Forum posts

Posted 16 years ago2008-02-23 14:54:52 UTC
in Welcome to TWHL3! Post #246370
Not for me.
But I have noticed some minor image related problems.
Mostly just that the text doesn't stop where the image is and goes over it instead.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-23 12:41:51 UTC
in barney's girfriend\wife Post #246348
Dude, that's a TRIPLE post.
Use the edit button FFS

You've been told so many times before, by both moderators and regular members
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-23 09:15:01 UTC
in Real Life: Source Post #246278
I'll be honest and say that I can't really see this working in Source.
The idea is great, but source is source.

But I've been wrong before.
Good luck! :)
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-23 09:11:15 UTC
in Welcome to TWHL3! Post #246277
Well well... Things might change after all :>

Nice work you three, it's truely amazing
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-21 15:05:07 UTC
in barney's girfriend\wife Post #246100
HAHAHAHAAHAHAHAHA

Sorry.
Madcow MadcowSpy zappin my udder
This post was made on a thread that has been deleted.
Posted 16 years ago2008-02-20 12:28:19 UTC
in Post your TF2 stats! Post #246029
User posted image


Nothing is as fun as playing a good game with the spy.
Zap zap stab stab
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-19 13:18:07 UTC
in Tattoo help Post #245979
Bet's on that you will say "why the hell did I put that on my neck" 20 years from now.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-18 17:50:04 UTC
in Audiosurf Post #245939
The fact that it doesn't work on my laptop even tho it reaches the system criteria makes cow a dull cow
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-17 18:01:23 UTC
in BioShock vs. CoD4 Post #245846
Really? CoD4 has that endless enemy spawning feature?
Yeah. But trust me when I say that the multiplayer makes up for it.
And it's not ALWAYS like that.
Some maps are like that, but when it happens it's a pain in the ass.
Keep the skill level on the two lower ones and it will be a decent challenge.
But at the hardened and veteran skill levels it's just.. guh, not worth spending time on.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-17 13:21:08 UTC
in BioShock vs. CoD4 Post #245832
It's not very hard if you just keep running forward since if you do the enemies will stop spawning and no one will be able to stop you.
But that takes the fun out of the firefights
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-17 11:40:17 UTC
in BioShock vs. CoD4 Post #245824
Madcow, Bioshock's SP lasts too long.
I got to Andrew Ryan's office, saw the plot twist and stopped playing. It just got boring after that.
Shhuutt uuuup! ;O
Haven't played it yet!

IMO, the CoD4 SP campain was disapointing too.
I mean, the story is good, but the gameplay...
Most of the time you're shooting at endlessly spawning terrorists and when you relise that you're not actually doing any difference unless you walk right into the mess (which will kill you 5 times before you actually pull it off) you won't make any progress into the game.
Not worthy of those 90% at all if you ask me.
The multiplayer is good, the singleplayer however is not.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-16 21:06:54 UTC
in BioShock vs. CoD4 Post #245785
CoD4 will last longer due to the amazing multiplayer which Bioshock doesn't have.

And for what I've heard, the Bioshock SP campain isn't much longer than the CoD4 one?
So, if I were you, I would buy CoD4 first.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-16 12:32:03 UTC
in Sewer Post #245756
If you go outside for a walk you won't see much arhitecture wink-wink - ;) madcow .
When were you outside the last time?

There is plenty of architecture, you just need to be able to see it.
Unless you live in one of those disgusting old 60's/70's neighborhoods, now that's square (in sweden anyways).

And besides.
It's a game.
Do you want a game to look just like reality?
No.
You want it to look good and different.
So really, "in RL there is not much arch" is not a good argument, striker
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-16 09:45:12 UTC
in Sewer Post #245746
I must admit, I kinda rushed the map on the last two days because I wanted to upload it quickly.
Who haven't? ;)

I liked this version, polish it up a bit and it will become awesome. : >
Stairs however, is like the hardest thing to create if you ask me.
It has ruined many of my maps.
Finding the right measures is a pain in the ass.
We could use a tutorial for it, both Source and HL.

Edit:
Oh and I discovered that for those who have the mod PARANOIA installed, well, the mod will crash on map spawn but it's fixed if you remove the openGL32.dll in the half-life folder (which solves pretty much every Paranoia related error what so ever)
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-16 09:09:37 UTC
in Sewer Post #245744
I'm not much of a reviewer, but here goes...

