Extract the WADs from half-life.gcf using GCFScape. See the Steam tutorial for some details. It appears that I omitted to describe actually extracting textures when I wrote the tutorial, though, so I shall have to update that.
C'mon, show some initiative. It's firstly blatantly obvious from the link where to look, and secondly, the less-than sign at the end is patently erroneous.
Very useful, expect you got the shotguns wrong. A headshot with the benelli from 0 meters away does around 300 damage...
No, it doesn't.
ZL: CS:S doesn't suck!
Thanks, Ant, Rebbid, J.
96a: not everything is accurate enough to reliably get a headshot when it 'should' (i.e. when the cursor's dead in the right place). I'm sure I'll manage to come up with something useful.
Well, that's so far just a power measurement thing. I will work on an accuracy one in a fortnight or so (after my AS exams) and then compare the two with their respective prices.
The AWP is the most accurate, and the most powerful, Unbreakable. That's why I repeatedly pointed out that different weapons are appropriate in different situations.
Well, I just spent three hours examining the damage inflicted by each weapon in CS:S and thought I might as well make some pretty graphs of it, got carried away, and made this. I reckon it's pretty good. What d'you think?