Forum posts

Posted 18 years ago2006-01-24 16:47:33 UTC
in GoldSource Mapping Tips Post #159381
CLIP and HOLLOW
Euw...

I suck at photoshop but I hate using the HL textures.

Anyway I can offer little in the land of tips but here is how I go about making a level and a little trick I discovered (although I'm sure valve used it too)

Note that this example shows 1 hallway but i tend to work on 3 rooms at once.

STEP 1
User posted image
Firstly make basic box rooms and make the gaps for the doors and light it with point entity lights. Texture it with the base textures that the room will use.

STEP 2
User posted image
Next add the brush based lights and minor details to the floor and ceiling. In this case I have made gaps for the lights and some pipes and then covered them each with a simple func_wall brush

STEP 3
User posted image
Next add the major details. I have built support pillars along either side of the hallway.
User posted image
The hallway was very dark after removing the point entity lights so in order to brighten it up I added upward facing lights on the base of each pillar. These are good because they light the ceiling. However if you want a dark area just leave these out.

STEP 4
User posted image
Now here is the clever tip. I added some point entity lights at 3 points each in the dead centre of the hallway. There were set to a brightness "0 255 0 50" which is fully green light but set to be very dim.
User posted image
When compared to the original there is very little difference but the slighly more green tint makes the lighting a little more interesting. Valve used dark blue point based light entities in the Anomalous Materials RMF included with the HL SDK.

Here is a list of what I think works and where.

Red Tints for tunnels or areas containing pipes and vents.
Green Tints for older or run down areas of a level.
Blue in labs and offices.
Purple in areas that are subject to a lot of alien activity.

Note: Tints are best used in well-lit areas otherwise they will overpower the the original lighting although using more than one in a dimly lit area can have some interesting effects.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-23 20:50:46 UTC
in The Urban Project Post #159292
Ok, the story line. There will be a slight surprise in this thread later on. You'll notice that there is nothing off the main character mentioned here.

hmmm...

Anyway, here you go.

--------------------------

-[.]THE URBAN PROJECT[.]-

--------------------------

In the later years of the 30th century the human race has been running in fear. Running from it's dark past, running from what it had taken so long to perfect. Itself.

It started with simple experiments, drugs to calm the nerves, settle the mind and cleanse the soul. However when the drug was nearly perfected things began to get out of hand. If the human mind could be drugged into constant bliss there would be no war or suffering.

From the very mention of this possibility mankind began to engineer itself. Mind altering probes were inserted into 'volunteers' and tested radically.

At first it seemed to work, however as technology advanced so did the altered psyche. The 'perfected' humans began to look down upon their emotional creators and eventually were made aware of their own, senseless power. No pain, no sadness, no mercy.

Slowly and silently they drew out their plans against the scum of the world that everyday had attempted to perfect itself. When the first 'perfect' human was elected to a higher power he immediately began work on SkyLine City. This floating disk would house over a billion of the earth's finest minds and as they continued to engineer the super humans who would secretly be creating their own perfect army right below their feet...
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-23 19:35:57 UTC
in Half-Life: Hostage Situation Post #159280
The skins look great but I'm here if you need any help too. Don't forget me!
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-23 19:31:59 UTC
in NEW MAP! "Poison Garden" Post #159279
Lookin pretty sweet. Those concepts make me jealous.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-23 12:47:59 UTC
in [WIP][HL1] Xen Assault Post #159210
Yeah, use a model for the flash light.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-21 13:26:35 UTC
in Half-Life: Hostage Situation Post #158922
I have the qualifications to get into a Bachelor of Science degree in Computing but I've dropped the idea now that I've landed this new Admin Assistant position. I just don't fancy studying computers for another 3 year when all I have to do is get my 2 years of Admin experience where I am now and go for a lead Administrator position in an office somewhere with my ?25,000+ a year. I'm happy with that.

If I did take the course I'd only have to work my way up for 3 years in 3 years time anyway.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-21 13:20:02 UTC
in Urb tries source Post #158921
ARGH! I really can't get to grips with this system.

I recently looked at the new screenies of Black Mesa Source and the Anomalous Materials pics caught my eye as well as the transit hub and I thought. 'ooooh pretty.'

So here it is. I played with Hammer 3.5 for a while and this screenie is the only Source product your likey to see from me

Enjoy.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-21 12:34:42 UTC
in Now Playing Post #158908
They Might be Giants - Wearing a Raincoat
(Bizzare track. Seriously, search for the lyrics.)
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-20 07:51:37 UTC
in Now Playing Post #158730
They Might Be Giants - Some Crazy Bastard Wants To Hit Me
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-20 07:46:23 UTC
in Model editing Post #158729
Using latest version of MS3d:

You have to save the model into its own file. (in this case call the file 'zombie.'

Then go into MS3d and go to tool -> Kratisto's Half-Life model Decompiler v1.2, leave all the fields checked and browse for the file zombie.mdl in the zombie folder. (Don't use the MS3d decompiler cos it screws with the animations.)

