Journals

satchmo19 years ago2005-05-02 13:09:56 UTC 0 comments
Congrat, Rabid, for being elected as one of our leaders. :D
Daubster19 years ago2005-05-02 00:12:23 UTC 0 comments
Long time - no entries... Well heres one:
Hello Daubster! This is your 120th login. :P
Dizzy Devil19 years ago2005-05-01 16:08:13 UTC 0 comments
About ready to release another map.

This is going to be a rats style map.

Stop by here to gett a little help.
Saribous19 years ago2005-05-01 08:16:52 UTC 0 comments
Well, I'm back again, been away this whole weekend in a place called "T?nnebro". Real high-tech place I must say, no running water, no tv, no comp... Just me, my gf and a bed. :D

I noticed that we have a new moderator here at TWHL, congrats Rabid, I trust you'll use your newfound power in a good way ;)

Smite those spammers!
Habboi19 years ago2005-05-01 06:46:43 UTC 0 comments
YAY I got custom textures to finally work in HL2 etc:

I misread the guide at the end where it sayd convert to .vmt so thats why it didn't work :S

I explained this to another guy and I wrote this as to how to do it!

get your .jpg, use irfra to convert it to .tga, make a folder called mytexes in this place

C:Program FilesValveSteamSteamAppshabboicounter-strike sourcecstrikematerialsmytexes

and here as well:

C:Program FilesValveSteamSteamAppshabboisourcesdk_contentcstrikematerialsrcmytexes

ok now you have the .tga so right click vtex.exe and send it to desktop, now open up the place where the .tga is and drag it onto the desktop as well.

then again drag it onto vtex.exe and a black box should appear, if successful it will say something like:

input, output directory blah blah and then press any key to continue

you should end up with a .vtf in the folder called mytexes and also an empty .txt

open up the .txt and write:

"LightmappedGeneric"

{ "$basetexture" "yourfoldername/yourtexname" }

(exactly as I have written it but in place of folder name put mytexes and your texname put fence1.

ok nearly done, save as and rename it

to fence1.vmt and copy this new .vmt to the two folder called mytexes in the css materials folder and the sdk one as well!

Ok thats basically it so start hammer, go to browser and type the name of the texture and if it comes up then you are successful!

Make a quick map and it should hopefully work!

Thats it and I found it very useful
dandyli0n`19 years ago2005-04-30 07:55:05 UTC 0 comments
(continuation from last entry)

...AND DONE.
Hello dandyli0n`! This is your 500th login. A true TWHLer!
Tolarian19 years ago2005-04-30 05:36:26 UTC 0 comments
Hey people!
I'm making a new compile of my map (Compile takes 1 hour...) cs_streetcrisis and I'll see if the bug with the multi_managers is fixed (I hope it is because I'm kinda tired of trying to fix it.......)

Wish me good luck!
Tolarian
AJ19 years ago2005-04-29 17:59:32 UTC 0 comments
Congrats. :)
Slasher_10119 years ago2005-04-29 11:21:29 UTC 0 comments
Yes Please ! Finally got some insperation to map again.

I'm first gonna map my house, something I've always wanted to do, but it got screwey because of the carve tool, which put me off.
Habboi19 years ago2005-04-29 10:03:22 UTC 0 comments
Well it's my birthday today and it was an excellent day!
I had a nice meal with my family and now I am free to enjoy the three days off school!
rip19 years ago2005-04-29 09:33:56 UTC 0 comments
haha got my internet back!!!!

well i be back on map testin :P
SpaG19 years ago2005-04-29 08:15:04 UTC 0 comments
w000t! I got my pc back! now i can map again!
ministeve19 years ago2005-04-29 07:53:06 UTC 0 comments
i hope you got video footage of it, or at least some pictures.
dandyli0n`19 years ago2005-04-28 20:06:11 UTC 0 comments
500 logins coming up.
Habboi19 years ago2005-04-28 12:44:03 UTC 0 comments
http://img36.echo.cx/img36/145/deboshi00647ck.jpg

Yo guys here are a few updates...As you can see the bots are working quite well.

http://img116.echo.cx/img116/8972/deboshi00702bd.jpg

Here is yet another basic corridor and will be improved.

http://img142.echo.cx/img142/139/deboshi00697oy.jpg

Here is an unfinished bombsite B which is situated outside. I know about the light rays so don't fret because they have been deleted.

http://img102.echo.cx/img102/2825/deboshi00710fi.jpg

A better shot (unfinished)

http://img102.echo.cx/img102/7043/deboshi00726ss.jpg

The bathroom idea I drew in my design and I got the idea from good old DarkKiller who made dm_abandoned (no, not the crappy one!) (unfinished)

http://img102.echo.cx/img102/2923/deboshi00738zx.jpg

Another shot of the bathroom (unfinished)

http://img169.echo.cx/img169/3426/deboshi00750qi.jpg

This is the first corridor leading to the outside and has a nice feel to it I think. RabidMonkey said some tips to improve it so I will do so soon.

http://img41.echo.cx/img41/1605/deboshi00768mk.jpg

Finally this is the bomb exploding in Bombsite B. As you can see the boxes do not break because I have yet to trigger them off!
I know boxes are noobish but I love blowing up boxes (it's my hobby! BOXES BOOOOOXES!, MUST CHOP WOOOOOD!)

Well not much to be shocked by and a lot has improved but I wanted to keep that a secret. Tell me as always what can be improved and make me happy!

I COPIED THIS FROM ANOTHER SITE