Forum posts

Posted 6 years ago2018-11-09 21:42:07 UTC
in TWHL Modded Minecraft Server Post #341221
Urby! My username is Urby! Huzzah!
monster_urby monster_urbyGoldsourcerer
That would definitely require coding. The only thing that I've seen that is somewhat similar is the way the combine soldiers work in the Source titles. Usually a couple will actively fire at you while the others in their squad stick to cover, try to manoeuvre to a good position or lob grenades. I think Antlions might also take turns attacking the player so as not to overwhelm them.

Can't say I've seen similar behaviour in the Goldsource engine. All monsters seem to share the mentality that the player must die as quickly as possible.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-11-06 14:33:25 UTC
in Now Gaming: ... Post #341207
Me again, bumping this thread. After a couple of goes on the Fallout 76 BETA, I have asked Bethesda for my money back. I was willing to look past the lack of everything that makes Fallout a good series (that hadn't already been stripped out with Fallout 4) and play it with an open mind. However, the PC port was a joke. Not a good one either. (What are the ideal keys to move left and right in a menu? Z and C! badum tish)

In light of that, I've started to pick up some of my older games that I've never finished or even tried in some cases. I've decided to dive into Guild Wars 2 which I downloaded over two years ago and never played. So far, I have to say that I'm enjoying it. While every other MMORPG I tried just felt like a WoW clone, (WoW being a game I got bored with after six months) GW2 seems to have a little more variety in it's quests and offers a branching personal story as well, away from any main questline. I reckon I'll stick with it for a bit until I get bored or something better comes out. Being Free to Play helps too.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-11-06 14:24:35 UTC
in TWHL Modded Minecraft Server Post #341206
I believe my Minecraft username is Urbanebula, but at the moment I'm having trouble getting into my account... It's asking me security questions that I cannot remember the answers for. Hahaha.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-30 20:22:33 UTC
in TWHL Modded Minecraft Server Post #341103
Tell me what mods to get and I'll jump on the server from time to time!
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-30 02:49:39 UTC
in Competition 35: Vanilla Half-Life Post #341093
Nice. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-21 15:13:32 UTC
in Now Gaming: ... Post #341059
On the bright side, there's some really cool stuff coming out of new studios that fix what EA breaks. Two Point Hospital and Cities Skylines to name a couple. Maybe we'll see a new RTS series inspired by C&C when this one releases. Hahaha
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-21 08:51:29 UTC
in Now Gaming: ... Post #341055
Following the recent announcement of a possible remaster
Uh-oh. If that's being made by EA then it'll be a shit show, like literally everything else they touch.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-17 10:41:09 UTC
in Hard Duty - 2018 Update Post #341051
Happy to hear that you're back in action. You can never have too many single player Half-Life mods.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-16 02:41:23 UTC
in Competition 35: Vanilla Half-Life Post #341045
Time to start adding some custom textures, because if you're not including Easter eggs or references to the things you like, why are you even mapping?
User posted image
OK, so this isn't really an easter egg at all... I just really like the way the security monitors came out. :P
User posted image
So how's everybody doing? I need to think about wrapping my map up soon so that I can get it tested by somebody else and make sure it works and plays well.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-15 22:56:28 UTC
in Explosive mines working just first round Post #341044
Though I'm not familiar with mapping for CS, is the issue here not that you're using a trigger_once... That kind of trigger is removed from the game once tripped as far as I know.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-11 12:43:39 UTC
in HLDM Server! Post #341023
He mostly likely can/already has... but you know what that guy's like.

...He's Scottish.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-10 19:03:10 UTC
in Post your screenshots! WIP thread Post #341021
@sakna: That's looking real nice
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-10 13:08:49 UTC
in HLDM Server! Post #341019
I was thinking about this just this morning. Weird.

