Forum posts

Posted 11 years ago2013-08-01 21:41:01 UTC
in Atom's TWHL Minecraft Server Post #314651
I know right, that confused a lot of players, including me.
Posted 11 years ago2013-07-30 18:13:58 UTC
in [UTILITY] Compilator 3 Public Beta Post #314506
No, no Source support. It doesn't let me, I tried. :/

Beta 1.1 is now up. :)
Posted 11 years ago2013-07-30 16:45:43 UTC
in Atom's TWHL Minecraft Server Post #314595
Server is back on.
Posted 11 years ago2013-07-29 23:44:03 UTC
in Atom's TWHL Minecraft Server Post #314569
2013-07-29 21:59:54 [INFO] Rimrook tried to swim in lava to escape Skeleton
2013-07-29 22:03:29 [INFO] Rimrook was blown up by Creeper
2013-07-29 22:17:05 [INFO] Rimrook fell from a high place
Well fuck.
Good job.
xD
Posted 11 years ago2013-07-28 18:59:37 UTC
in Atom's TWHL Minecraft Server Post #314529
The link to the world renders are now in the first post.
Posted 11 years ago2013-07-27 19:01:00 UTC
in Atom's TWHL Minecraft Server Post #314514
I'll see what I can do. I'd use Cartograph G but it hasn't been updated to support 1.6 yet. :/

If you're talking about an interactive world viewer using the Google Maps interface, give some suggestions, these are pretty tough to set up.
Posted 11 years ago2013-07-27 14:32:49 UTC
in Atom's TWHL Minecraft Server Post #314511
Thanks, Scotch, I got what I wanted: Fortune III. W00t!
Posted 11 years ago2013-07-27 12:44:25 UTC
in Atom's TWHL Minecraft Server Post #314507
Is there an echantment table anywhere with books that allow level 30 enchants?
Posted 11 years ago2013-07-27 11:08:58 UTC
in [UTILITY] Compilator 3 Public Beta Post #314503
[m]Compilator 3 Public Beta is here![/m]

Oh boy! :badass:
Posted 11 years ago2013-07-27 10:04:37 UTC
in Sledge (Hammer Alternative) Alpha Build Post #314498
Is it possible that you could release your C# version of Compilator under a GPL compatible license when you get around to doing it?
I still don't really want to make my code public-ally available, but I'm willing to share my code (entire project directory at that) with you so you can see how to implement it in Sledge. At least I get some bragging right. (I designed the Sledge compiler!)

I've been saying this for a long time, but I really want to release my current built (Compilator 3 Version 3.0.0.00, Beta 1.0) to the public even though the application isn't perfect. I guess that's why there are beta's, eh? While people are toying with it, I want to move on the Compilator 4 (working title?) and move to C#.
Posted 11 years ago2013-07-27 09:39:35 UTC
in Sledge (Hammer Alternative) Alpha Build Post #314496
Damn guy, you're good with C#. How do you know all this stuff, specifically all the 3D stuff?

If you're so good, you shouldn't have much trouble designing your own built-in compiler and have that replace Compilator 3, because, and let me be honest with you, the current version of C3 isn't that optimized and contains messy code here and there.

One suggested to implement C3 in Sledge, but I don't know if that's a good idea. Maybe later. I'm planning to rebuild C3 in C# this time, as I've been using VB.Net up until now.
Posted 11 years ago2013-07-25 13:37:52 UTC
in Atom's TWHL Minecraft Server Post #314436
I've granted my sister access to the server. Her name is NecrosisDemon. I've already let her know where she can settle. Be nice to her. :)
Posted 11 years ago2013-07-23 20:28:45 UTC
in TWHL Planet! Post #314406
That's enough, Dimbark. You're just being annoying now. :/
Posted 11 years ago2013-07-23 16:59:44 UTC
in Atom's TWHL Minecraft Server Post #314396
Sorry, my silo's are empty.

xD

Let me make the world downloadable for you. Get on Steam or something.
Posted 11 years ago2013-07-23 16:43:09 UTC
in Atom's TWHL Minecraft Server Post #314394
I think Dimbark is on his continent. I can look. Let me load the world in Cartograph G.
Dang. Cartograph G hasn't been updates in ages.

I don't know what to do really.
Posted 11 years ago2013-07-23 16:25:14 UTC
in Atom's TWHL Minecraft Server Post #314392
What if I just select the entire spawn area and copy/paste that in the new map, would that work?
Posted 11 years ago2013-07-23 15:55:24 UTC
in Atom's TWHL Minecraft Server Post #314390
Rimrook suggested to start over. I'm fine with except that we already have a couple of structures up. They are going to be lost if we do this, unless copy/paste those in the fixed version of the world. I've never done that before so I'm not sure how to do that.
Posted 11 years ago2013-07-22 22:35:59 UTC
in Minecraft Post #314380
Ok. I've temporary taken the items out of the chests so that no one can take any before I start to work on this. I took screenshots of it so I know exactly how the contents of the chests were layed out.

I have yet to do the enchantment chest though. If you can and want, you can fill the chest with items.
Posted 11 years ago2013-07-22 20:42:42 UTC
in Minecraft Post #314376
Ok, i'll do that tomorrow. Now what was it again, the top is what your get and the bottom is what you give?
Posted 11 years ago2013-07-22 17:38:16 UTC
in Atom's TWHL Minecraft Server Post #314372
Hmmm, it looks like spawn is on that flat area above Rimoria and to the right of Dimbarkia. Dimbarkia happens to be a mushroom island with mooshrooms.

