Forum posts

Posted 15 years ago2009-06-29 21:29:23 UTC
in The "Official" Competition 27 Post #269148
Ok, so I spent all last night compiling (6hrs 27mins) and got this:
User posted image
But I know what I've done wrong (I Think). I need to remove the upwards trim on the skybox side of it and make ALL layers additive. Then properly fit the top texture so that it fades against the skybox. But this means it's gonna open it up a bit more in space use. Never mind. BTW, r_speeds are peaking at 4000 wpolys and 6500 epolys. I'm hoping a full compile will fix this assuming my laptop can cope but are these too bad as they are??
Posted 15 years ago2009-06-29 05:02:53 UTC
in textures transparency Post #269107
(note to make sure you add { at the beginning)
Lol..at least I had the right answer :P
Posted 15 years ago2009-06-29 04:54:00 UTC
in textures transparency Post #269104
ok...my method for making transparent textures.

1. Create your texture in your program as a full colour 24-bit RGB make the colour you want transparent some other colour like solid red or black. something that wont mix with your image
2. Copy to wally and paste in a wad file (wally will convert it to a texture)
(note to make sure you add { at the beginning)
3. open texture in wally
3. Use Wallys fill tool to paint the blue colour located in the last bay of the pallet over your solid red colour.
4. Save
Posted 15 years ago2009-06-29 04:22:00 UTC
in Half-Life: Static Friction Post #269102
Yes, srry is right. That's what I've done in my comp map. You see, the compile tools wont create clipnodes inside clip brushes no matter what the geometry is like inside
Posted 15 years ago2009-06-29 04:16:34 UTC
in The "Official" Competition 27 Post #269101
Okay, the new textures look ok, but being additive i've got to make them more opaque because you can see through them all too well. And it will take some adjusting because they don't match the skybox very well.

Thanks for the idea srry, will do that straight away.
Posted 15 years ago2009-06-29 03:28:02 UTC
in Billy Mays.. Is dead Post #269093
The name rings a bell and the face does too but can't say I'd actually know who in blue blazes he is.
Posted 15 years ago2009-06-29 03:22:39 UTC
in Half-Life: Static Friction Post #269092
I still don't think a full compile with help. It needs redesigning.
Posted 15 years ago2009-06-29 03:04:23 UTC
in The "Official" Competition 27 Post #269091
Here's what I have right now..

---------- ILLUSIONARY BRUSH (Colour 234 117 0) (Render Amount 30)
---------- ILLUSIONARY BRUSH (Colour 234 117 0) (Render Amount 60)
---------- ILLUSIONARY BRUSH (Colour 234 117 0) (Render Amount 100)
---------- ILLUSIONARY BRUSH (Colour 234 117 0) (Render Amount 150)
---------- ILLUSIONARY BRUSH (Colour 234 117 0) (Render Amount 200)
---------- ILLUSIONARY BRUSH (Colour 234 117 0) (Render Amount 255)
GAP
---------- SOLID BRUSH (Colour 234 117 0) (Render Amount 255)

And ILLUSIONARY BRUSH (Colour 234 117 0) (Render Amount 255) around the edges to form like a box which the player falls in. So they are separate entities because if I combine them you can't see the faces underneath when they touch

EDIT: Ok, this is what I'll do. I'll use a texture like Rimrook's but with the fade only at the top, I'll paste that on the walls and slightly above the actual fog. Then I'll use Rimrook's exact texture on the layers so that it blends better.

EDIT2: Please let me know if I've broken any rules, I don't think I have.
Posted 15 years ago2009-06-29 00:44:43 UTC
in The "Official" Competition 27 Post #269086
I hope that would work over a huge area because i'm at maximum limit with my visible entities. I have to create a volumetric fog so that when people fall in they die and the body is hid. So that it looks neater and also makes the death cam more appealing. I will try that. And the lava thing is actually already done CT, I did that after the last compile ;)
Posted 15 years ago2009-06-28 23:15:11 UTC
in The "Official" Competition 27 Post #269080
Lol Rimrook! And I downloaded them off FPSBanana, it was from the Counter-Strike Skybox directory
Posted 15 years ago2009-06-28 21:22:48 UTC
in The "Official" Competition 27 Post #269075
Comments??? Its almost done!
User posted image
User posted image
User posted image
User posted image
User posted image
Posted 15 years ago2009-06-28 10:56:13 UTC
in Half-Life: Static Friction Post #269033
no...its too open and that's the problem...i'm thinking about curving the cliff up instead of down to save some space
Posted 15 years ago2009-06-28 10:24:13 UTC
in Half-Life: Static Friction Post #269029
yeah...i'm thinking I'll have to rebuild the map from scratch and redesign it
Posted 15 years ago2009-06-28 08:17:44 UTC
in Half-Life: Static Friction Post #269019
Lol, you dimwit (don't mind us...this is our working relationship)
Posted 15 years ago2009-06-28 08:16:24 UTC
in Urby's HL2 text RPG Post #269018
Y bring it on!!!
Posted 15 years ago2009-06-28 04:26:14 UTC
in The "Official" Competition 27 Post #269008
:P

