Forum posts

Posted 18 years ago2005-11-16 16:31:15 UTC
in Sitting_scientist Post #147427
No need to make the chair smaller.

Place the monster_sitting_scientist 64 units above the chair. When thats to high, move the sci 8 units down, until he has the right position.
Posted 18 years ago2005-11-16 15:10:42 UTC
in Now Playing (game) Post #147416
Half-Life: Uplink. The original one. Just for reference for my Extended version. :)
Posted 18 years ago2005-11-16 14:49:59 UTC
in Now Playing Post #147413
Baby Alice - Silicon Valley (Playdio :: Bara Bra Musik :: http://www.playdio.se ::
Posted 18 years ago2005-11-16 09:10:21 UTC
in compiling error Post #147377
Posted 18 years ago2005-11-16 08:54:48 UTC
in compiling error Post #147375
program filesvalve hammer editortoolszhlt33zhlt.wad

Is this wad actualy in that directory? If so, try removing all the wads from Hammer's texture list, re-add them, close Hammer, restart Hammer.
Posted 18 years ago2005-11-16 08:28:09 UTC
in Half-Life: Hostage Situation Post #147371
No, this will be HL:HS content.
Posted 18 years ago2005-11-16 08:24:10 UTC
in compiling error Post #147370
Warning: Wad file 'program filesvalve hammer editortoolszhlt33zhlt.wad' not found
Error: Could not open wad file program filesvalve hammer editortoolszhlt33zhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Posted 18 years ago2005-11-16 05:57:54 UTC
in What You Guys Running? Post #147346
P4 3.0 GHZ
512 DDR Ram
160 GB HDD
ATI RADEON 9800 PRO 128 MB
TV Receiver Card
7 USB slots
Slots for memory cards and stuff
DVD-ROM
DVD-Burner
Iiyama Monitor @ 1600*1200
Posted 18 years ago2005-11-15 13:47:13 UTC
in Now Playing Post #147246
Quam - This is the sound
Posted 18 years ago2005-11-15 11:19:07 UTC
in Half-Life: Hostage Situation Post #147234
:confused:

This wil only delay the mod!
Posted 18 years ago2005-11-15 06:41:42 UTC
in Steam Server IPs Post #147197
I only play HL on the swedish PvP servers (under the nick GOER!).
LOL! Then I've seen you a couple of time, i visit that server too. However, i use different nicknames. Mostly Atom. No offense to the TWHL boss. :zonked:
Posted 18 years ago2005-11-14 10:08:35 UTC
in Xen Assault [HL1] Post #147093
Posted 18 years ago2005-11-13 18:08:45 UTC
in Distinct Reality Post #146999
Posted 18 years ago2005-11-13 15:22:40 UTC
in Help with Website Post #146987
Well, when i make shout entry, nothing happend. And when i click the Smillies link, to include a smillie, all i get is a white empty box. :/
Posted 18 years ago2005-11-13 15:20:57 UTC
in Distinct Reality Post #146983
Go here: http://tenfourmaps.telefragged.com/php/main.php

This site has loads of finished singleplayer mods, for most popular fps games. You defenitly want to try the mods marked with a silver or golden award.
Posted 18 years ago2005-11-13 15:18:43 UTC
in Help with Website Post #146982
Lol. I tried inplementing the txtbox shoutbox in my website, but it doesn't work! I did everything the readme told me to do, including CHMOD the shouts.txt. But it doesn't work. :/
Posted 18 years ago2005-11-12 18:14:33 UTC
in Low-poly soldier model Post #146857
Wou;d you stop whining about school? Its like you have school 24/7! :aggrieved:
Posted 18 years ago2005-11-12 16:35:54 UTC
in Low-poly soldier model Post #146830
I think this is a wonderfull opportunity for you tee how good you are with C++, so try making some simple ai for the the model.
Posted 18 years ago2005-11-12 10:20:34 UTC
in Twhl server... again Post #146786
Go for it 7th!
Posted 18 years ago2005-11-12 10:07:55 UTC
in Lightsabers Post #146783
Posted 18 years ago2005-11-12 10:04:09 UTC
in Light problem Post #146782
Even better: get rid of the ligh entity and set a light style for the brush. Here's how:

Set a style of lighting for the texture light. Can be applied to any brush based entity.

