Forum posts

Posted 20 years ago2004-10-26 09:00:37 UTC
in Compo 12 (Real World) Post #69516
Just func_wall those things in the middle, leave the rest world brushes. :)

Or heck, just func_wall the whole bridge.
Posted 20 years ago2004-10-26 08:36:58 UTC
in Compo 12 (Real World) Post #69506
Hey Anthony,

TEH NEAT! :D
Posted 20 years ago2004-10-26 03:40:07 UTC
in Compo 12 (Real World) Post #69415
I'll be mapping this:
http://members.lycos.nl/michielb55/MuzzleFlash/Paris_nord_station.JPG

I only got the outer dark walls and the windows done, and the ceilling.
Posted 20 years ago2004-10-20 11:25:25 UTC
in Compo 12 (Real World) Post #67916
Ah, new compo. Pretty tough this one. I allready started. Its pretty big too, so i hope i don't get any MAX_ errors. ^__^
Posted 20 years ago2004-10-13 09:33:02 UTC
in any clan mebers here Post #65943
That was me ^___^
Posted 20 years ago2004-10-08 06:25:18 UTC
in Nexus Released! Post #64819
Hey Jahzel,

That R teh pwnzz!

Great mapping, dude! Ownzz :D
Posted 20 years ago2004-10-08 04:06:03 UTC
in Steam Multiplayer names Post #64794
MuzzleFlash is my Steam account.

Or search by email adres: mdw.breddels1 at hcc dot nl
Posted 20 years ago2004-10-06 16:16:54 UTC
in Ghehe, w00t!! Post #64538
Yadda yadda yadda
Posted 20 years ago2004-10-06 14:19:38 UTC
in Ghehe, w00t!! Post #64512
ROFL!

Thats the same gun! Haha. Mine is darker cuz of the limited lighting.
Posted 20 years ago2004-10-06 11:32:04 UTC
in Ghehe, w00t!! Post #64454
WTF is wrong with using different replacements model? Thats what they are made for. Im not stealing, im no ripping. Ok.
Posted 20 years ago2004-10-06 08:28:14 UTC
in Ghehe, w00t!! Post #64405
Quick! Its about to go criticle! :P
Posted 20 years ago2004-10-06 07:44:51 UTC
in Ghehe, w00t!! Post #64375
Posted 20 years ago2004-10-06 06:52:09 UTC
in Hammer Crash Post #64355
Maybe there's something wrong with you videocard. Hammer uses opengl to display its 3D camera view, and if you videocard or videocard drivers are corrupt, Hammer can crash. Try updating your drivers, play some games and see if these crash too.
Posted 20 years ago2004-10-06 04:55:54 UTC
in Throwing a gauntlet Post #64341
Trapt Trapt!

In Dutch: Kicks Trapt

Yes, Trap mean Kick in Dutch. XD
Posted 20 years ago2004-10-06 03:52:54 UTC
in Ghehe, w00t!! Post #64337
Yeah, screenshot please! :)
Posted 20 years ago2004-10-06 03:52:31 UTC
in Ghehe, w00t!! Post #64336
davideo59, the M4 has'nt been ripped from the game, its modelled from scratch by someone. Don't know who.
Posted 20 years ago2004-10-05 16:34:08 UTC
in Ghehe, w00t!! Post #64263
The "Shotgun" is a gauss.

And i like to see your M4, in that case.
Posted 20 years ago2004-10-05 11:37:09 UTC
in Ghehe, w00t!! Post #64212
CP safes the day!
Posted 20 years ago2004-10-05 08:33:57 UTC
in Ghehe, w00t!! Post #64196
Rofl!

Nah, you can't just change 250 in 800. Since 254 is the maximum. I had to add more code to get over 250.
Posted 20 years ago2004-10-05 07:57:24 UTC
in Ghehe, w00t!! Post #64190
<QUOTE>The hub alterations aren't much...</QUOTE>

Yer sure? Im not reffering to its color, but to the ammo of both weapons...

Thats right.

The MP5 replacment is actually the M4 from Soldier of Fortune 2. :)
Posted 20 years ago2004-10-05 04:45:25 UTC
in Ghehe, w00t!! Post #64167
http://members.lycos.nl/michielb55/MuzzleFlash/OMFG_GAUSS.JPG
http://members.lycos.nl/michielb55/MuzzleFlash/OMFG_MP5.JPG

'Nuff said.

XD

Those are my gauss and mp5 replacements. But thats not all, take a close look at the hud...
Posted 20 years ago2004-09-20 11:35:50 UTC
in Otis... Post #60818
Yes, but then you have to map for OppFor and play as Shepphard instead of Freeman, which sucks in my opinion.
Posted 20 years ago2004-09-19 15:56:44 UTC
in Otis... Post #60702
Hmmm, you know what? Ill be nice, and get you the precompiled hl.dll file for you, with Otis support in it, for use in your mod/maps. Tell me if you are interested. :)
Posted 20 years ago2004-09-19 15:54:56 UTC
in Out-of-Grid vertecs and their causes Post #60701
They can cause leaks, ugly cracks in walls and even cause invalid structures.

This tutorial discribes why you must prevent out-of-grid verices:
http://cariad.co.za/twhl/tutorial.php?id=32
Posted 20 years ago2004-09-18 12:57:26 UTC
in Otis... Post #60438
First, you will need a C++ compiler. I recommend MicroSoft Visual C++ 6.0, but this is an expensive piece of software. Its up to you to get it.

