Journals

Chimz4 days ago2024-05-01 17:41:18 UTC 0 comments
(Voluntary project so no payment)
Engine: GoldSrc (Half-Life)
Roles Needed: Programmer, Concept Artist, Level Designer (LD role full)

Hello and good day.
Lambda Team is working to revive the cancelled Hostile Takeover expansion as a mod. We aim to make it our own by taking the essence and adding our own ideas and creativity to make it unique and not just a copy.

It's a Singleplayer campaign, set in Half-Life's universe during the events of the second half of the Resonance Cascade, in another region separate from Black Mesa. The player steps into the shoes of a junior G-man and works to complete his assignment while accompanied by members of Team Fortress: Classic (not TF2).

The mod will include:
  • New combat mechanics with new and original weapons, plus G-man "powers".
  • New and original NPCs that change up gameplay.
  • New locations.
You will be working alongside the rest of the team, consisting of Writers and Game Designers who have already begun painting a good picture of the mod and its roadmap. As a member you will also be able to influence the design. Scroll down to see current work in progress

If you're interested, DM me in Discord @Chimz76 even if not meeting all requirements.

General Skill Requirements
  • Good team spirit and communication.
  • Open to feedback and criticism.

Level Designer Skill Requirements:
  • Familiar with Half-Life Level Editor tools.
  • Familiar with Blockout/Grey Boxing and Fast Prototyping.
  • At least one published Goldsource map.
Bonus Points:
  • Familiar with concepts of Level Design.

Programmer Skill Requirements:
  • Able to code NPC behaviors.
  • Able to code weapons.
  • Familiar with FGD development.
Bonus Points:
  • Familiar with Half-Life Featureful SDK.

Concept Artist Skill Requirements:
  • Able to work closely with designers.
  • Able to paint pieces that can be read and used by modelers.
  • Experience in painting weapons, creatures, characters.
Bonus Points:
  • Experience in painting environments.

Some sneak peaks

Work in ProgressWork in Progress
Work in ProgressWork in Progress
Work in ProgressWork in Progress
Work in ProgressWork in Progress
EDIT: We did it! Scroll to the bottom to for the final result!
We're two Mappers who haven't released a map for a while and have left many of projects to collect dust, especially our joint projects. Though we have learned a lot from our failures, we still have a lot to learn from successes too, and that is why we're here today.

Oxofemple and I, Chimz, have decided to bring to you a new Sven Co-op map in just 2 weeks! That's right, just 2 weeks.

Why are we telling you this? Well that's because we're counting on you! Not for support and having an audience (though we would appreciate it) but we're asking you to hold us accountable!

We have started work on our project today and are scheduled to release our map on the 10th of November. There will be no delays, no date changes or anything. Come hell or high water, we will release our map in whatever state that is, and to keep our dignity we will do our best with what little time we have and release it.

If we miss our mark, well then, we're asking you to yell at us until we release it in whatever state it is.

So tell us, can we count on you?