Forum posts

Posted 19 years ago2005-09-26 03:44:59 UTC
in Half-life:dead labs Post #137551
Software mode is teh horrible and the old. OpenGL = teh ^_^
Posted 19 years ago2005-09-25 05:53:46 UTC
in Your desktop Post #137328
lol MuzzleFlash:
Cluttered desktop, INTERNET EXPLORER (are you mad?!), ugly background, default theme. You suck!
That is not a default theme. Thats Royale: http://www.softpedia.com/get/Desktop-Enhancements/Themes/Royale-Theme-for-WinXP.shtml
Posted 19 years ago2005-09-24 18:09:56 UTC
in Your desktop Post #137253
Posted 19 years ago2005-09-24 18:04:27 UTC
in Compile error Post #137252
Try using the default RMF Directory:
C:Program FilesValve Hammer Editormaps

Btw, are you sure thats the full log file you posted earlier?
Posted 19 years ago2005-09-24 18:01:08 UTC
in Multiple textures on a Brush? Post #137249
Yes, texture beginning with +A can be toggled on and off, when applied to an func_wall brush. Just name the func_wall and trigger it. Any applied texture beginning with +A will be toggles on and off. Only if your trigger support toggle, like a func_button, it has a toggle flag. Check that flag to allow toggeling (word?).

Oops, this is a Source question. Sorry, i thought this was for HL.
Posted 19 years ago2005-09-24 17:58:58 UTC
in Compile error Post #137248
You forgot to enter the Mod Directory. If your mapping for just normal Half-Life, enter your valve dir. In your case: C:SierraHalf-Lifevalve
Posted 19 years ago2005-09-24 11:21:21 UTC
in Half-Life: Hostage Situation Post #137164
Hunter, is there a problem?
Posted 19 years ago2005-09-24 09:06:17 UTC
in Half-Life: Hostage Situation Post #137141
I don't care, at least you got rid of that Hitler propaganda.

Who the hell is that anyway?
Posted 19 years ago2005-09-24 08:39:27 UTC
in Now Playing Post #137130
Flowtex - Make some Noise
Posted 19 years ago2005-09-24 08:37:13 UTC
in first impressions Post #137129
[quote]Clicky
http://img397.imageshack.us/my.php?image

cap0026as.jpg[/quote]

The Grudge! :aghast:
Posted 19 years ago2005-09-24 08:24:19 UTC
in Half-Life: Hostage Situation Post #137126
The OMEGAMATIC Pwnzz!!!1

Your turn, sieg heil! :lol:
Posted 19 years ago2005-09-24 07:17:13 UTC
in Half-Life: Hostage Situation Post #137113
Change that freakin' Hitler face picture. :/
Posted 19 years ago2005-09-23 09:05:35 UTC
in lights.rad'er Post #136784
Ow ok, i thought that your program could read the entries in the valve.rad file and showing it.
Posted 19 years ago2005-09-23 08:56:33 UTC
in lights.rad'er Post #136780
because you said you had a texture embedded?
Posted 19 years ago2005-09-23 08:55:35 UTC
in lights.rad'er Post #136778
Posted 19 years ago2005-09-23 08:42:33 UTC
in lights.rad'er Post #136774
Give me an exmaple code bit please.
Posted 19 years ago2005-09-23 08:38:56 UTC
in lights.rad'er Post #136771
I don't get it. :/
Posted 19 years ago2005-09-23 08:35:04 UTC
in lights.rad'er Post #136764
But how did you figured out the code that READS the value's in the valve.rad file? Im positive you can't find that on Google.
Posted 19 years ago2005-09-23 08:14:03 UTC
in lights.rad'er Post #136745
What the fuck.

Then how did you figure out all the required code for your prog? :/
Posted 19 years ago2005-09-23 08:04:49 UTC
in laser turrets Post #136740
which entity needs to target the other entity
Whot? :lol:
Posted 19 years ago2005-09-23 07:35:37 UTC
in lights.rad'er Post #136730
How long do have experience with VB6?
Posted 19 years ago2005-09-23 07:15:24 UTC
in first impressions Post #136723
The Hunter - A dude that smokes joints 24/7. :lol: :P
Posted 19 years ago2005-09-23 06:55:19 UTC
in first impressions Post #136722
Muzzleflash - Swedish transexual
GAH!
Posted 19 years ago2005-09-23 04:28:46 UTC
in Smile! Post #136711
The best emoticons set:
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
Posted 19 years ago2005-09-23 04:07:58 UTC
in lights.rad'er Post #136704
Nice.

But you need to have the .NET Framework package installed. Without that, the program cannot run.
Posted 19 years ago2005-09-22 14:52:16 UTC
in My sound won't loop! Post #136604
22000 Hz also works.