FYI, I will put out an alert at the weekend. I've not played anything online for months and I think it's time for some merriment and murder once again... I don't have server admin rights though, so we must endure the shit maps.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-08 21:52:54 UTC
in Competition 35: Vanilla Half-Life Post #341008
I don't believe that there will be any. The competition states that the entries will need to be singleplayer. They could likely be adapted though, should the authors wish. Hell, mine loops around on itself enough that it could be quite easy to update after the compo.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-04 13:28:24 UTC
in Competition 35: Vanilla Half-Life Post #340984
It's actually not staying the way it is in that shot. The corridor is going to be blocked, but I wanted to show it off before I throw the blockade in there. The player will need to duck into the door on the left to bypass it. Then there will be a little puzzle to get the secure access door open.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-01 13:58:58 UTC
in Competition 35: Vanilla Half-Life Post #340969
There is a competition every few years or so, but often the theme is more specific and tends to focus on entity work and such. This one has a focus on making a singleplayer map so I jumped at the chance to get involved. Other times the maps are either multiplayer focused or simply design tests that you can walk around in, which are nice but I rarely bother with them. :P

You can see the previous competitions here: https://twhl.info/competition
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-09-30 21:33:32 UTC
in Competition 35: Vanilla Half-Life Post #340966
User posted image
Spent too long on this hallway, considering the player will spend a grand total of five seconds here. Whoops.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-09-26 14:37:26 UTC
in (REQUEST) Voltigore from op4 Post #340955
All fair points. Very well. I was just curious. :P
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-09-26 07:53:31 UTC
in (REQUEST) Voltigore from op4 Post #340950
Pardon my ignorance, but have you considered just making an a Opposing Force mod? All your posts are regarding adding OpFor enemies and behaviors to HL. Why not just start with OpFor and mod from there? :P
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-09-24 03:03:35 UTC
in Competition 35: Vanilla Half-Life Post #340946
User posted image
User posted image
Found some time tonight to do some more work on this in the early hours of the morning. Not as much as I was wanting to do because I fell asleep at my desk. I started at around midnight, then woke up at 02:50 and worked through until 03:50.

...I need to stop listening to chill out mixes when mapping in the evening.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-09-20 12:26:16 UTC
in The ~Video Game Music~ Thread Post #340922
Metal Gear Solid - Mantis' Hymn
Awesome character with a tragic back story and an haunting theme... Yes!
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-09-20 12:16:12 UTC
in Post your screenshots! WIP thread Post #340921
Damn, I can't say that I'm familiar with the name, or any of her work...

That's a really nice gesture and a beautiful looking map. <3
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-09-09 20:44:19 UTC
in (Release) Half-Life: Echoes Post #340838
Nice. I also enjoy a bit of Gggmanlives
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-09-09 12:54:29 UTC
in Wtf bug in game Post #340829
Curious as to why you would include "env_" in your texture name... I'm not saying that's the cause, but why not just sidewalk02? :P
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-09-09 12:31:09 UTC
in Wtf bug in game Post #340827
I assume that it's not a brush entity or anything like that? What's the name of the actual custom texture?
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-09-09 11:58:33 UTC
in Post your screenshots! WIP thread Post #340825
Happy to see that you're still working on that, Rim. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-09-08 14:53:11 UTC
in Competition 35: Vanilla Half-Life Post #340818
Looking gooood. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-31 13:05:25 UTC
in Competition 35: Vanilla Half-Life Post #340752
I'm loving the amount of people who are working on this. Creates a real buzz seeing other people's WIPs and I can't wait to run through them. :D

@DocRock: That is awesome!
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-30 19:11:08 UTC
in Competition 35: Vanilla Half-Life Post #340746
@Dr.Orange: Very nice! Definite Office Complex vibes from those screenshots.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-30 13:44:44 UTC
in Competition 35: Vanilla Half-Life Post #340742
I have always used lights.rad for the sake of consistency. I use info_textlights to get the values right and then when I'm happy I add the value to lights.rad :P

That's only when making custom light textures of course.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-29 13:30:41 UTC
in Competition 35: Vanilla Half-Life Post #340732
I'm really trying to keep the game play varied and interesting, rather than running from hallways to rooms and killing bads.