Available styles are:

0 : "Normal"
-3 : "Grouped"
10 : "Fluorescent flicker"
2 : "Slow, strong pulse"
11 : "Slow pulse, noblack"
5 : "Gentle pulse"
1 : "Flicker A"
6 : "Flicker B"
3 : "Candle A"
7 : "Candle B"
8 : "Candle C"
4 : "Fast strobe"
9 : "Slow strobe"
12 : "Underwater"
The Grouped setting is essentially a hack to allow your texlights to be switchable. To use it, create a brush entity with texlights on it, and set its style to Grouped; then create a light entity with the same name as the brush entity. Hlrad will now pretend that the light emitted by the texlight is "really" being emitted by your light entity. In other words, turning the light on and off will now turn the texlights on and off, too.

You'll probably want to set the brightness of the light entity to 0.01, so that it emits no light of its own (this trick is unnecessary if you're using Spirit of Half-Life, which supports switchable texlights directly).

You will need the latest version of the ZHLT, which are available here: http://ammahls.com/index.php?page=home
Posted 18 years ago2005-11-11 16:07:57 UTC
in Twhl server... again Post #146654
Hamachi works fine.
Posted 18 years ago2005-11-11 10:34:34 UTC
in Experimental example map Post #146576
Posted 18 years ago2005-11-11 08:27:26 UTC
in Half-Life: Hostage Situation Post #146546
Do we really want custom weapons in our mod? DO WE?
Posted 18 years ago2005-11-10 14:22:20 UTC
in Halflife .fgd (gamedata files) Post #146410
The Half-Life FGD (halflife.fgd) is located in your Hammer/fgd/half-life folder. This might be an old version though.
Posted 18 years ago2005-11-10 13:36:45 UTC
in how to?? Post #146400
Not all wav files can be looped. If you want a non looped wav file to loop, you need to edit the wav file, meaning you need to add a cue point. Only wav files with a cue point can be looped.
Posted 18 years ago2005-11-10 13:34:28 UTC
in TWHL Redesign Post #146397
Well 7th, those are 5 positive replies. W00t!
Posted 18 years ago2005-11-10 11:39:25 UTC
in TWHL Redesign Post #146361
Nope, i used Paint Shop Pro X (10) :)
Posted 18 years ago2005-11-10 08:01:50 UTC
in TWHL Redesign Post #146344
Your opinion on this please:

http://img461.imageshack.us/img461/7870/twhldesign4ot.png

:)

I'd would like to see something like this. Less scrolling, more use of space on the right. :)
Posted 18 years ago2005-11-10 05:58:38 UTC
in Half-Life: Hostage Situation Post #146330
Bah, this will only delay the mod so much longer. :/
Posted 18 years ago2005-11-10 05:57:53 UTC
in I get this error... Post #146329
This is not a brush error. This simply means that you have no entities placed. You need at least one info_player_start or info_player_deathmatch, a light source (point entity or a light texture).

If you don't have any of these, you'll get that error.
Posted 18 years ago2005-11-09 15:55:37 UTC
in Half-Life: Hostage Situation Post #146243
wtf? You coded a sniper rifle in my mod!!
ROTFLOL! You call that a sniper rifle. Its still a crossbow. ;)
Posted 18 years ago2005-11-09 13:48:04 UTC
in Half-Life: Hostage Situation Post #146218
No WWII weapons in our mod please.
Posted 18 years ago2005-11-09 13:46:26 UTC
in HmmMmMm..? Post #146217
You used a radom tiling texture. Texturenames starting with a - are random tiling texture. The engine randomly applies a different texture from the texture group on the brush surface. An example of a tiling texture group:

-0walla
-1walla
-2walla

Use a different texture for that wall, without a -.
Posted 18 years ago2005-11-09 09:27:16 UTC
in WHOA! Post #146166
I totally second that, Unb!