You also need te Half-Life SDK. SDK stands for Software Development Kit. The Half-Life SDK contain all the source those used to build the client.dll and hl.dll. These files are the actual Engine of Half-Life. They contain enemy AI, how the hud works, everything. Get the HL SDK here: http://dev.valve-erc.com/projects/hlsdk/documents/103378972982381500/attached/hl_sdk_v23_source.exe

After installing, open up the hl.dll workspace in our C++ compiler. To open the hl.dll workspace, simply look for the file hl.dsp in the Single-Player Sourcedlls directory.

Then go to fileview. And now i noticed that i made a mistake in my previous post. You will have to make a complete new file for the Otis to work, including some other adjustments in existing files.

Ill explain that later, after you have done all the above.
Posted 20 years ago2004-09-16 12:57:14 UTC
in Tool Bar Post #59802
The magnify tool allowes you to zoom in on the grid, making it larger. Then you can adjust the adjust the actuall grid size so you can add smaller brushes.
Posted 20 years ago2004-09-16 08:32:23 UTC
in Best CS flash ever Post #59785
No, headcrab....
Posted 20 years ago2004-09-16 08:27:30 UTC
in Blueshift Post #59784
OMG thats so untrue...
Posted 20 years ago2004-09-16 07:41:54 UTC
in Best CS flash ever Post #59763
ROFL

The last one ownzz!!!
Posted 20 years ago2004-09-16 07:37:36 UTC
in Blueshift Post #59759
Argh, beat it, you.

:P :D
Posted 20 years ago2004-09-16 04:44:21 UTC
in Best CS flash ever Post #59751
Posted 20 years ago2004-09-16 04:35:45 UTC
in Blueshift Post #59750
Here is a better picture of that texture:
User posted image
I also noticed this picture:
User posted image
Who's that! :P Gabe Newells doughter? ROFL!
Posted 20 years ago2004-09-16 03:35:56 UTC
in Compile issues Post #59749
Always remove unnesicary (damn that word) wads. You really don't all those wads, trust me.
Posted 20 years ago2004-09-16 03:31:59 UTC
in Otis... Post #59748
I got the code.

You only have to add a few more lines in the barney.cpp file, and then compile it. You also need the Otis resource files. That includes:

The Otis model (otis.mdl)
The Otis sounds (get it from the OppFor pak file)
The Otis sentences (get it from the sentence.txt in the OppFor pak file)

You might want to left a few sound files, because Otis would like to call you a soldier, and not Freeman... :P
Posted 20 years ago2004-09-15 04:27:43 UTC
in building a (too) large map Post #59506
Lol, but its the fish from the game Insaniquarium (www.popcap.com). awesome game.

I can't change now, i'll do that when im home. :)

(Sorry for going OT)
Posted 20 years ago2004-09-15 04:25:25 UTC
in Compile issues Post #59505
Post your compile log.
Posted 20 years ago2004-09-15 03:43:45 UTC
in building a (too) large map Post #59501
To check you map limitations, like maximum amount of models, brushes, faces, patches, etc, use the -chart parameter on all 4 compile tools. After your compile, you can check out the log and see what the limits are and how far/many you have od certain things, like models and brushes, etc.
Posted 20 years ago2004-09-15 03:32:21 UTC
in Elevator Mystery Post #59500
Except the trigger_camera, this one is a point entity.
Posted 20 years ago2004-09-14 04:33:26 UTC
in Compo 11 (Glass) Post #59202
Muahahah!
Posted 20 years ago2004-09-14 03:38:02 UTC
in Compo 11 (Glass) Post #59183
Plain boring glass, with colour, and a pattern which often makes a picture.
Uhm, i got something like that in my entry, allthough its not really a picture, its more like a mosaic, you know.
Posted 20 years ago2004-09-14 03:32:44 UTC
in Compo 11 (Glass) Post #59179
Uhm, whats is stained glass? The same is plain boring glass?
Posted 20 years ago2004-09-13 03:46:40 UTC
in Monster Scaling Post #58867
You can also code it manually. Check out this tutorial: http://collective.valve-erc.com/index.php?doc=1046456014-98367600

You'll need a dll compiler to code this. I recommend MSV C++ 6.0, but its an expensive program. You also need the Half-Life SDK. Get it here: http://dev.valve-erc.com/?go=hl_sdk
Posted 20 years ago2004-09-13 03:36:25 UTC
in Best CS flash ever Post #58856
Ahahaa, awesome!

Thanks god i never play CS! :)
Posted 20 years ago2004-09-13 03:21:16 UTC
in Compo 11 (Glass) Post #58847
I see myself standing little change.
Lets face it dude, your entry was'nt about glass at all. Hmmm, only 2 windows, and a dolphin model, nothing more. Allthough, i must say that the dolphin looks really nice! Good job on that. ;D
Posted 20 years ago2004-09-09 16:30:25 UTC
in The TWHL Popularity Test Post #57840
Heh, funny.

:)
Posted 20 years ago2004-09-08 05:07:36 UTC
in 3 things... Post #57455
Posted 20 years ago2004-09-08 05:05:28 UTC
in 3 things... Post #57453
One thing is for sure, it's not your e-mails...

Heh. I figured that part out myself.

J'en ai Marre!
You're BANNED!
Posted 20 years ago2004-09-08 04:52:45 UTC
in 3 things... Post #57451
Your vague... :nuts:
Posted 20 years ago2004-09-08 04:47:34 UTC
in 3 things... Post #57449
Posted 20 years ago2004-09-08 04:31:04 UTC
in 3 things... Post #57447
Argh! Chatbear!