A way to have dead props of monsters without _dead variant (their models don't have death poses), and without messing with QC/SMD/CPP
env_sprite
pros: can freeze animation at end of dying sequence
cons: cannot set body/skin
monster_furniture
pros: can set body/skin
cons: sequences reset and needs scripted_sequence, needs to play death seq. in full plain just doesn't work without seq. events in the dying act-sequence
explore other options
explore a way to have gibbable corpses (func_breakable is too goofy tho)