And ORIGINAL Xbox is what I meant to say, I have gotten to work with someone's Xash3D port for the Xbox and are encountering unexpected interferences with it. (Crashes cause it's more than 64mb)
When I get a 128mb ram it'll be changing. But for now I'll be trying to make things work again.
I knew it. I so knew it. It was an obvious reference to homebrewing. But yeah, good luck on that. Hopefully if GoldSrc goes OpenSrc one day, a proper Xbox sourceport could be made.
"but why would you spend the time and effort developing for something that is arguably dead" Maybe he's doing it just for himself. Alternatively, maybe he's doing it because there's no competition if it's already dead. Kinda like I took over the GameBanana Far Cry section - a good chunk of the page was nothing but my submissions, rofl.
But yeah, Screamernail, he's saying that you are developing for a dead platform (the original Xbox). Nobody's gonna play that.
I should work on that total conversion, so I'll be starting with making a prop with physics. Some encouragement is highly appreciated. And some old tools for compiling bop ver19 maps.
Do someone have any of those? I can't make the home-brew without old source tools.
EDIT: Remember that video named "Hiape"? I made it play on my 3DS. (Test unit) It's was from awhile ago. Think I should work more on 3DS games? Cause I think I should.
I am working on a project I believe is gonna be one of the most ambitious HL mods ever.
So yeah, I'd like to see you in the team because of homebrewing consultation (does not involve porting the mod to a console, but rather h.b. within the mod), and making some assets if you'd like to.
I think you misunderstood me. It is not about making a port of the mod. The mod itself will feature a part where you gotta homebrew some stuff. =3
And assets like textures, models and whatnot are pretty much universal, so a Mac will do as fine as anything else. (the only problem is, I got no idea how to compile the HL SDK for Mac, so there's probably no easy way for you to play the mod xd)
He's not a prick. He's just got a no-bullsh** attitude. Some people don't like that, but whatever. (I'm basically the opposite, sugar-coating the hell out of everything)
Screamernail, he just wants to say a Mac isn't optimal for making that kinda content. If you hate PC, then learn to love it.
https://www.youtube.com/watch?v=TjvHy-IYET8
anyway dont mix beer with work and modding for consoles is far more difficult than for PC afaik
And ORIGINAL Xbox is what I meant to say, I have gotten to work with someone's Xash3D port for the Xbox and are encountering unexpected interferences with it. (Crashes cause it's more than 64mb)
When I get a 128mb ram it'll be changing. But for now I'll be trying to make things work again.
I have not been able to work on that HL2 TC yet. Maybe I should do that Morrowind TC first cause it's easier to modify.
Maybe he's doing it just for himself.
Alternatively, maybe he's doing it because there's no competition if it's already dead. Kinda like I took over the GameBanana Far Cry section - a good chunk of the page was nothing but my submissions, rofl.
But yeah, Screamernail, he's saying that you are developing for a dead platform (the original Xbox). Nobody's gonna play that.
Fortunately wrong.
It's quite inspiring to see that such communities are still active.
It might be old but it's good enough to be undying. No matter what people say. Consoles will still be around.
Do someone have any of those? I can't make the home-brew without old source tools.
EDIT:
Remember that video named "Hiape"? I made it play on my 3DS. (Test unit) It's was from awhile ago. Think I should work more on 3DS games? Cause I think I should.
So yeah, I'd like to see you in the team because of homebrewing consultation (does not involve porting the mod to a console, but rather h.b. within the mod), and making some assets if you'd like to.
At-least when I get more than 64mb RAM on my home-brew Xbox.
It is not about making a port of the mod. The mod itself will feature a part where you gotta homebrew some stuff. =3
And assets like textures, models and whatnot are pretty much universal, so a Mac will do as fine as anything else.
(the only problem is, I got no idea how to compile the HL SDK for Mac, so there's probably no easy way for you to play the mod xd)
Screamernail, he just wants to say a Mac isn't optimal for making that kinda content. If you hate PC, then learn to love it.