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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Journal #2971
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Rimrook
Posted
18 years ago
2006-02-06 09:05:40 UTC
Rimrook
Since 2003
For those who are requesting texturing for maps, this is just a reminder: Map comes first, textures second. More gets done faster and more accurately this way. Screenshots would help, RMF's will help a lot.
~Thanks.
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