Screenshot impressions:

The screenshots reminds me of FEAR.. in a good way! (which is the reason I am downloading this)

The texturing in some places needs some more thought.
For example the white stone texture in this screeny doesn't fit in at all IMO:
http://img153.imageshack.us/my.php?image=sewer0004da1.jpg
And the grey metal plate on this screeny looks a bit rushed:
http://img177.imageshack.us/my.php?image=sewer0003ex9.jpg

The map looks a bit empty (so was FEAR but they compensated with lightning in a way which can't be done in Half-life)


A quick map review:

+Lightning. I liked it that's all.
+Ambient sounds.
+Use of models (even tho many of them were imports from Source)
+Cavy (vertexed) ceiling and floor looked great and fitted in.
+POISON ZOMBIE! That was sweet.

? Long dark dead-end tunnel, I expected something to pop up and kick me in the ass, but.. :'<
I guess it could be a cool place when playing this multiplayer

-There wasn't much architecture
-No HEV when running it in SP, no big deal.
-The stairs were too steep, and you got injured just by going down it.

I had fun exploring this map, even tho it didn't take very long and there only were 3 enemies (yes yes it's a multiplayer map ;) )
As I judged from the screenshots the map was a bit empty and boxy.
At some places you solved this by putting in some derbis and models and stuff, but at other places it was just dead empty.
I guess this could make a fun multiplayer map for maybe like 4 players.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-14 17:49:06 UTC
in Spore - The best game - Is delayed. Post #245646
Dude, if you're not gonna buy it, why do you even give a shit?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-13 16:39:04 UTC
in fun with physics! Post #245581
Fun for about 5 mins.
Even back when it was new
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-13 09:19:51 UTC
in mapping/texture differences Post #245567
Nope, there is still a lights.rad, but very annoyingly to those of us who know the benefits of textlights, creating and using a custom lights.rad in a hammer4 compile is a bloody pain in the arse.
What?

Works/worked fine for me.
Didn't encounter any problems at all.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-12 16:42:13 UTC
in [UTILITY] Half-Life Launcher Post #245544
ME!

I guess I could!
I'll see you on MSN
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-12 15:49:11 UTC
in [UTILITY] Half-Life Launcher Post #245538
If you don't got anything to say about the program then gtfo.
Muzzie! Why don't you use these awesome coding skills of yours and help us source mappers too? :>
A similar program for Source and Source mods would be nice.

You wouldn't make cow sad would you?
<3?
:'<
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-12 13:09:56 UTC
in [UTILITY] Half-Life Launcher Post #245533
LOLOLOL IN UR FACE GHETTO!!!1!!11!!1111111

I think this can come in handy since it supports mods :>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-10 16:08:00 UTC
in TF2 textures for ep1 mapping Post #245423
As far as I know TF2 .vmt should be same codded as the Ep1 textures
Well, they aren't.
You'd need a compiler from the new format to the old one.
There is one out there, I belive I used one to make portal mapping work in HL2 DM Hammer, oh well.
Good luck finding it
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-08 20:28:05 UTC
in PARANOIA Mod Post #245327
...they did? D:

Shit.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-08 17:10:45 UTC
in PARANOIA Mod Post #245316
First of all, the bugs I seem to get are to do with the HUD. Whenever I put the gas mask on or head shield, blips instead of text/symbols appears at the lower left of the HUD. I'm guessing this is mainly a graphics problem because I too am forced to use Software mode.
That's what happened to me when I tried running it on my laptop.
Turns out my GPU didn't like it, but it ran fine on the PC.

Do what Captain Terror did.
Remove the DLLs Paranoia adds into the half-life folder, that should make it run with the old HL graphics, but the graphical tweaks won't be noticeable I think.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-07 19:02:19 UTC
in PARANOIA Mod Post #245240
I played it when the first thread was made.

It was awesome, and some parts scared the shit out of me, but the very poor aimingsystem kinda ruined the gameplay
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-07 17:46:48 UTC
in Half-Life 2 Stuttering Post #245232
Well, did you try running it on lower settings?
Did you experience the same problems?

And after all, it's not just the GPU that matters, what are your other specs?
RAM, CPU?

I myself have the exact same GPU, NVIDIA GeForce 7800 GS 512mb, and it is one of the best of those which fits on my motherboard.
It is far good enough to run HL2 on max, but as I said, your other specs might be holding it back.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-07 13:36:03 UTC
in Suggestion: Prefab Vault! Post #245217
A separate category called Prefabs maybe, but a whole new vault?
Meh.
Nobody likes prefabs anyway.

And with TWHL3's new advanced search thingie, finding the right prefab wouldn't be hard.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-02 21:11:15 UTC
in coders needed! Post #244867
They might even say hi.

Now enough of this already.
I just can't resist replying to this stupid load of crap.
This is what makes TWHL slightly shitty nowdays
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-02 18:51:59 UTC
in coders needed! Post #244857
Notice that mapping was not mentioned in that quote
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-02 18:28:27 UTC
in coders needed! Post #244852
Hey halflifedude!
How are you doing?