Next you need to import the smd. files. To edit the model the smd you need will usually have the word 'ref' or 'reference' in the title. (e.g. zombie_reference) Double click the file and import the mesh/trianges and bones/skeleton.

If you want to make the head and arms more human then your best bet is to rip them straight from a scientist or barney model. Do do this you'll have to do the same again. Make a scientist folder and decompile the model.

Then you have to add the scientist model to the screen by importing the relevant smd. but only import the triangles. Then you'll have to select the groups/materials of the scientist one by one so you can move him away from the zombie's mesh (This means using the high definition models makes it much more simple.)

Next you will need to select the zombies arms and head and delete them and delete everything on the scientist mesh except for the arms and head. Then position the new arms and head onto the zombie's skeleton and then comes the complicated bit. Welding the parts to the skeleton and making it look right.

You have to select the bone first for example 'bip01_larm1' which will be the top of the left arm. In this case you have to select the entire of the left arm. (basically you have to select everything from the selected bone down). Then the forearm (possibly 'bip01_larm2') where you will have to select the forearm and hand and then the hand. Then you'll have to do the same on the right arm and the head.

Thats the simplest way I can explain it.

Actually, at first just to get the hang of things, your better off simply editing a few models like the scientist. Make the coat shorter or make the nose bigger or just sill things like that.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-20 07:20:42 UTC
in Not that any of you care... Post #158728
So uhm...yeah...the title to the thread. Very accurate. In fact spot on.

thumbs up
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-20 07:06:12 UTC
in Huntey tries art ^_^ Post #158727
:)
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-19 08:40:30 UTC
in Menu. Post #158591
Ah, thats got it.

Many thanks.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-19 08:21:56 UTC
in Menu. Post #158589
Ok thanks.

The strings.lst thing didn't work. They are still the same and i can't find the original file in the pack either.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-19 08:11:48 UTC
in Menu. Post #158587
Cheers.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-19 07:15:52 UTC
in Menu. Post #158582
Ok. So I can edit the background image and I can change the menu buttons in every which way but how the bloody hell do you change the text next to the selection buttons and how can I disengage the Multiplayer section.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-19 06:54:19 UTC
in Huntey tries art ^_^ Post #158581
Photoshoping isn't art in my opinion so don't insult art by calling it like that
Ahem...
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-18 13:25:54 UTC
in Professional architect mappers Post #158456
Oh my god! That looks incredible!
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-18 12:44:28 UTC
in Captain Capitalism Post #158438
Freakin' hilarious.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-18 12:25:32 UTC
in The Urban Project Post #158433
Yeah, know what you mean. They cut through the brushes something terrible.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-18 12:24:00 UTC
in Opposing Force: Claustrum Post #158432
The ropes where very impressive but in the training they were a pain in the ass! I tried the swinging from rope to rope section 10 times before nailing it and never had to do it again!
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-16 20:54:02 UTC
in The Urban Project Post #158207
More eye candy. Don't worry. This is very much infinished.
User posted image
I'm yet to add advertisments to the walls and wandering, rambling civilians.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-16 20:01:39 UTC
in looking for HL solo missions... Post #158205
Life's End was a definate hit in my book and it runs alongside the HL1 storyline.

However If you want to stray from Black Mesa a little try USS DarkStar and They Hunger by Neil Manke. Brilliant.
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 18 years ago2006-01-16 19:33:22 UTC
in The Urban Project Post #158200
Sorry Tycell. I'm looking to finish a mod on my own first but in the future after I've released chapter 1 I'll be open for a bit of team mapping.
I noticed TWHL seems to have a gift for good looking mods:

HS, XA and now this
Your just saying that. You don't really love me. :cry:

J/K

Cheers.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-16 18:48:25 UTC
in The Urban Project Post #158194
The story will be put out soon on my website if I could just get to the god damned admin panel.

Here's a little screenie of a light I thought up at work today.
User posted image
There! Your first map screenie!

@Saco: A.I's Barney has moving eyes and a much higher resolution face texture. I used all the original HD models released by Gearbox. There is nothing in this mod (other than the weapon models from DMC) that made by a third party besides myself.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-15 12:13:13 UTC
in The Urban Project Post #158022
Ok heres an answer to the above threads.

@seventh: Thanks, I think. The idea was kinda taken from half-life 2 to have genetically altered super soldiers with bio-mech implants. Its just a cool theme.

@fearian: Because they used to be dead. Oh and 'The Urban Project' has a very greyscale theme

@Elon: Purple and Pink don't mean something is gay. Ever played 'Red Alert 2 : Yuri's Revenge?' Besides they don't look gay when there blasting 10 shades of shit out of you with that plasma cannon. :P

@Ant: Changed them to dark blue as they were too bright.

@Hunter: Sorry and Cheers. :P

@M_Garg: I love Anime. I'll have to look into this AppleSeed wotsit.

@Gunter: Cheers

@Saco: (See Ansiths post)

@Habboi: I LOVE TEH PROPAGANDA!

@Ansith: Cheers for clearing that up for me.

@Madcow: I thought so too.