Yay for Habboi!
Posted 18 years ago2005-11-09 09:09:54 UTC
in Half-Life: Hostage Situation Post #146163
I was just hoping Muzzleflash's knowledge of coding was better than mine because I tried a number of times, each time failed!
No no no, I don't have any coding knowledge at all! I can only code when i have a tutorial at hand. So, if somebody knows a tutorial about coding a sniper rifle into a mod, then i'd like to give it a try.
Posted 18 years ago2005-11-09 07:30:07 UTC
in Incredibly ignorant or plainly stupid Post #146153
As long as they stay away from A... my favorite French singer.
Posted 18 years ago2005-11-08 17:21:40 UTC
in how to?? Post #146100
Haha, i remember that texture, i used it in my Spellbinder mod. Its in the map vault. I used that texture to make the power lines, and i made a prefab of it.

But this is not a tile texture. Tile textures are textures like brick walls, tile floors etc.
Posted 18 years ago2005-11-08 17:12:05 UTC
in how to?? Post #146091
Put it online at www.imageshack.us

But if you want it to repeat, just enlarge brush where that texture is applied on. :/
Posted 18 years ago2005-11-08 17:06:56 UTC
in how to?? Post #146087
You mean, making it repeat?
Posted 18 years ago2005-11-08 10:50:10 UTC
in Door textures >.< Post #146021
Set the X scale to -0.75. Then use the Shift X and Y sliders to allign the texture on the door. Don't hit the fit button. This fill reset everything.
Posted 18 years ago2005-11-07 11:39:24 UTC
in Award suggestion... Post #145899
I totally second that, Madcow. I hope 7th likes the idea. Its not childish at all, its something to live up to, as regular of this site.
Posted 18 years ago2005-11-07 08:24:31 UTC
in Award suggestion... Post #145884
The way i see it,
I think people have something to live up to, when they can get awarded for their work at TWHL.

What about a points system, like the Snarkpoints at The Snarkpit.
You'll gain points for every action you perform here at TWHL, like posting maps, commenting, getting rated, etc. You get the point. :)
Posted 18 years ago2005-11-07 08:18:20 UTC
in Half-Life: Hostage Situation Post #145882
Posted 18 years ago2005-11-06 20:36:05 UTC
in Half-Life: Hostage Situation Post #145831
Meh, i want a Beretta Airgun. :(
Posted 18 years ago2005-11-06 19:47:28 UTC
in Half-Life: Hostage Situation Post #145822
Those air guns, are those exact replica's of the real guns? I geuss air guns are totally illegal here in Holland.
Posted 18 years ago2005-11-06 19:10:45 UTC
in Half-Life: Hostage Situation Post #145817
Uhm, you buy guns? Why?
Posted 18 years ago2005-11-06 17:47:16 UTC
in Something is wrong here... Post #145800
That error occures when you have to many dynamic lights close to eachother. I believe the maximum number of dynamic lights you can have close to eachother, is 3 (!). I know, its just an engine limitation.

Dynamic lights are lights with custom light styles, like flikkering and strobing lights, but also lights that can be toggles on and off. Also, nameing light entities can cause this error. Here are a couple of fixes:
  • Remove some dynamic lights
  • Do not name lights that are just static.
  • Make sure that dynamic light 1 is not allowed to "see" other dynamic lights in its "eye range" When the actual light of 3 or more dynamic lights "touch" eachother, you'll get that error.
I know, techy. Read more about this error at Tommy14's.
Posted 18 years ago2005-11-06 16:42:04 UTC
in Something is wrong here... Post #145786
I've heard somewhere you need to do it and it's not enough to turn the brush back to world again.
Well, thats not true, Elon, turning the brush back to world should fix the error.
Posted 18 years ago2005-11-06 16:38:39 UTC
in Something is wrong here... Post #145784
Just look for a brush entity with the SKY texture applied to it.