It helps only on the first run, since it launches Hammer in its proper environment.
If it's for a mod, you should probably the gameinfo.txt file.
SourceSkyBoxer said:how do we draw like awesome rockIf you want to draw awesome rocks, you can read my tutorial which is now available on TWHL.
I make my image then drag it over in the wally image editor, then it loads for a bit (idk why), then I try my best not confusing export to save as I need to save as a .wad file, then I have to open up hammer editor and import the .wad into the texture, then who knows if the texture is even right. Once I'm finished with everything, I don't know how to even pack the whole map! I assume you just put the textures in the correct folders and then post it online, but what about people who download it through the game?First things first, in Wally you should go to File -> New and then pick Half-Life WAD.
any mappers have made "faked shadow mapping". Like Trempler, Admer,I actually never did in GoldSrc. Only GZDoom.
"E.g. you have a trigger_once, could 2 players activate it or just one? That's what I basically meant."Sure, look at bounce for an example. trigger_multiple and trigger_push entities which work just fine.
"HLDM is missing all the entities from HL."You'd be surprised. Even the NPCs work in vanilla HLDM. Also, all the entities? So even the player spawns, weapons, sprites, transparent surfaces, breakable things etc.?
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. It was caused by low memory. I just exited my map editor and launched the game.