I'm also getting increasingly frustrated with glass and water rendering in darkened rooms... Limitation of then engine I know, but it's quite distracting in places. Gonna have to figure out a way to make it look natural.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-28 20:55:52 UTC
in Competition 35: Vanilla Half-Life Post #340720
@torekk: That's looking good. The only thing I would say is that the lighting is a little monotone. One thing I've done in my areas is to put different coloured lights up in the ceilings. Even just a teeny tiny red light occasionally up near the vents would add a lot to those hallways. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-28 13:25:24 UTC
in Competition 35: Vanilla Half-Life Post #340711
@savva: Thanks, I'm having a lot of fun with the lighting in this one

@Carrot: I do as a matter of fact. If I could, I would also force people to PLAY with filtering disabled!

@SSB: Thank you, I'm quite aware of VHLT and I use texture lighting (lights.rad) exclusively, except in specific areas where I want more control.
User posted image
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-28 13:15:59 UTC
in Now Gaming: ... Post #340710
I would love to get into Monster Hunter World, but there are two things that are putting me off getting it. First is the price of the game on Steam, and the other is justifying said price with the amount of time I will be able to invest it, especially with Fallout 76 on the horizon.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-28 13:09:05 UTC
in Gaming Rage Post #340709
Gotta love that second amendment...
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-25 20:38:25 UTC
in Competition 35: Vanilla Half-Life Post #340676
User posted image
User posted image
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-22 13:38:43 UTC
in Competition 35: Vanilla Half-Life Post #340631
Yeah, I've planned out my corridors on paper before... :\
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-21 13:09:50 UTC
in Competition 35: Vanilla Half-Life Post #340620
@Unq: Hear, hear!

I'm just doing this to try and get the creative juices flowing. I'm trying to get out of my habit of creating really corridors that lead to more corridors. Something I openly criticise mods like Azure Sheep for, when all I do is the same thing with more detail... (FYI, The Core is going to suck, and this is why :P )

I'm going to use this challenge to try and break old habits. Interesting combat sections and more variation in game play.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-17 13:34:15 UTC
in Competition 35: Vanilla Half-Life Post #340577
Worldcraft 2.0
And the original compile tools... eep.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-16 08:24:52 UTC
in Competition 35: Vanilla Half-Life Post #340562
I'm looking forward to 90 days from now when I remember I started working on something for this. Then I'll work solidly on it for five days and still not finish it.

Should be fun...
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-15 23:10:36 UTC
in Competition 35: Vanilla Half-Life Post #340553
I started... ballsI started... balls
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-15 23:09:49 UTC
in why are you mapping/modding Post #340552
I like to use my creativity and imagination and I really enjoy telling stories. Mapping and definitely modding to larger extent are a good way to satisfy those particular points. Finishing maps and mods is a bigger problem however.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-15 14:22:55 UTC
in Competition 35: Vanilla Half-Life Post #340547
I've really been digging into Half-Life's maps recently, the way Valve added detail (when they bothered) and the truly bizarre choices they made in some places.

I'm gonna work on something that I would have made back in 1999 when I first opened WorldCraft2.1, when all I had to work with was what came with Half-Life.

Shame about the HD models being default now but... I can turn a blind eye to that... or just have a whopping great message at the start that says to use the LD models.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-14 14:01:12 UTC
in Competition 35: Vanilla Half-Life Post #340537
Oh my God.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-10 13:03:30 UTC
in (Release) Half-Life: Echoes Post #340470
Once again, a massive congratulations my man. I've played the pre-release through twice, but I'm gonna download and play again tonight for sure.

Well done.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-09 13:30:06 UTC
in The ~Video Game Music~ Thread Post #340460
Ahem! I do believe I won the thread with the Hollow Knight OST... but since it's still going, I have a load more.

This is one of my personal favourite tracks from Puggsy, a truly underrated Sega Mega Drive game developed here in the UK that you've probably never heard of. :(
Puggsy - Redwoods
monster_urby monster_urbyGoldsourcerer
I'd say the longevity of TWHL is down to it's dedicated staff and community.

Things are a little quieter these days, but you would be hard pressed to find a more welcoming and helpful bunch of people. I've tried to leave this place like, three times... I've made too many friends here. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-08 14:12:02 UTC
in The ~Video Game Music~ Thread Post #340453
</thread>
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-07 14:03:39 UTC
in Now Gaming: ... Post #340443
I've been playing some classic Half-Life mods.

They good.
monster_urby monster_urbyGoldsourcerer