Forum posts

Posted 20 years ago2004-06-02 09:19:16 UTC
in how do I import a model? Post #29808
use cycler_sprite, with model name in the path.
Posted 20 years ago2004-06-02 09:18:30 UTC
in seeing models and other stuff Post #29807
Mine is 69 kb (70 479 byte)
Posted 20 years ago2004-06-02 09:11:56 UTC
in Bird's Eye View my map Post #29806
Just make your skybox taller
Dont use skyboxes.

Creating overviews
Posted 20 years ago2004-06-02 09:10:00 UTC
in Half-Life 2 Post #29805
The shaders dont work.
Posted 20 years ago2004-06-01 17:22:44 UTC
in Worldcraft Help, Texture woes... Post #29750
Set View Mode to 3D textured.
Posted 20 years ago2004-06-01 17:16:36 UTC
in Worldcraft Help, Texture woes... Post #29748
when I apply a texture to a model, You can't see the texture in 3d view
Wait... A texture to a model? No comprendo.

Try re-installing the fgd.
Posted 20 years ago2004-06-01 17:14:57 UTC
in seeing models and other stuff Post #29747
a FGD is a text file.
Not big at all.
Posted 20 years ago2004-06-01 17:12:48 UTC
in compo, im restless for a compo Post #29746
I couldnt enter, I was busy with the project map.
Posted 20 years ago2004-06-01 17:08:43 UTC
in Just a little teaser... Post #29745
Call of Duty, which is :zonked:
Posted 20 years ago2004-06-01 17:07:33 UTC
in Need some idea's here! Post #29744
Terrorists: Plant the bomb in gordons left ear / brain
Counter-terrorists: Rescue gordons little soldiers in the [/i]lower[/i] region.
Posted 20 years ago2004-06-01 17:03:12 UTC
in The longest topic ever! Post #29743
boooooooooooooring. monq, dlt!
Posted 20 years ago2004-06-01 15:25:08 UTC
in Half-Life 2 Post #29723
We'll be dead when the release is.
Spring 2005...
Spring 2005...
Posted 20 years ago2004-05-31 17:14:45 UTC
in What nationality are you? Post #29571
The monkey reveals its powers.
Posted 20 years ago2004-05-31 17:14:06 UTC
in Just a little teaser... Post #29570
...even though its heavily modded.
Posted 20 years ago2004-05-31 17:13:51 UTC
in Just a little teaser... Post #29569
Wicked. Using a 4 year old engine for a brand new game seems quite stupid though.
Posted 20 years ago2004-05-31 17:11:58 UTC
in Team Fortress 2? Post #29565
CS 2 will be HL2 Multi, correct.

I believe TF2 is Brothers in arms by gearbox software(maker of OpForce)?

Not sure though...
Posted 20 years ago2004-05-31 17:10:46 UTC
in seeing models and other stuff Post #29562
Download the new FGD.
Editing it is crappy hard, I tried it :
Posted 20 years ago2004-05-31 17:08:21 UTC
in What nationality are you? Post #29561
knew that swean is not a country
If swean is supposed to be sweden, I dont like you. banana fruit.
Posted 20 years ago2004-05-31 14:00:16 UTC
in A poll of opinions Post #29517
PCG sweden guesses "Spring 2005".
BOOH!
BOOH!
KILL FAT GABE! BLOOD!
Posted 20 years ago2004-05-31 13:58:53 UTC
in Gamespy Arcade Post #29514
I hate gamespy.
Hate hate hate hate hate etc.

It takes like forever to find a game, and then to start the actual game - sheesh.
Posted 20 years ago2004-05-31 06:59:09 UTC
in I am re-born a new man! Post #29452
Oh noes, the poop mullet!
Posted 20 years ago2004-05-31 06:56:52 UTC
in What nationality are you? Post #29451
Oh my god, are all americans so small minded?!
"Sweden's not a country, its just a island of norway!"
Posted 20 years ago2004-05-31 04:00:25 UTC
in Filesize Post #29429
Actually - I intended to write a tutorial about this, but never got around to it completely.

A .map filled with cubes, is 79kb, whilst the rmf is 317.
A .map filled with func_walled cubes is 86kb, whislt the rmf is 329 kb.

A .map filled with cylinders is 131kb, and the rmf is 528 kb.
Now:
A .map filled with clipped cylinders, all over, at random, is 566 kb, and the rmf is (!) 2261 kb.

