Ok SO.. its been awhile since i've mentioned this map.. and even longer since i've worked on it..
but i've had a recent revolution on creating a version that wont crash on minimum requirement machienes and went to it.. (changed a texture or 2.. removed some overlapping .spr, and ones placed within solids, nothing major)
HOWEVER, I'm still having problems getting passed the leaf thread portion of compiling..
It gets to 96% and then locks up, (and usually it only takes an hour after locking up for it to start running again on this comp) but i let it sit for 24 hours and it STILL remained locked up.. so i had to close the compiling window, and cease operation all together.
ANYWAYS.. checking the log i came across something i had not previously noticed with other releases of the map, and was hoping someone could explain it to me, if its not that much of an inconvienence..
So.. This is NOT the most recent log, but it is the most recent log where the lights compiled properly, and here it is.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: hlcsg.exe D:\D2\vhe\maps\psilos_killredux.map -cliptype Simple -texdata 8192 -low -chart -estimate
Entering D:\D2\vhe\maps\psilos_killredux.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ simple ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
34 brushes (totalling 204 sides) discarded from clipping hulls
CreateBrush:
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 119
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 355
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 443
(0.48 seconds)
SetModelCenters:
(0.03 seconds)
CSGBrush:
(0.51 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 0/400 0/25600 ( 0.0%)
planes 12022/32768 240440/655360 (36.7%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1004/32767 40160/1310680 ( 3.1%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
Total BSP file data space used: 280600 bytes
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\halflife.wad
- Contains 8 used textures, 5.93 percent of map (3116 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\rooms.wad
- Warning: Larger than expected texture (348972 bytes): 'BLACK_GRANITE_W'
- Contains 0 used textures, 0.00 percent of map (686 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\zhlt.wad
- Contains 1 used texture, 0.74 percent of map (8 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\[psiwads]againanagain.wad
- Contains 126 used textures, 93.33 percent of map (213 textures in wad)
added 62 additional animating textures.
Texture usage is at 2.08 mb (of 8.00 mb MAX)
1.40 seconds elapsed
--- END hlcsg
---hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: hlbsp.exe D:\D2\vhe\maps\psilos_killredux.map -texdata 8192 -low -chart -estimate
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3106 (0.09 seconds)
BSP generation successful, writing portal file 'D:\D2\vhe\maps\psilos_killredux.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3579 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3458 (0.12 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3760 (0.14 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 279/400 17856/25600 (69.8%)
planes 4765/32768 95300/655360 (14.5%)
vertexes 9210/65535 110520/786420 (14.1%)
nodes 4697/32767 112728/786408 (14.3%)
texinfos 1004/32767 40160/1310680 ( 3.1%)
faces 6888/65535 137760/1310700 (10.5%)
clipnodes 15655/32767 125240/262136 (47.8%)
leaves 3429/8192 96012/229376 (41.9%)
marksurfaces 7898/65535 15796/131070 (12.1%)
surfedges 30380/512000 121520/2048000 ( 5.9%)
edges 15964/256000 63856/1024000 ( 6.2%)
texdata [variable] 9784/8388608 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 113862/524288 (21.7%)
197 textures referenced
Total BSP file data space used: 1060394 bytes
1.45 seconds elapsed
--- END hlbsp
---hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: hlvis.exe D:\D2\vhe\maps\psilos_killredux.map -full -texdata 8192 -low -chart -estimate
1615 portalleafs
5857 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(2.61 seconds)
LeafThread:
(4436.62 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 78 and 81:
(1999.776 2243.701 1153.073)
(2000.000 2243.484 1132.781)
(2000.000 2240.377 992.000)
(1819.230 2054.043 992.000)
(1964.026 2207.974 1204.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 806 and 811:
(480.000 2304.000 537.043)
(767.849 2168.542 512.013)
(1024.000 2048.000 490.667)
(1024.000 2048.000 960.000)
(480.000 2304.000 896.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1106 and 1107:
(-217.999 -396.000 1942.400)
(-217.999 -396.000 1940.000)
(-218.000 -396.001 1940.000)
(-203.999 -384.000 1948.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1185 and 1299:
(-458.788 -136.894 2101.616)
(-458.788 -136.864 2101.616)
(-397.276 19.843 2147.366)
average leafs visible: 357
g_visdatasize:186212 compressed from 326230
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 279/400 17856/25600 (69.8%)
planes 4765/32768 95300/655360 (14.5%)
vertexes 9210/65535 110520/786420 (14.1%)
nodes 4697/32767 112728/786408 (14.3%)
texinfos 1004/32767 40160/1310680 ( 3.1%)
faces 6888/65535 137760/1310700 (10.5%)
clipnodes 15655/32767 125240/262136 (47.8%)
leaves 3429/8192 96012/229376 (41.9%)
marksurfaces 7898/65535 15796/131070 (12.1%)
surfedges 30380/512000 121520/2048000 ( 5.9%)
edges 15964/256000 63856/1024000 ( 6.2%)
texdata [variable] 9784/8388608 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 186212/2097152 ( 8.9%)
entdata [variable] 113862/524288 (21.7%)
197 textures referenced
Total BSP file data space used: 1246606 bytes
4439.30 seconds elapsed [1h 13m 59s]
--- END hlvis
---hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: hlrad.exe D:\D2\vhe\maps\psilos_killredux.map -extra -bounce 1 -texdata 8192 -low -chart -estimate
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
6888 faces
Create Patches : 36845 base patches
0 opaque faces
2560469 square feet [368707648.00 square inches]
77 direct lights
BuildFacelights:
(34.99 seconds)
visibility matrix : 80.9 megs
BuildVisLeafs:
(48.60 seconds)
MakeScales:
(27.92 seconds)
SwapTransfers:
(2.84 seconds)
Transfer Lists : 24813016 : 24.81M transfers
Indices : 17252344 : 16.45M bytes
Data : 99252064 : 94.65M bytes
GatherLight:
(1.22 seconds)
FinalLightFace:
(1.93 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 279/400 17856/25600 (69.8%)
planes 4765/32768 95300/655360 (14.5%)
vertexes 9210/65535 110520/786420 (14.1%)
nodes 4697/32767 112728/786408 (14.3%)
texinfos 1004/32767 40160/1310680 ( 3.1%)
faces 6888/65535 137760/1310700 (10.5%)
clipnodes 15655/32767 125240/262136 (47.8%)
leaves 3429/8192 96012/229376 (41.9%)
marksurfaces 7898/65535 15796/131070 (12.1%)
surfedges 30380/512000 121520/2048000 ( 5.9%)
edges 15964/256000 63856/1024000 ( 6.2%)
texdata [variable] 9784/8388608 ( 0.1%)
lightdata [variable] 1752591/6291456 (27.9%)
visdata [variable] 186212/2097152 ( 8.9%)
entdata [variable] 113862/524288 (21.7%)
197 textures referenced
Total BSP file data space used: 2999197 bytes
118.42 seconds elapsed [1m 58s]
--- END hlrad
---Copied D:\D2\vhe\maps\psilos_killredux.bsp to:
C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\maps\
So my question was.. i was concerend at to what the leafthread vis was doing to get an error like that? and what the error means in the first place / ways to resolve it
heres a download link to most recent version if anyone would rather get to the grit on it for themselves:
http://www.megaupload.com/?d=4KZ6TX2VThank you, in advanced.
Your always so informative at this site.
ur buddy,