Lighting: 100%
Doing a test full compile and then optimisation runs.
Will post pics in a few hours when it compiles
Posted 15 years ago2009-06-28 04:21:15 UTC
in Half-Life: Static Friction Post #269007
This is HL:Sci Fi...vs decided to change the name. We are still hoping for driving bits but we have no base code to work with.
Posted 15 years ago2009-06-28 04:06:55 UTC
in Life Achievements Post #269005
Yes, you have to get fired! This is fun, i'm recording all of these and making a mock Steam page. Give me some more ideas!!
Posted 15 years ago2009-06-28 02:41:18 UTC
in The "Official" Competition 27 Post #269001
Structure: 100%
Detailing: 95%
Entity Placement: 95%
Lighting: 0%
Posted 15 years ago2009-06-28 02:34:31 UTC
in Urby's HL2 text RPG Post #269000
i would actually think B is wiser as killing a Metrocop will alert Overwatch and you will have them crawling all over you in minutes...but its likely only those two will chase you if you do a runner
LOOK!!! I'm glad at least Penguin agrees with me :walter:
Posted 15 years ago2009-06-28 01:42:13 UTC
in Urby's HL2 text RPG Post #268997
I suggest A

"You wander aimlessly inside the hospital they tried to resurrect you in. You do this for several hours until you hear faint gunshots in the distance. As they get closer you are suddenly overpowered by a alluring smell. Impulsively, you run towards the smell along with a dozen others. You approach the door to the stairwell, somehow you have made it to the front of the crowd, the smell pulling you towards the open doorway. You jump through the door, suddenly the pop of a 38" rifle round stops you in your tracks. Looking down you realise your right arm is no longer attached to your body, instead it is rolling down the stairwell. Another pop sounds and then you feel nothing as the round pierces your skull"
Posted 15 years ago2009-06-28 01:34:41 UTC
in Now Playing: ... Post #268994
Bulletproof - La Roux
Posted 15 years ago2009-06-28 01:32:47 UTC
in Life Achievements Post #268993
Lol...nicely named achievement Blitz.

Achievement: "Glueless"
Requirement: Get fired from 5 different jobs in a row
Posted 15 years ago2009-06-27 22:30:31 UTC
in Urby's HL2 text RPG Post #268987
Bloody hell!!! I warned you all that this would happen!!! RIP so when's the funeral???
Posted 15 years ago2009-06-27 22:16:57 UTC
in Half-Life: Static Friction Post #268986
I honestly dont know...they have a pretty good modeller themselves so they may or may not have...we might not be using them anyway...it's hurting performance too much
Posted 15 years ago2009-06-27 08:47:21 UTC
in Half-Life: Static Friction Post #268976
8] im still better than you hahaha
Posted 15 years ago2009-06-26 13:53:43 UTC
in Urby's HL2 text RPG Post #268962
at least some people are using logic :P I mean...he's no Gordon Freeman!!
Posted 15 years ago2009-06-26 02:21:19 UTC
in Urby's HL2 text RPG Post #268939
i would actually think B is wiser as killing a Metrocop will alert Overwatch and you will have them crawling all over you in minutes...but its likely only those two will chase you if you do a runner
Posted 15 years ago2009-06-26 02:15:36 UTC
in Michael Jackson died Post #268937
He still left behind a family and 3 kids...sure he took some scrutiny and it may or may not be true, but he did okay...even if he was a whackjob
Posted 15 years ago2009-06-26 02:04:13 UTC
in Life Achievements Post #268936
HAHA...nice...how about:

Achievement: Playing the Field
Requirement: Achieve 12 One Night Stands
Posted 15 years ago2009-06-25 11:06:36 UTC
in Half-Life: Static Friction Post #268848
if i set a them to a high priority my video card crashes :P
Posted 15 years ago2009-06-25 09:28:52 UTC
in Life Achievements Post #268843
Well...think of the Steam or XBox achievements or the PS3's trophies...they get quirky names and mixed goals...for example...the first one HAS to be:

