Forum posts

Posted 19 years ago2005-06-14 07:37:46 UTC
in Making NPC's do meaningful things Post #114330
He was being sarcastic, I think. Either that or wrong :). Don't worry.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-14 04:48:22 UTC
in I just... Post #114280
I ate breakfast, finally.

Good idea for a thread, I must say. Something actually new :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-14 04:47:27 UTC
in Oh...dear...God... Post #114279
Ta, pepper, and Mr. Wolf.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-14 04:45:14 UTC
in cs:source/help with model properties Post #114278
2. They do that. It's irritating, yes, but look at the barrels in dust. I'm guessing otherwise people'd end up inside them.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 16:13:52 UTC
in How to use Env_texturetoggle? Post #114208
Beat you to it ;>.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 16:04:07 UTC
in How to use Env_texturetoggle? Post #114201
Ah, I see.

Jimmy, you could of course just use two togglable brushes with different textures and toggle one off as you put the other on, or a similar thing changing their opacities (don't know how in Source myself).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 16:02:27 UTC
in Oh...dear...God... Post #114200
Yeah, WCD, that's nonsense. The HL engine is based on the Quake engine. It has limits, and 2048 is a pretty reasonable-sounding value for such a limit, being 2^11.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 15:44:50 UTC
in How to use Env_texturetoggle? Post #114193
Don't know if this helps at all. I haven't used it myself. If it doesn't, jus' hang on, somebody HL?-knowledgable will pop around sometime.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 15:42:16 UTC
in Half-Life: Hostage Situation Post #114192
bump mapping is always good
you should have something on the menu that can toggle it on and off
Inconsistent?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 15:18:31 UTC
in Song you're listening to now Post #114189
eels - Losing Streak
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 15:17:33 UTC
in SAS (Sing a Song) Post #114188
Heheh. Geek song :P.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 15:16:40 UTC
in How true... Post #114186
Posted 19 years ago2005-06-13 15:15:41 UTC
in Milkshape 3D Post #114185
Hugely easier.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 15:14:50 UTC
in Making Switchable Textures Post #114184
Yes there is. It's called, appropriately, Texture Lighting. It's also covered in Light.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 15:14:14 UTC
in Making NPC's do meaningful things Post #114183
  • RabidMonkey is on a square smiley spree!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 12:37:19 UTC
in Oh...dear...God... Post #114156
WCD, pepper is a modeller...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 03:56:04 UTC
in Song you're listening to now Post #114048
eels - Son of a Bitch
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 03:55:51 UTC
in How true... Post #114047
If only we could still fiddle dates :).

Hey, it's productive in the end, on the whole, Andy, heh.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 03:52:32 UTC
in screenshots Post #114046
Yeah but the default takes BMPs =[
I wouldn't be suprised if software produced bitmaps, as it requires bitmap skies instead of Targas.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 03:51:45 UTC
in Hint brushes wont work Post #114045
Wow, that was incredibly organised. Well done :).

No reason to use old versions of the tools, though.

As for the path thing, you can't see that it's definitely on C:, as it merely shows the root of the presently-active drive (just "" instead of "C:").

I'm pretty sure you have to run VIS, though, for HINTs to work, as they assist the VIS process and are then, I imagine, discarded.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-13 03:49:29 UTC
in Very easy question Post #114044
Actually, you can nudge objects with the keys (assuming you've enabled it in Options, which I believe is still necessary) and they will move according to the angle you're looking. Try it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 17:52:49 UTC
in Xen Assault [HL1] Post #114004
No, it's a program, hence the initial capital (Fraps, not fraps). I'm pretty sure it's actually F.R.A.P.S.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 17:51:56 UTC
in V.H.E 3.4 NOT WORKING! Post #114003
Posted 19 years ago2005-06-12 14:46:14 UTC
in SAS (Sing a Song) Post #113982
The compression is nasty, though. Use a PNG instead, it'll get rid o' the 'orrible artifacts.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 14:44:36 UTC
in O matics Post #113979
Seems a bit harsh, Mephs.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 12:15:47 UTC
in Half Life 2: Nightfall Post #113927
Took me sixteen seconds :P.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 12:12:49 UTC
in Cool Steam Ingame Credits Post #113925
Nice indeed. How did you stumble onto it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 12:10:10 UTC
in V.H.E 3.4 NOT WORKING! Post #113921
Uninstall Hammer entirely, update all your drivers, and reinstall. If that doesn't work, try deleting anything to do with Hammer in the registry (carefully, don't want to break Steam or anything). If that fails, reinstall Windows.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 10:46:36 UTC
in HL2 for the Xbox Post #113909
Yeah. Definitely.