No, seriously, I don't care.
Get out and puhlease never return.
You've got a second chance, and you blew it.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-02 17:46:35 UTC
in coders needed! Post #244842
er... because the're machine isn't fast enough to run source possibly?
Yeah.. uh, what srry said.
A good and experienced modder like yourself should know that, don't you think?

Now instead of posting useless replies, show us that map of yours.
If not? Just, don't bother replying at all.
Good day to you sir
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-02 17:08:24 UTC
in coders needed! Post #244838
Why the hell would anyone want to play HL2 in HL1 anyway.
God...
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-02 12:40:37 UTC
in NPC assault Post #244829
Oh, sorry about that.

I suggest putting your map in the problemt vault.
I won't be able to have a look, I have school work.

But I bet someone else will have the spare time, eh mooboi?
Stop watching youtube poop and help him! You silly boi
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-02 09:13:56 UTC
in NPC assault Post #244819
Mooboi you noodle.
BJ made some fine examples on this.
I couldn't find the original one (but I didn't look very closely either so..)
But he does show of some assaulting in this example

http://www.twhl.co.za/mapvault_map.php?id=4303

BJ is awesome, I wonder why he left
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-01 21:07:01 UTC
in Question about .exe files Post #244776
what.

Why do you need to put up exe files?
Exe is only good if you need to extract many files, like a whole mod or whatever.
ZIP is fine, duh.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-31 13:29:26 UTC
in Question boys and girls....mirrors... Post #244683
Camera thing works in single players, but as far as I know it does not work in CSS.
How to make a mirror in CSS?
Well, I've never tried, but I once saw a dude who did it using a high res cubemap, but of course that didn't reflect the players.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-30 19:00:52 UTC
in Entity Challenges Post #244646
There is an old watch example in the vault somewhere..
I think Elon Yariv made one. But I can't remember, and Im too tired to check
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-27 16:13:45 UTC
in Half life ep2 mod need people to join Post #244436
no.
That defines the scale of it. (Edit: Maybe if you set it to 0... worth a try)

I believe it is as simple as cl_crosshair 1/0 or
cl_drawcrosshair..
It's something with crosshair D:
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-27 16:11:53 UTC
in Upcoming TF2 Update revealed Post #244435
I thought ctf_well was a bit meh, just as I thought.

Too big.
It's not BAD, it's still good, I enjoy playing it, but if I want to play CTF I think I prefer 2forts, and really, I don't like 2forts either.
That roof over the bridge ruined the whole map.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-27 15:46:03 UTC
in OpenGL no workie Post #244431
You were to quick answereing your own question, I didn't have a chance D:

No problem anyways :>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-27 14:19:10 UTC
in OpenGL no workie Post #244425
Did you recently download and instal the mod Paranoia?
Madcow MadcowSpy zappin my udder
This post was made on a thread that has been deleted.
Posted 16 years ago2008-01-27 09:20:16 UTC
in Entity Challenges Post #244405
It'd be hugely unfair, considering the enormous entity capability of Source. Make one for HL NOW or run to failure towne! = )
That sucks! D:<

I suggest separate challenges.
Just shutting out source mappers is
unfair
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-27 09:18:32 UTC
in Half life ep2 mod Post #244404
You should think of stuff like that before asking people to join.
People don't want to run into something unplanned
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-27 09:13:29 UTC
in Half life ep2 mod Post #244401
1. You'll need to post more details about the mod in this thread
2. The website contains no further info then what can be found in this thread
3. Freewebs? Oh come on, put some effort into it.

Mjeh...
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-27 09:09:04 UTC
in Entity Challenges Post #244400
I can't believe I missed this thread! D:

Moar challenges plox, I'll enter them all if I have the time to do so... if source is allowed?
I was too tired to read through all the posts

I won't be able to make a timer entity, because today and tomorrow I will be too busy I think
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-25 14:42:44 UTC
in HALO_LIFE Post #244291
Oh god no
So about me. Im quite a mapper with good experience
You have no maps in the vault.
You better show of some of that "experience"

Most people on this site simply hates Halo, including me.
It's just.. bad.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-24 11:45:15 UTC
in func_vehicle Post #244197
Really no need to make a thread.
Simple yes and no questions can be asked in the IRC or the shoutbox.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-24 11:41:53 UTC
in Upcoming TF2 Update revealed Post #244196
Habboi: Are you sure those aren't old beta sprites?
You and me both know that Valve tends to leave useless crap behind.
That would also make this make sense:
Scout is using the left weapon on TF2 trailer
Did you check file age?

Oh and, as Luke said, this weapon unlock system could either be awesome good or just plain shit.
I hope they use it with causion and think about the balancing system
Well and Granary would both make good ctf maps.
I disagree, the maps are far too large and I am certain that the rumor is false.
Madcow MadcowSpy zappin my udder