Software used: Shadowplay, HitFilm and Handbrake
Source recording: 1280x960, 60fps, 20 MB/s (100 mbps)
Rendering time in HF: 13 minutes (720p60fps, H.264, 2.01 GB)
Compression time in Handbrake: approximately 10 minutes (720p60fps, H.265, 137 MB)
I'm definitely happy with the way it performs. Firstly, my laptop couldn't even record at more than 30fps, and especially not on a high resolution like 1280x960. (it's a 4:3, I forgot to change to something else before recording)
I'll hopefully finish with the benchmarks. I have to test BF1942, BF2, HL2 etc.
So far, 3DS Max has been tested, and Crysis.
What I will remember forever about this mod, is that it spawned a new set of branches on my skill tree. So far it was mapping and video editing, but that mod made me start learning texturing, modelling, coding and music production. I definitely appreciate what it did to me.
I was on a 6-month vacation from GameBanana, basically. If we compare 'Crater 2015' to dm_5nights, you can see how much I improved my mapping skills in terms of entity work, and brushwork in the meantime.
As for coding, that's the only area where I'm lacking a major component. I can only do so little right now. But to be fair, back then I was compiling in VC 6.0 on version 2.3 of the HL SDK and I had no idea where to learn.
Programming is something I'll study anyway, and I don't think it's too late to start actively learning it now.
I've started with Visual Basic Script (won't probably work on modern Windows, and is not a programming language), then started scripting in ERM (Event Related Model) and moved on to C++ (which is my language of choice for most coding projects). I've dabbled with Python, Java and Lua, and had a quick look at Perl. I don't consider myself to be a good coder, but I've got some practice.
The problem back then was, I knew no theory whatsoever. And I mean the basics (apart from what compiling is and some stuff). It was basically a head-first dive without breathing in any air.
I was just copy-pasting from coding tutorials and then trying to fix the compiling errors one by one. I'm kinda surprised that it all even worked.
But yeah, now I'll do it the right way. It took me 3 years to consider it though. Let's just hope that my actions match up to what I say, as I often get too buried in my own projects. <-<