Journals

Admer4568 years ago2016-08-30 16:51:35 UTC 1 comment
This is my land:
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My land, "Admer-land". Land of tutorials, maps, and overall modding symphony. Heh, I love dead games, you can practice without anyone noticing. Actually, I've just written a giant, 2000 or 3000-word tutorial.

These pink outlines on the submissions mean that I submitted the submissions.

Now, with that out of the way, let's go to "Teh epik master plan: Part 2.5".

My bank account will be opened somewhere after bayram, a holiday in islam. Yes, I'm muslim, you jealous or something? No no no, pretend you didn't read that, I don't want to attract anybody's attention.

Now, when that happens, I will stop being a pirate, which I've been since 2010.

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Also, I finally, but finally reached an agreement with my parents. If I pass 9th grade with 11 A's or more, out of 14 subjects total, they will buy me the new parts for my 250$ gaming PC. Then, it's going to be 4 years of high school, and then what?

And the marks are going to be a piece of cake:
This year I had 12 A's and only 2 B's (maths and Bosnian, my native language). I find it weird how I get A's in physics, but B's and C's in maths.
Striker8 years ago2016-08-30 16:48:18 UTC 6 comments
Ghost129er8 years ago2016-08-30 11:08:12 UTC 1 comment
Most of you should know my craze/obsession with my R/C hobby. A recent WIP (just shell/body work)
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Full album:
http://imgur.com/a/P1uFd

Pokes Tetsu0
Invader40008 years ago2016-08-30 06:59:49 UTC 9 comments
Thinking about recreating Unreal Tournament Maps on Hl...
Invader40008 years ago2016-08-29 11:40:38 UTC 7 comments
I recently finished the In the Beginning guide. Now's time to make my own real maps!!1!one!
Shepard62FR8 years ago2016-08-29 06:04:55 UTC 7 comments
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ninja defuse8 years ago2016-08-25 21:32:03 UTC 10 comments
20 years of Valve.......................................
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ChickenFist8 years ago2016-08-23 22:21:07 UTC 1 comment
There's a really annoying bug with monstermakers with Spirit 1.8a1. Spent a long time trying to figure out why monsters often would spawn a random distance away from the position of the monstermaker.

Looked at the code, turns out there's a missing else statement which causes the spawned monster to always inherit the velocity of the activating entity, so if you run into a trigger_once with some speed the monster will come flying out of the monstmaker with the same speed, landing some distance away.
A feature of Spirit 1.8 monstermaker is the velocity of monster keyvalue, so I tried setting it to 0 0 0. Doesn't work anyway: turns out that's another bug: the targetname of an entity to copy the velocity from should be set and not actually a vector as is stated in the fgd.

There's a workaround, if anyone ever has the same problem. In the velocity of monster field, enter the targetname of an entity you know will always be stationary. I used a path_corner.
Loulimi8 years ago2016-08-23 19:01:46 UTC 3 comments
I'm disappointed by myself. For months I expressed no interest at all for the upcoming Deus Ex: Mankind Divided, considering there is plenty of reasons to think it won't fit my tastes. Yet I just bought it day 1 of its release, although most of the time the only computer I've got is barely powerful enough to run Human Revolution.
I'm not even sure the computer I got for the time being will be powerful enough for it!
The excitation of getting a game day one and all the advertisement for it just made me buy it. I'm a mere defenseless victim of the consumer society.
Let's pray for a miracle and hope I won't be disappointed by it.
Striker8 years ago2016-08-20 15:10:44 UTC 3 comments
I bought a mountain-bike.
DiscoStu8 years ago2016-08-20 04:01:54 UTC 6 comments
Does anyone have experience or direct references of GlassMasterDisc?

I learned about it not long ago while reading on some studies on data longevity and it turns out it's pretty resilient and it's expected to last LONG. I thought it would be a good idea to offer these to my clients. Wedding photos that last forever! Or at least long enough that they won't need to care while they live. I think that's pretty premium.

I imagine it's quite expensive. I emailed them and requested a prices list a few minutes ago, so I don't yet know. Thought I'd ask around meanwhile.
Admer4568 years ago2016-08-13 11:13:16 UTC 8 comments
I started making models, finally. And I even learned simple LUA scripting.

Right now, I'm making a test car, just to see how to properly set up a vehicle for CryEngine 1. Yes, CE1, you all know my laptop specs, so I don't need to tell you, that's why I use CE1, because Crysis just runs terribly at 5fps. The test car is a simple rectangular prism with wheels.

I took a break from GoldSource, a big one, to learn modeling, and tofinally start working on my Far Cry mod: Quest for Burek.

And here's how the VW Scirocco model used to look like:
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And now:
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(Now it has seats)

Goodbye GoldSource, I hope we will see each other again.
Never mind, I got back into GoldSource again, and in just 1 hour I put around 600 more brushes into a map of mine.
Suparsonik8 years ago2016-08-11 16:23:34 UTC 13 comments
I haven't written a journal in awhile so... here you go. Dubs.

At the request of Penguinboy and Tetsu0, I have decided to add a little bit onto this journal to make it less of a "spam journal". Have some screenshots of my super duper cool game I'm working on.
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satchmo8 years ago2016-08-10 15:33:55 UTC 8 comments
Going to Stockholm next week!
The Mad Carrot8 years ago2016-08-08 15:11:58 UTC 6 comments
Here's some nice Hammer trivia for you: Unused dialog windows.
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