In-Game shots are due very soon now. Keep watchin. ;)
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-14 16:22:06 UTC
in The Urban Project Post #157928
Some cool ideas coming into my head every single day and soon I will have some really pretty screenies for you all.

Of course (due to popular demand) the game has gone High-Definition.

Feast your eyes and watch this space for future updates.

(please excuse the bad quality my PC's being a little bitch)
User posted image
User posted image
User posted image
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 18 years ago2006-01-14 14:55:16 UTC
in having trouble running bsp. file. Post #157912
I'm with MNuTz on this one. Keep it simple
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 20:52:39 UTC
in Most Ridiculous Way To Die In HL & HL2 Post #157827
Ah.. self mutilation
Ah...just a step above self harm but just below suicide.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 20:39:59 UTC
in Gordan Freemen Post #157824
I always find it much more simple to write properly all the time, even when i'm texting on my mobile. Otherwise I end up writing in bizarre ways and with my current line of work that would send me right up the shitter.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 20:37:15 UTC
in Repelling Grunts Post #157822
lmao
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 20:36:04 UTC
in No CS textures? Post #157820
If I understand what your saying your searching in hammer for 'cs_office' in the textures screen. The actual textures may not have 'cs_office' in the name. Try searching for just 'cs' or just look through all the textures without typing anything in the search box.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 20:13:24 UTC
in Opposing Force Single Player Puzzle Maps Post #157808
Urbanebula@hotmail.com

Logged on earlier but you guys must have been and gone already. Keep updating this thread cos I have very little net time and E-Mail me any stuff I need.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 20:02:57 UTC
in How long will HL1 last? Post #157806
HL1 will stand forever as a shining beacon of gaming excellence.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 19:54:03 UTC
in THE CRYSTAL MAZE! Post #157804
I think its normally on at 9 or 9.30 in the morning. I think.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 19:53:35 UTC
in THE CRYSTAL MAZE! Post #157803
Challenge is 121 on Sky Digital
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 19:51:57 UTC
in Most Ridiculous Way To Die In HL & HL2 Post #157800
HL1: Throw a grenade instead of a satchel. Or forget where you set a satchel and press the button to detonate it only to realise its under the water your standing in.

HL2: Try and Drive the buggy with the rollermines on and fail. Damn cliff. Or trying to swin in the sea to see what happens. Scared the crap outta me!
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 19:48:48 UTC
in THE CRYSTAL MAZE! Post #157796
Erm...If you have sky its still on Challenge every morning. :P
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 19:20:44 UTC
in Half-Life: Hostage Situation Post #157788
Somebody needs to start proofreadign
Oh how I giggle...
...
...
...Seriously.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-12 07:02:43 UTC
in Opposing Force Single Player Puzzle Maps Post #157579
W00t! I'm a volenteer!!1!oneone!

Sorry. Still diggin around for my Op4 disk.

Edit - Found it.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-12 07:00:48 UTC
in THE RETURN OF URBAN FICTION! Post #157578
so this is where all my voters are
:P not guilty.

B it is but I'll have to write it tomorrow night (Friday) cos of work.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-12 06:53:03 UTC
in The Urban Project Post #157577
For those who prefer using the high definition models there will be a pack released after the mod is completed. The only thing at the minute is that the high def models are so bloody difficult to animate.
have you seen appleseed?
Apple seed? What the bloody hell is that?
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-10 20:33:57 UTC
in target range Post #157379
The building texturing looks like a bit of a weak point from all the shots.
I admit its a bit off but I wouldn't say its particularly bad. Just different. I kinda like it.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-10 20:23:35 UTC
in Your first map Post #157377
I uploaded this especially for you but its not my first map. I just found this. I think its mine anyway but I remember I few of my mates playing with worldcraft too. Oh i don't remember.

The point is its on my PC, its a map and its very old.

enjoy.

http://www.twhl.co.za/mapvault_map.php?id=3629
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-10 19:54:44 UTC
in Now Playing Post #157368
Avenue Queue - The internet is for porn!

hehehe.

Also...

Keane - Everybody's Changing
Keane - This Is The Last Time
Keane - Bedshaped

Wonder why so many people dislike Keane. Its very powerful stuff.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-10 19:53:50 UTC
in Opposing Force Single Player Puzzle Maps Post #157367
I think its certain textures of an organic nature. Like the xen slime ones for example. I think it also latches onto all models.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-10 19:51:44 UTC
in The Urban Project Post #157366
More publicity. This skin has been complete for about a month now but I think It needed a good showing off.

Get this: Secret passwords around the level will allow you to view original concept art work as well as some old versions of my models that weren't included so you can play the game the way it was originally designed to look. I already have 3 different versions of this Hgrunt model and I believe this to be the last. Who knows though. :)
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-10 18:51:19 UTC
in The Pod Five Incident Post #157353
Very discriptive indeed. If i was a little more talented in a paint application I would make an image of how I see the scene in my head. Definitely somthing I'll stick with reading.

As for the choices given : I'll say C, it may mean being sitting ducks for a few minutes but being ready for combat has got to be better in the long run.
monster_urby monster_urbyGoldsourcerer