Down with consoles!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 07:42:31 UTC
in HLDM: Source Post #113896
Not where I bought it, I couldn't. They just had lots and lots of standard ones.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 07:13:17 UTC
in Half Life 2: Nightfall Post #113892
Demo?

Some of the screenshots look pretty good, but a few of them look a bit shoddy. Have to wait and see the finished product, I guess.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 07:11:11 UTC
in HLDM: Source Post #113890
... or retail.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 07:10:14 UTC
in map's Post #113889
Anyway, LeFtY, just learn to design your maps properly. Skyboxing is a terrible habit. You're not going to get far without trying to do stuff differently.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 04:46:31 UTC
in HLDM: Source Post #113859
It's got the original models! What the hell, I mean, they're charging people for that!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 04:44:02 UTC
in Song you're listening to now Post #113858
eels - Theme From Blinking Lights
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 04:43:55 UTC
in SAS (Sing a Song) Post #113857
Da da daaaa, da daa daa, daaa da daaa, da da daaa, daa daa daaa, daaa daa daa

eels - Theme From Blinking Lights
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 04:43:00 UTC
in Hint brushes wont work Post #113855
Erm, could you un-asterisk the paths so we can actually see them? C'mon, what're we gunna do. Problems like this are often caused by having things on seperate drives, you see.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 04:41:45 UTC
in map's Post #113854
2) You can resize the sky texture. I do this because it stops the qrad from having a fit. :P (just set it to 100.00 rather that 1.00
it stops the qrad from having a fit
qrad
qrad
www.zhlt.tk
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-12 04:39:01 UTC
in infodecal colors? Post #113853
You could, of course, just use normal transparent textures for that, on func_illusionaries. Much easier.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-11 13:10:33 UTC
in HLDM: Source Post #113759
Well, it, kinda, says it's for HL:S owners only.

I doubt it'd be any better than HL:S itself.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-11 13:09:12 UTC
in One minute solid... [closed] Post #113757
Some initiative?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-11 13:08:53 UTC
in Song you're listening to now Post #113756
Wrong way 'round :P.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-11 11:48:56 UTC
in Song you're listening to now Post #113745
Lies, lies.

eels - Grace Kelly blues (KCRW session 2005)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-11 11:48:32 UTC
in screenshots Post #113744
Of course it is, and I'm sure that's exactly what he meant.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-11 11:47:52 UTC
in One minute solid... [closed] Post #113743
Erm... use a func_wall_toggle (the name kinda gives it away).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-11 10:08:56 UTC
in PHP Problem Post #113733
I did test it, and it works as I expected it to :|.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-11 10:07:39 UTC
in Song you're listening to now Post #113731
eels - Numbered Days
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-11 04:24:57 UTC
in HL2 sound technology and optimisation Q Post #113709
Can't say I understood any of those really, except the optimisation one, which I don't know enough about in Source to reply about. Could you rephrase the questions, I mean, like what do you mean by "tunnel effect"? Echo-y?
And for the objects , that use procecor for physic and stuff.
Is that a question?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-11 04:21:50 UTC
in fencing [closed] Post #113708
There is a tutorial on this. Check before posting in the forums in future, please.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-11 04:21:27 UTC
in screenshots Post #113707
It's a possibility. What render mode're you running?
Seventh-Monkey Seventh-MonkeyPretty nifty