Ok As you read from the Topic, When i compile, theres a brush with a coplanar face, but when i go to Map>Go to Brush Number, the Brush doesnt exist. I read through a forum post, and it said something about deleting an origin, and i had a func_wall with an origin (it was a door_rotating but i changed my mind) so i deleted the origin and re-assigned that to a func_wall.
I download HLFIX, which sopossedly fixes these sorts of errors before actually compiling the map, i switched the HLFIX to #2 in line in the expert compiler. I THINK i set it up right. But im getting a messgae "Access is denied"
heres the log:
** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"
** Executing...
** Command: hlfix_exe
** Parameters: "c:program filesvalve hammer editormapsnexus"
- Could not execute the command:
hlfix_exe "c:program filesvalve hammer editormapsnexus"
- Windows gave the error message:
"Access is denied."
** Executing...
** Command: C:PROGRA~1VALVEH~1hlcsg.exe
** Parameters: "c:program filesvalve hammer editormapsnexus"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1hlcsg.exe "c:program filesvalve hammer editormapsnexus"
Entering c:program filesvalve hammer editormapsnexus.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
3 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 24, Brush 3, Side 3: has a coplanar plane at (549, -1847, -32), texture XENO_6FLR
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file
http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
(6.33 seconds)
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1hlbsp.exe
** Parameters: "c:program filesvalve hammer editormapsnexus"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1hlbsp.exe "c:program filesvalve hammer editormapsnexus"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapsnexus.log for the cause.
--- END hlbsp
---** Executing...
** Command: C:PROGRA~1VALVEH~1hlvis.exe
** Parameters: "c:program filesvalve hammer editormapsnexus"
hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: C:PROGRA~1VALVEH~1hlvis.exe "c:program filesvalve hammer editormapsnexus"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapsnexus.log for the cause.
--- END hlvis
---** Executing...
** Command: C:PROGRA~1VALVEH~1hlrad.exe
** Parameters: "c:program filesvalve hammer editormapsnexus"
hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: C:PROGRA~1VALVEH~1hlrad.exe "c:program filesvalve hammer editormapsnexus"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapsnexus.log for the cause.
--- END hlrad
---** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapsnexus.bsp" "C:SierraHalf-Lifevalvemapsnexus.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
any suggestions?