Commented 16 years ago2008-10-03 17:54:16 UTCComment #54952
Number 3 looks really strange. For how straight even and linear that green water or whatever is, its weird that there is nothing containing it, i think you should lower the ground where its at to make it look like its flowing through a canal type thing.
Also the way it turns, maybe drop it down like a short waterfall there its not as weird.
Commented 16 years ago2008-10-03 21:55:25 UTCComment #54950
If you can, please use imageshack to link to images from now on. It has no ads, loads faster than any other image site, and you can link directly to the image. Just upload and copy the "direct link to image" link at the bottom of the page.
Commented 16 years ago2008-10-04 02:52:40 UTCComment #54953
@saw: "Number 3 looks really strange. For how straight even and linear that green water or whatever is, its weird that there is nothing containing it, i think you should lower the ground where its at to make it look like its flowing through a canal type thing."
Dude. the water is 2 units lower than the floor. better yet, it has a 8 unit trench wich creates the effect of acid errosion. whats wrong with that?
@AT: Ty, and why horrible? you havent seen the whole room.
@penguinboy: Imageshack.us is teh lag website. it takes me 10 mins to upload 1 image. no ty
Commented 16 years ago2008-10-04 08:49:54 UTCComment #54948
Oh god, ce centre serveur est horrible!
Skals, i would lower that water trench to make it more obvious. There are some fine HL textures in halflife.wad to simulate corrosion. I see no corrosion at all on the third screenshot.
Commented 16 years ago2008-10-04 09:42:31 UTCComment #54951
What everyone else said, especially about lighting being very poor ('cept for screenie 4, it's pretty nice there).
Arcitecture is pretty decent, though could use some more detail in screenies 5 (good to see you're paying attention to ceiling detail) and 6 (more vertical stuff like beams and pipes to break up the horizontal detail).
Texturing's alright, though I personally find that metal trim texture applied to the sides of that hole in Scrn. 3 pretty unfitting. If you were to extend those vertical supports through that hole, it'd look so much better imo.
Also the way it turns, maybe drop it down like a short waterfall there its not as weird.
But I absolutely agree with saw, that water in screenie 3 looks horrible at this stage.
http://www.imageshack.us/
"Number 3 looks really strange. For how straight even and linear that green water or whatever is, its weird that there is nothing containing it, i think you should lower the ground where its at to make it look like its flowing through a canal type thing."
Dude. the water is 2 units lower than the floor. better yet, it has a 8 unit trench wich creates the effect of acid errosion. whats wrong with that?
@AT:
Ty, and why horrible? you havent seen the whole room.
@penguinboy:
Imageshack.us is teh lag website. it takes me 10 mins to upload 1 image. no ty
Skals, i would lower that water trench to make it more obvious. There are some fine HL textures in halflife.wad to simulate corrosion. I see no corrosion at all on the third screenshot.
Arcitecture is pretty decent, though could use some more detail in screenies 5 (good to see you're paying attention to ceiling detail) and 6 (more vertical stuff like beams and pipes to break up the horizontal detail).
Texturing's alright, though I personally find that metal trim texture applied to the sides of that hole in Scrn. 3 pretty unfitting. If you were to extend those vertical supports through that hole, it'd look so much better imo.
Keep up the good work.