Discovered kHED modelling program that is super simple to use. It lacks rigging/bones but is very easy to make static prop models and has a much nicer UV editor and navigation than milkshape. It also exports UV layouts with vertex normal colors which is super useful for texturing. Lastly makes your QC and exports MDL right out of the program (just put studiomdl.exe in the base directory).
Still working away at the big model export tutorial (3ds/milkshape/blender) but I keep on finding new quirks with the blender exporter. This is gonna be a long one.
I have an old CRT TV in my room, and it uses an antenna in that style. Except the antenna is external, not integrated on the TV.
Still, it has those 2 big sticks which I can move around. :3
Apart from that, KHED is a good software indeed. I used to use it, but I prefer learning and getting experience with blender instead.
I'll try out kHED and see if it's any good to my laptop. I didn't get used to Blender because it's just weird... and I was busy with other projects.
I've also tried out Milkshape once. It's my least favourite, to be honest...
@Windawz & Loulimi
A lot of folks in Bosnia, Croatia and Serbia watch TV.
A lot of people on this world watch TV. A lot of them.
It's just because they have nothing else to do, honestly. We, mappers, modders, skinners etc. have to be productive!
And normal gamers? Well... it's exceptional.
It's like you're watching an action film on TV, for example, except you're controlling the protagonist and the experience is better overall.
So yeah, at least you're giving your brain and hands some practice.
twhl.info/forums.php?thread=19309