FFS, just use Goldwave to add the cue point. Whats the big deal?
Posted 19 years ago2005-09-22 11:40:12 UTC
in My sound won't loop! Post #136489
Adden a cue/loop point is easy.
I use Goldwave for that. Google it. :)

Important: add your cue/loop point at the beginning of the wav (00:00:00), not the end.
Posted 19 years ago2005-09-21 07:25:36 UTC
in a question Post #136145
Posted 19 years ago2005-09-21 06:23:10 UTC
in a question Post #136131
Try this:

Place a scientist.
Name: sci1

Place a scripted_sequence
name: look_at_that
target monster: sci1
action animation: pondering1/pondering2/pondering3
move to position: you pick. If you choose for Walk, place the SS at the spot where you want your sci to do his observing.

That should work. All you have to do is trigger the SS (look_at_that) and the sci will walk to the SS and do his performance. :) If you can't get it work, whatever the reason of that might be, i can make a small example map for you to look at. :)
Posted 19 years ago2005-09-21 05:31:59 UTC
in Half-Life: Hostage Situation Post #136118
Yay, i can make custom sky's with Terragen. Going to make a night sky for my map. :D
Posted 19 years ago2005-09-21 05:02:26 UTC
in ASCII ART Post #136113

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Posted 19 years ago2005-09-21 04:31:14 UTC
in Competition 15 Post #136112
I spend 5 hours yesterday on my freakin crapy entity setup for my transportation system. That stupid trigger_teleport gave me a headach. Im still not satisfied with it, but im not going to change anything, im going to finish this map tonight.

Map map is freakin complicated. About 80% of the map's brushwork are vertex manipulated triangles. A real pain in the butt. :)

Aw well. I hope my maps matches the compi requirements. :)
Posted 19 years ago2005-09-20 11:21:22 UTC
in Now Playing Post #135931
Baby Alice - Monstertruck (censured version) (Playdio :: Bara Bra Musik :: http://www.playdio.se)
Posted 19 years ago2005-09-20 11:01:28 UTC
in Now Playing Post #135924
Armand van Helden - My my my
Posted 19 years ago2005-09-20 09:12:17 UTC
in How would i fix this? Post #135908
You must have accidently applied the computer mainframe texture without knowing how you did it.
Posted 19 years ago2005-09-20 05:28:12 UTC
in How would i fix this? Post #135885
User posted image
The yellow lines point to the objects that are better be func_walled.

And why the hell are you using a computer mainframe texture for the whole ceilling!!
Posted 19 years ago2005-09-20 05:21:20 UTC
in ASCII ART Post #135884
Screw. :/
Posted 19 years ago2005-09-20 04:57:13 UTC
in How would i fix this? Post #135881
I think you will understand if you post a screenshot of a random complicated part of your map. Then i can show you which object are better be turned into fun_walls.

If you don't have webspace to host the image on, use http://www.imageshack.us.
Posted 19 years ago2005-09-20 04:41:21 UTC
in Competition 15 Post #135879
^^

Crap, 3 days left. Im having trouble with my entity work. Damn damn!
Posted 19 years ago2005-09-20 04:19:20 UTC
in How would i fix this? Post #135877
The most common cause is that your map is much too complex for the compile tools. Do you have a ny complex geometry in your map? Like carved/vertex manipulated/cillinders/arches/etc? Stuff like this are better be turned into func_walls. That'll increase compiletime.
Posted 19 years ago2005-09-19 15:00:53 UTC
in Competition 15 Post #135781
Posted 19 years ago2005-09-19 14:02:39 UTC
in Competition 15 Post #135749
Yay, so, i will win. :D:D:D

Pick me, Elon. ^_^
Posted 19 years ago2005-09-19 14:01:30 UTC
in TWHL WON-style server Post #135748
Space? What do you mean?
Posted 19 years ago2005-09-19 12:58:36 UTC
in Competition 15 Post #135724
Im still in, but im not done yet, and there are only 4 days left. Crap!
Posted 19 years ago2005-09-19 12:06:02 UTC
in TWHL WON-style server Post #135713
Yep, 15 people is the max. :)
Posted 19 years ago2005-09-19 11:57:33 UTC
in TWHL WON-style server Post #135710
Hmm, weird. Try again later.

I just created a second TWHL Network Server.

Name: TWHL NETWORK SERVER #2
Pass: twhlmuzzle

Join this if you were unable to join Saco's server (Cuz its full). :)
Posted 19 years ago2005-09-19 11:52:14 UTC
in TWHL WON-style server Post #135708
If you want the same as me, you need AMXX not AMX. See the link in one of my previous posts.
Posted 19 years ago2005-09-19 11:43:30 UTC
in TWHL WON-style server Post #135706
^^

Note that you need ton install and configure Metamod first. AMXX and Admin mod both need Metamod.
Posted 19 years ago2005-09-19 08:18:46 UTC
in TWHL WON-style server Post #135665
Posted 19 years ago2005-09-19 05:25:42 UTC
in BMRF overruns 'Standard Proceedures& Post #135642
Use a different ceilling texture. That texture is a floor texture and is usually not used for ceillings. ;)