Summary?
Sizes on brushes dont really matter - face count sets the size.
Posted 20 years ago2004-05-30 06:44:46 UTC
in Photography spree Post #29258
User posted image
^^m0px - method ^^
User posted image
leet method ?
Posted 20 years ago2004-05-29 19:41:38 UTC
in Err my posts ? Post #29194
think compiling - only reverse. Bsp to .map.
Posted 20 years ago2004-05-29 19:40:56 UTC
in Map doesn't show up Post #29193
What?
1st. There is no New Game for cs.
2nd. you sure its not in half-life/valve/maps?
Posted 20 years ago2004-05-29 18:35:04 UTC
in Todesangst Post #29190
nope, he didnt.
Posted 20 years ago2004-05-29 18:09:56 UTC
in Vault Post #29183
I was going to, but got stuck up into the project map, then just didnt want to.
English isnt even my first language ;)
Posted 20 years ago2004-05-29 11:40:42 UTC
in Half-Life 2 Post #29146
http://www.gamespot.com/xbox/action/halflife2/news_6029725.html
Contrary to a recent report printed in the Puget Sound Business Journal, Valve still has concrete plans to release Half-Life 2 for the Xbox. Amy Farris, PR manager at Vivendi Universal Games, has confirmed that Valve's Xbox release plans haven't changed in the month since the developer announced Half-Life 2 for Microsoft's console. Valve is currently working on the PC version of the game, and details on the Xbox version will be released at a later date
Posted 20 years ago2004-05-29 10:33:07 UTC
in Milkshape 3d. a terrain generater? Post #29138
Different host
Always try google when you're looking for a specific file.
Posted 20 years ago2004-05-29 06:21:35 UTC
in Is it possiable for overview Post #29128
do you have a mapname.bmp in mod/overview folder?
Posted 20 years ago2004-05-28 15:41:05 UTC
in Map ratings Post #29077
He most likely didnt even play the map.
Posted 20 years ago2004-05-28 15:03:57 UTC
in Half-Life 2 Post #29074
the ant-lion one is called BugBait.
Posted 20 years ago2004-05-28 12:37:24 UTC
in making CS models Post #29056
Maybe, but it'll have to be exact sizes, have the same skeleton... and once again I just can't find the words to express my self so I will just swear... I have no idea. search google
Posted 20 years ago2004-05-27 17:26:19 UTC
in Half-Life 2 Post #28967
yeah i seen em.
"summer"
Posted 20 years ago2004-05-27 17:25:13 UTC
in A poll of opinions Post #28966
lockbreaking...
Posted 20 years ago2004-05-27 13:16:50 UTC
in Door trouble, sorta.. Post #28914
Make the door go sideways - doesnt look too good, but hey, it works ;)
Posted 20 years ago2004-05-27 13:10:54 UTC
in info_bigmomma and other monster Post #28913
You cant -
But, however, you can edit skill.cfg in your mod folder, to make the enemies 'tougher'
Posted 20 years ago2004-05-27 12:53:59 UTC
in the power of changing topic... Post #28911
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLD
Posted 20 years ago2004-05-27 09:35:26 UTC
in Video tutorials Post #28884
It's simple guides to show the basics of different techniqes.
/zombieloffe
Posted 20 years ago2004-05-27 09:34:33 UTC
in Favorite games (not including hl) Post #28883
Did I say starcraft?
OH, wth, all Blizzard games, they just... own.
Posted 20 years ago2004-05-26 16:15:08 UTC
in what?! never?! Post #28810
No way, vehicles are pown.
Posted 20 years ago2004-05-26 16:13:45 UTC
in the power of changing topic... Post #28809
BOLIBOMPA MAAAAN!
Bolibompa-draken will own you all with teh sticketH!
And G?sta, you know, the badger!
Posted 20 years ago2004-05-26 14:32:20 UTC
in win xp... Post #28792
Right, thats what I meant...
Posted 20 years ago2004-05-26 12:52:00 UTC
in Vault Post #28771
I like the idea too, and im very willing to review maps.
Posted 20 years ago2004-05-26 09:40:13 UTC
in win xp... Post #28750
I dont think you use boot disks for winXp, you can install from CD...

I have no idea what im talking about though.
Posted 20 years ago2004-05-25 17:55:06 UTC
in Favorite games (not including hl) Post #28682
SUPER MARIO BROTHERS YOU GODDAMN BLESPHAMY KID!

Christ, dont tell me you never played super mario brothers?
Poor child...

I CALL CHEATING!
Pr0zor said both counter-strike and HL(-2)!!
AND HL GAME OF THE YEAR ADDITION!

Friggin ban for you, young man.
Posted 20 years ago2004-05-25 17:53:19 UTC
in What nationality are you? Post #28681
Kein bier f?r ieatmonkeychow.
Posted 20 years ago2004-05-25 17:52:52 UTC
in Video tutorials Post #28679
Like I said before:
These arent our/mine extremely best attempts at mapping;
It's simple guides to show the basics of different techniqes.
You're right, those maps could be upgraded 1000 times over, but its not made to look good.
Posted 20 years ago2004-05-25 17:48:56 UTC
in the weirdiest error i've ever seen! Post #28672
you might have set off the cordon state (red code).

Anyways, upload it to the vaultie if oyu cant solve it.