Journals

LaZermaniac20 years ago2004-04-29 11:27:53 UTC 0 comments
Neew compos! WOOHOO!!! Thers also a compo at Snarkpit, last HL1 map compo Snarkpit will ever have
Captain P20 years ago2004-04-29 09:44:42 UTC 0 comments
Today I've worked on my portfolio. I have only released one deathmatch map yet, but I thought it would be good to have a layout and so already present so I can add maps and other content later. You can check it out here:

http://www.websamba.com/captainp-home/portfolio/index.htm

It's not completely finished yet, some content still needs to be altered, but so far I think it looks good...
J@CK_M-N20 years ago2004-04-28 22:31:26 UTC 0 comments
:cool:
Essential20 years ago2004-04-28 12:22:17 UTC 0 comments
my skills improved since first map! :cool: but wait.... :o i'm still the same lame :roll: . but some day i'll create the best map in the whole worl :cool: (this or another life)
LaZermaniac20 years ago2004-04-28 11:50:31 UTC 1 comment
The following three words you never want to hear together:
California
Heat wave
Standardized testing
well, it's like that here where I live. It's like 90 degrees outside, I have a History test tomorrow (I had English today) and it's California, amplifying the effect of the first two. However, I'm still mapping and sketching maps in my extra time left of tests that I finish early.
Squirll20 years ago2004-04-28 09:52:31 UTC 0 comments
upon playing cs i mett an interesting fellow by the name of Tech.
he had an interesting entitity that i dont know the name of. the ent allowed you to copy and move objects and basicly build things in game!

tooday i met him again in sven co op on his server and he was doing the same thing, he woulddent give the ent to anybody or say what it was. However, since i mentioned i could map he said he would give it to me. no he cant map.

apparently a friend of his started a mod but never finished it, and he wants me to finish it. i cant mod yet. hell i cant even map well. ill find out more tonight.
Seventh-Monkey20 years ago2004-04-28 09:05:49 UTC 0 comments
3000 logins!
Seventh-Monkey20 years ago2004-04-27 11:24:15 UTC 0 comments
Steam - Updating - 28% Complete.
Trapt20 years ago2004-04-26 03:57:05 UTC 2 comments
cs_aztec is on the site. check it out people. :badass:
Dark Tree20 years ago2004-04-26 01:55:39 UTC 0 comments
Drugs er bad, mmmkay?
AJ20 years ago2004-04-25 23:31:16 UTC 0 comments
Sigh, back to school tomorrow. :(
pepper20 years ago2004-04-24 02:06:53 UTC 0 comments
started to model a desert ealge today
Squirll20 years ago2004-04-23 16:05:13 UTC 0 comments
this is a day. yep.
nothin much....
im hungry.
MCYORIAN20 years ago2004-04-22 12:01:29 UTC 0 comments
ok...congratulations to the TWHL team for this great site!
Blueblade20 years ago2004-04-22 11:12:01 UTC 0 comments
Journal #4

Project: Disco Party 2.0
I'm working on an expanded Disco Party now. Remember that other door you saw when you came out of the teleporter? Now, you'll be able to go through it and into the next part of the level.

I'm also working on improving and slightly changing already existing parts of the level. The marine/alien skirmish just wasn't satisfying enough, the overall level wasn't hazardous enough, and something should have happened to that security guard standing in the lobby. Lol.

As for the new parts of the level, I was inspired by Franky to make an experimentation chamber hall, which involved several ways to destroy the scientists and security guards in the various rooms. Don't worry, Franky, I didn't copy any of your methods of destruction. ;) Mine are different than yours and shouldn't take away from your map.

After having fun in the chamber hall, you'll be able to proceed to a reactor core where you can wreak havoc upon the scientists inside. If you manage to survive any of that, you can enter the arena, where various scientists, marines, monsters, and security guards fight in gladiator-style battles.

I may even add the G-man Chamber to the level, but hopefully, I won't make it too large. I may have to separate it into different levels. I would prefer that the finished .bsp in a compressed .zip file containing a readme be under 750 KB, though.

Blueblade