Forum posts

Posted 18 years ago2006-08-27 14:07:58 UTC
in Water? How? Post #194800
damnit it broke again.
i just added tree models to the level and now the water isnt rendering anymore wtf.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-26 22:31:58 UTC
in Water? How? Post #194701
Ok... i just replaced the 5 sides that werent displaced with the nodraw texture and now its rendering. I dont see why it worked, but it did.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-26 22:22:51 UTC
in Water? How? Post #194698
k i sealed off the bottom and the sides are completley covered and its still not rendering... im really starting to get frustrated
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-26 17:47:36 UTC
in Water? How? Post #194670
theres no leaks i know that for a fact.

Would it make any difference that im using a displacement brush along with the water? im trying to make a beach and its just not showing up....

i tried making another map and it worked fine but not this one...
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-26 17:29:10 UTC
in Water? How? Post #194668
hey uh... i did exactly what you said and my water aint showing up
i tried everything and many different textures for the top face. its not rendering.

but when i shoot it it splashes.

i make a nodraw block, texure the top with a water texture and when i compile and run the map it doesnt render.. why?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-25 13:59:06 UTC
in My current project: bar shootout Post #194533
only func_wall the really tiny detailed stuff.. not the main walls. those wont be a problem.. but he ROTA thing... DEFINITLY make it a func wall. Maybe even the legs on the chairs. unless they are func_pushable
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-25 13:55:47 UTC
in Need Help With HL Post #194530
Pity
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-24 09:11:09 UTC
in Compiling problems... Post #194382
So you're Killing yourself over Hammer and Half-Life? That's not the way to go out.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-24 09:08:37 UTC
in Need Help With HL Post #194381
What do i win?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-23 08:22:13 UTC
in Need Help With HL Post #194252
OMFG

Did anyone actually READ what he's saying?

ROFL Hunter. Well played.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-22 19:45:22 UTC
in New Mod: "Turnstile" Post #194215
:o :o :o
Omg that would be the saIx
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-22 15:12:42 UTC
in Sky Is messed up Post #194180
i dont have a .pak im running the won version... and its the one where u download the updates seperatley.. its madd oldschool and my files are all seperated.

im just going to remove the other sky textures from my wads and keep the hl1.wad sky texture only

EDIT--------
FIXED IT
i opened up hl2.wad in wally, deleted rimrooks added sky texture, and then i reloaded the texture, replaced the textures and it works now.!! wooo
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-22 10:42:55 UTC
in Sky Is messed up Post #194136
well im resizing all the textures in it to .5 to scale it down because they're so hi res. im waiting in line for the wally download right now

sigh

i hate queue lines
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-22 10:36:55 UTC
in Sky Is messed up Post #194134
hmm. well i replaced all my hl2 textures with glass jbc and i rempved the hl2 texture pack and i compiled and IT WORKED
so im gonna open hl2 texture pack with wally and remove the sky texture from that re load it and see what happens...
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-22 10:19:57 UTC
in Sky Is messed up Post #194130
nope i have it set to alen2

Which is that really cool looking sky with the ... stuff on it
i've tried it with the default, dusk, morning, night, space alien alien2
so no custom anything. only the hl2 textures.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-22 07:43:03 UTC
in Sky Is messed up Post #194116
I have class in 10 minutes but im running a compile with no additional parameters, ful vis and extra rad. lets see if that clears anything up
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-21 14:16:43 UTC
in New Mod: "Turnstile" Post #194042
oh man tis does sux harc0re :nuke:
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-21 13:51:00 UTC
in Sky Is messed up Post #194041
My bitmaps and targas are fine. all the names are perfectly normal.
I would install hl1 on this comp with steam but im in florida and my cd key is in connecticut

im running the won version to test my maps. its version 1.1.1.0

and yeah ill fix that aaa tex ill see what happens

EDIT:

I changed the aaa texture to the cliff texture then i scaled it to 2.00.
It fixed the lighting problems. Thanks

And to get a scope of the room the skylight is in heres another pic of my ice cavern map

http://i22.photobucket.com/albums/b329/tetsuosho/ice_caves0000-1.jpg
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-19 14:57:40 UTC
in Water Problems Post #193922
wow that really looks wierd. Are you using a func_water as the water or are you just using the texture?
Try making it into a func_water. Then you can mess with transparency (rendermode:texture fx amount: 90)and wave height and all that good stuff.
If that doesnt work, post a hammer 3-d view shot.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-19 12:55:45 UTC
in Sky Is messed up Post #193912
Ok Here's My problem. I made an ice caves map (its not complete yet) but i have a hole in the top with a sky texture. It functions as a skylight and i have a light_spot with 'is sky' set to yes so i get a nice shadowed effect. But when i compile my map the sky isnt sky. I set it to space and when i looked i saw this:
http://i22.photobucket.com/albums/b329/tetsuosho/ice_caves0000.jpg
I tried using other sky textures but i got the same result... Any comments on that i have no clue what the hell happened to it.

Now the other, less-important problem has been around for a while. I made a map of my friends room like 8 months ago and when you hit the explosive in the room (magnitude = 3000) it blows everything up and makes the box around the map go haywire. And its different with and without the flashlight enabled.
With Flashlight:
http://i22.photobucket.com/albums/b329/tetsuosho/duos_room0001.jpg

Without flashlight:
http://i22.photobucket.com/albums/b329/tetsuosho/duos_room0000.jpg

Now i havet touched this map in 8 months but every time i play it, the same thing happens..
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-19 12:37:50 UTC
in Water Problems Post #193909
can you somehow post a screenshot so we can see what this error looks like?
preferably a hammer screenie and an in-game please.
Use fileshack direct links
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-19 12:34:49 UTC
in New Mod: "Turnstile" Post #193908
turnstile died? wtf?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-10 22:05:29 UTC
in Half-Life: Hostage Situation Post #193084
NO
Dont do this. All of you have put in too much work for this to just end abruptly like this. I have been following this thread and the website and the development for quite a while. What if you just finish what maps you currently have in development, and release it as unfinished?

