Not for me.
But I have noticed some minor image related problems.
Mostly just that the text doesn't stop where the image is and goes over it instead.
Really? CoD4 has that endless enemy spawning feature?Yeah. But trust me when I say that the multiplayer makes up for it.
Madcow, Bioshock's SP lasts too long.Shhuutt uuuup! ;O
I got to Andrew Ryan's office, saw the plot twist and stopped playing. It just got boring after that.
If you go outside for a walk you won't see much arhitecture wink-wink - madcow .When were you outside the last time?
I must admit, I kinda rushed the map on the last two days because I wanted to upload it quickly.Who haven't?
Nope, there is still a lights.rad, but very annoyingly to those of us who know the benefits of textlights, creating and using a custom lights.rad in a hammer4 compile is a bloody pain in the arse.What?
As far as I know TF2 .vmt should be same codded as the Ep1 texturesWell, they aren't.
First of all, the bugs I seem to get are to do with the HUD. Whenever I put the gas mask on or head shield, blips instead of text/symbols appears at the lower left of the HUD. I'm guessing this is mainly a graphics problem because I too am forced to use Software mode.That's what happened to me when I tried running it on my laptop.
er... because the're machine isn't fast enough to run source possibly?Yeah.. uh, what srry said.
It'd be hugely unfair, considering the enormous entity capability of Source. Make one for HL NOW or run to failure towne! = )That sucks! D:<
unfair
So about me. Im quite a mapper with good experienceYou have no maps in the vault.
Scout is using the left weapon on TF2 trailerDid you check file age?
Well and Granary would both make good ctf maps.I disagree, the maps are far too large and I am certain that the rumor is false.