Achievement: Beginnings
Requirement: Get Born
Posted 15 years ago2009-06-25 04:38:43 UTC
in Life Achievements Post #268832
We all know that the latest craze with games is achievements. But these could go so much further!! I'm making up a list of 'Life Achievements'...and we can make them just like real steam achievements!!! Ideas???
Posted 15 years ago2009-06-24 10:35:00 UTC
in The "Official" Competition 27 Post #268792
im about 95% general structure done...about 20% detailing done
Posted 15 years ago2009-06-24 02:57:41 UTC
in Urby's HL2 text RPG Post #268763
I would personally pick A

But I would like to pick C :walter:
Posted 15 years ago2009-06-23 22:05:04 UTC
in Urby's HL2 text RPG Post #268755
A is the best choice
Posted 15 years ago2009-06-22 21:48:17 UTC
in Planet TWHL! Post #268701
The Valliens are still waiting on the promised highway!!!

And isnt that concert right in the path of the nuclear fallout???
Posted 15 years ago2009-06-22 11:08:47 UTC
in Planet TWHL! Post #268669
I agree...we should all revert to the first map and play with that till eventually the whole world breaks into pieces then we just grab the hot glue gun and keep going :D
Posted 15 years ago2009-06-22 01:06:52 UTC
in What do Australians think of... Post #268650
quote]haha...well we dont have Burger King here!!! We have a much better restaurant called Hungry Jacks!!! lol
I don't know about that, but here's a quote from the official McDonald's Australia
You do realize that Burger King and Hungry Jacks are one and the same? lol. History Lesson 921#
When Burger King attempted to start their line of restaurants in Australia they faced a problem. The name 'Burger King' was an already registered business name in Australia. They fought with the company owner demanding that they relinquish their ownership of the business name but the guy refused to budge. Legally, he had every right to keep the name so Burger King was forced to change their name...the man who was starting the Australian franchise was named Jack...so they named it Hungry Jacks :)
Posted 15 years ago2009-06-22 00:41:00 UTC
in Planet TWHL! Post #268648
still.....original fun only comes once in a blue moon...just like those awesome mega hit Indie games that then disappear into oblivion about 6 months after release :P
Posted 15 years ago2009-06-20 21:48:05 UTC
in Youtube Post #268614
Youtube will usually only revoke uploaded music if the publisher or artist puts in a complaint....otherwise...you just get the ads
Posted 15 years ago2009-06-20 10:39:17 UTC
in What do Australians think of... Post #268584
haha...i love pasta...lol...i was almost looking for a 'like' button...sorry...been using too much Facebook lol
Posted 15 years ago2009-06-20 09:50:53 UTC
in What do Australians think of... Post #268581
McDonald's. Man...I am so tired of seeing that place everywhere I go!
haha...well we dont have Burger King here!!! We have a much better restaurant called Hungry Jacks!!! lol
Posted 15 years ago2009-06-20 09:28:52 UTC
in Planet TWHL! Post #268579
Dude, nobody plays anymore TTD. Everybody plays Open Transport Tycoon Deluxe now.And it's much, much easier to make a map for OpenTTD.
Hey!! I play TTD!!! Well...I did before it stopped working on Vista...do you know how to fix it Urby???
Posted 15 years ago2009-06-20 01:37:16 UTC
in What do Australians think of... Post #268558
there will always be someone trying it imitate something else...and I have never heard of them either and ive been to Perth, Hobart and Sydney and never seen them anywhere
Posted 15 years ago2009-06-19 23:39:03 UTC
in What do Australians think of... Post #268547
Steakhouse???? Just cook your bloody own on the barbie!!! lol
Posted 15 years ago2009-06-19 23:24:31 UTC
in Planet TWHL! Post #268545
User posted image
ok...think i found the problem with my PNGs
Posted 15 years ago2009-06-19 23:17:34 UTC
in Planet TWHL! Post #268543
User posted image
The people's Republic of Doggone make landfall and build the first nuclear power. However, they declare their allegiance with the TWHUN and dedicates a landlocked zone to their independent use. The government of Doggone declares war on the United States of Kitty and also warns any cannibals entering Doggone waters will be masticated!

(also note the mined waters :P )

P.S. Next person please save as PNG
Posted 15 years ago2009-06-19 21:55:08 UTC
in The "Official" Competition 27 Post #268535
one question...where the two layers overlap in the bottom right area...lets say the small tunnel is going under the larger area. Can i have a hole or something that allows you to drop down into the tunnel???
Posted 15 years ago2009-06-19 01:50:03 UTC
in Planet TWHL! Post #268465
User posted image
The Valliens decide after poor tourist visits on the last world, to build a shipping industry and plunder every corner of the new planet!!! HAHA!! (with little wooden boats????)

(next person please convert back to PNG, i did not compress the image)