I mean. You put so much media in this you cant just leave it to yourselves as a failure...
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-10 00:09:43 UTC
in Need help finding a program. Post #192975
My band uses audacity. if you have a good mic a decent sound card and a lot of time on your hands (you have to if u float around THIS forum) go with audacity i give it 5/5 stars
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-08 22:07:49 UTC
in monster_*** wont appear. Post #192892
or take off '-deathmatch' from your compile addons
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-28 12:30:48 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #191904
jeez.... thats pretty crazy. at least you know how to solve the puzzle if you're making it right? so that's a bit easier.
You're taking a little break from Turnstile huh?

how are you going to make a rotating skybox? arent they static?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-28 11:41:19 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #191899
wow. this is incredible. Peguinboy said something about prey, and i played the demo. they do some crazy things with gravity changes but you have to be on an anti-grav walkway then if u jump, gravity takes you.
this is somethin else tho...
Im guessing those empty boxes are the goal?
This is pretty sweet i really like it.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-24 13:22:33 UTC
in PORTAL Post #191445
lol didnt see it.. i made sure i looked too.. shit its stoo early.. sry
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-24 12:45:43 UTC
in New Mod: "Turnstile" Post #191436
:) :heart: :heart:
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-24 12:44:53 UTC
in PORTAL Post #191435
Anyone see the trailer for the new valve portal game??
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-23 00:47:20 UTC
in [CS:S] Map (don't know the name yet) Post #191329
looks good so far. of course this is only a work-in-progres.
im interested to see how close to real you can make this
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-23 00:45:43 UTC
in New Mod: "Turnstile" Post #191328
post one of those "only download if you have the original disc and CD key"
that's what those emulator sites have
(not that i download roms anyhow)
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-22 01:30:46 UTC
in New Mod: "Turnstile" Post #191228
i have the original WON install disc. i can mail it to you lol
it came with the adrenaline pack :)
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-20 21:33:05 UTC
in New Mod: "Turnstile" Post #191057
woah.. THAT could've been bad.
and what's arrange mode?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-20 11:26:45 UTC
in New Mod: "Turnstile" Post #190981
progress is progress
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-18 17:47:56 UTC
in New Mod: "Turnstile" Post #190700
three minutes? :aghast:
that'd take me like 20.
school is more important than twhl and hammer and all this other stuff, but maybe those drawing classes will give inspiration for new textures or something :)
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-17 11:05:37 UTC
in Half-Life: Hostage Situation Post #190497
thats pretty neat. was that from scratch?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-17 11:00:59 UTC
in New Mod: "Turnstile" Post #190496
rim that screenie is amazing everything but the cliffs.
I dont even know what my machine can handle as of Wpolies, but i can run cs source at an 800x600 res with 35+ fps at the fullest quality...

i shouldnt hava aproblem with it, and i havent yet.
im still awaiting the finished product (as far off as it is)
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-12 10:50:09 UTC
in Top 10 Video Game Weapons! Post #189796
the redeemer from the original UT was the best. All you have to do is camp the back of the base in facing worlds and you can fly that thing around FOREVER.
Until it/you explodes.

the SUPER shotgun from doom FTW

from ut'04 that ion cannon laser painter thing. THAT was cool.

proximity mines from Goldeneye.

Anti-personnel weapoin from Red-Faction

so many good ones :D
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-12 10:32:27 UTC
in New Mod: "Turnstile" Post #189793
we should have coding tutorials to draw some people in here :)
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-12 10:30:55 UTC
in env_beam trials and tribulations Post #189792
yup, so click them until you see the circles on the outside of the wireframe and then hold shift+rotate to rotate by 15 deg. at a time until you come to 90.
Just fiddle with it
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-11 23:49:58 UTC
in env_beam trials and tribulations Post #189756
try anything and everything that comes to mind.
Try exactly what SlayerA said.
then try rotating the trains correctly..
If that doesnt work... rotate the ENTIRE LEVEL 90 deg.
That should do it.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-11 00:17:07 UTC
in Is this a waste of money? Post #189631
It all depends on how far you want to go with it.
If you say you're starting to get semi-professional, try to get hired somewhere. And see if they require higher skills of you.
Other than that, i wouldnt..
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-11 00:14:10 UTC
in env_beam trials and tribulations Post #189629
um
i assume you want a vertical beam correct?
For that you need to have the func_trains above/below one another. But you need to offset them by one unit or else it wont work correctly because the engine is wierd.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-10 20:48:13 UTC
in env_beam trials and tribulations Post #189572
post a problem map, i keep reading trhough the entities and it seems like everything's all set.
send a link when you're done and ill have a lookie.

if you can change the textures to default hl.wad or just include the proper wad (just to make things easier)
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-10 14:51:01 UTC
in Desktops of July '06 Post #189539
ooh thats handy (even if you're not talking to me)
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-10 14:33:19 UTC
in New Mod: "Turnstile" Post #189536
they'd be more of a threat also. imo
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-10 14:14:43 UTC
in env_beam trials and tribulations Post #189531
what's going wrong?
What is occuring that isnt right?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-10 13:44:59 UTC
in Desktops of July '06 Post #189528
User posted image


That's mine for this month.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-07-10 13:27:32 UTC
in making transparent glass? how? Post #189525
for unbreakable glass.... if you set the material type to unbreakable it will not break.
Tetsu0 Tetsu0Positive Chaos