47 UTC Post #342847
Yep, they're buggy as hell! I spent the majority of time just figuring out how to make them float above the water without being able to access the beach. This is a fy map for cs 1.6. Will be fun in the server I play in.

Although they're so buggy, they make for some fun hilarious game play online.

The waves look really cool as I made the scroll wave texture follow a wavy shaped brush on the water's surface. It is only really visible when the player rides out to the water though fsr. Additive textures are always buggy. Heck, everything is always buggy in gold source. My seagull models aren't flapping their wings like they should. I guess I just need to open the model and see if the animation is different than its idle.
Posted 1 week ago2019-07-09 16:07:09 UTC Post #342848
Zeeba-G makes a func_vehicle map... Urby I think you can award the first prize right now

Out of curiosity what did you do to make it float but not able to access the beach? Add a box under the seafloor to the boat? Because that's what I would have tried
potatis_invalid potatis_invalidh̲͚̤̿͑̔̒̃̉̓ȋ͂͋̉̿̎͋̈́͏͚͖͇̭̩͓͔͝
Posted 1 week ago2019-07-09 16:41:34 UTC Post #342849
I decompiled de_boatseason2c to see what they did and they used strange witchcraft wizardry where they basically placed the boats a certain distance away from land brushes that kept them floating above the water. I replicated this but did not like how the cliffs dropped into the water. I wanted the beaches sand to gradually slope into the ocean.

So the only thing I could do is set the func_vehicles on the outside of a "net" that they cannot go over, just a func_wall... To make them float you just set the paths on the ocean floor and then set the vehicles height above track to the distance in units above the entities. In order to allow the player to get back on the vehicles when they fall off I had to create a step on the back of the jet skis...

With the original method when you drive the boats onto land they act as a regular func_vehicle but with the method I used, they float the "height above track" over the land. Being Jet Skis, they shouldn't be able to drive over the land anyway so I just blocked the area off with the nets.

And lol yes I should win by default for func_vehicles. ;) Is anyone else entering?
Posted 1 week ago2019-07-09 19:35:02 UTC Post #342850
Thanks for explaining. I might make something stupidly simple just for fun if I find the time
potatis_invalid potatis_invalidh̲͚̤̿͑̔̒̃̉̓ȋ͂͋̉̿̎͋̈́͏͚͖͇̭̩͓͔͝
Posted 1 week ago2019-07-10 03:17:50 UTC Post #342851
Posted 1 week ago2019-07-11 16:50:59 UTC Post #342852
Quick question for clarification, if I want to, for instance, start the map in a known environment from the games, can I (similar to RTSL's DoorVille challenges) copy one room from an official map and take a different path from there?
CPripyatUit CPripyatUitshe/her, they/them
Posted 6 days ago2019-07-12 14:02:38 UTC Post #342853
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 days ago2019-07-15 14:52:26 UTC Post #342863
I finished my entry. Will submit by Friday. :D
Posted 3 days ago2019-07-15 14:54:20 UTC Post #342864
Nice work.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 day ago2019-07-17 09:27:34 UTC Post #342870
How many maps are allowed? Is it okay to make a series of two-three levels?
Posted 1 day ago2019-07-17 13:25:47 UTC Post #342872
UrbaNebula UrbaNebulaGoldSourcerer
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