I'll edit the picture and add an icon to indicate spawn.
Posted 11 years ago2013-07-21 19:15:08 UTC
in Atom's TWHL Minecraft Server Post #314341
Ok, i'll install it now. :)
And done. Are you ready, this is for realz now people.
Posted 11 years ago2013-07-21 13:25:33 UTC
in TWHL Planet! Post #314335
STRATEGIC LAUNCH DETECTED!
STRATEGIC LAUNCH DETECTED!
STRATEGIC LAUNCH DETECTED!
User posted image
Posted 11 years ago2013-07-21 13:06:35 UTC
in Atom's TWHL Minecraft Server Post #314333
Doneth. I haven't uploaded your map yet in case you wanted to do some last minute changes.
Posted 11 years ago2013-07-21 13:03:16 UTC
in Minecraft Post #314332
But they spawn in dungeon chest. Are there dungeons?
Posted 11 years ago2013-07-21 12:38:19 UTC
in Minecraft Post #314327
Cool. What about underground features, does it have dungeons, abandoned mineshafts, ravines, ore distribution?
Posted 11 years ago2013-07-21 12:24:25 UTC
in Minecraft Post #314325
No, villages, temples, ruins and such only have a chance to spawn when you generate (explore) brand new chunks. The chunks in this world have already been generated.
Posted 11 years ago2013-07-21 12:02:00 UTC
in Minecraft Post #314323
I'm pretty sure there are apps out there that do exactly that, check the MC forums. :)

Now this map does not have villages, desert temples, jungle temples and the like right? The whole world is in a plains biome?
Posted 11 years ago2013-07-21 11:57:16 UTC
in Atom's TWHL Minecraft Server Post #314322
Thanks, but I already got my own little shack made after you left yesterday. :)
Plz make save a copy of the map and send it to me before we use Rimrook's map
Ehh, sorry, but i'm not going to send you the map. I'd probably make it available for public download later when we're done with the map or when I give up the server.
Posted 11 years ago2013-07-20 23:37:09 UTC
in Minecraft Post #314313
Uh, ok. Still don't know how you did it but whatever, i will install the world later, it's very late over here.
Posted 11 years ago2013-07-20 23:26:56 UTC
in Minecraft Post #314311
Haha, that's awesome. How did you convert the TWHL Planet map to a Minecraft world? With some kind of converter?
Posted 11 years ago2013-07-20 23:04:42 UTC
in Minecraft Post #314309
No caves? That's a problem.
Posted 11 years ago2013-07-20 19:42:20 UTC
in Minecraft Post #314305
We're currently playing on a random world, your TWHL Planet world will replace it when you're done converting it for MC.
Posted 11 years ago2013-07-20 18:25:24 UTC
in Atom's TWHL Minecraft Server Post #314302
User posted image


User posted image The (un)official TWHL Minecraft server! User posted image

The server has 8 player slots and is located in Amsterdam.

This is a whitelisted server, so if you want to join, give me your Minecraft username so you can be whitelisted.

When you play on the server, I expect you to play responsible. Don't steal, don't grief and don't be a dick towards other players. Be nice, and have fun. User posted image

Currently the map is a 1.7 generated map with extra large biomes.

World overview renders:
Flat overview world render as of June 15th 17 mb, 18672 x 21536 (this may bring your browser down to its knees)
Isometric overview world render as of June 19th hosted on zoom.it

Some stats:
Hourly:
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Daily:
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Posted 11 years ago2013-07-20 18:07:50 UTC
in Minecraft Post #314301
Yes sir. ^^
Posted 11 years ago2013-07-20 17:40:19 UTC
in Minecraft Post #314298
A little below €10.
Posted 11 years ago2013-07-20 17:27:44 UTC
in Minecraft Post #314296
User posted image


Server is whitelisted, so you need to give me your MC username (through PM) to be able to connect.
Right now the server is vanilla, so no mods.
It has 16 slots available and is located in the Netherlands so hopefully it won't be too laggy for you US of A'ers. :)

Enjoy!
Posted 11 years ago2013-07-20 16:00:13 UTC
in Minecraft Post #314295
We could do that. With the new Minecraft Launcher you can create seperate Minecraft versions, with mods included. It's just a matter of selecting the one you want to play with when you want to connect to the server.
Posted 11 years ago2013-07-20 15:00:21 UTC
in Minecraft Post #314291
But the problem is that when you remove mods, things don't work anymore, items will disappear and blocks will stop working.
Maybe we should go with vanilla first.
Posted 11 years ago2013-07-20 11:49:14 UTC
in Minecraft Post #314288
Ok, there are a bunch of people here willing to play. Now who's going to rent a server? Me?

And Rimrook, will you create a MC world from that TWHL Planet map, create a new one or play with a random seed?
Posted 11 years ago2013-07-19 19:34:31 UTC
in Minecraft Post #314280
Doing a TWHL version of Mindcrack Ultra Hardcore is just a side idea, and you DON'T HAVE to participate, there's also going to be a world of regular play (survival mode though, not creative mode).

PVP works great in Minecraft, especially when you're playing UHC. Mindcrack UHC is crazy popular on the Youtube channels of many Mindcrack server members such as BdoubleO, Docm, Kurtjmac, PauseUnPause, just to name few.
Posted 11 years ago2013-07-19 17:21:32 UTC
in Minecraft Post #314276
A local server is obviously not feasible. I actually meant a rented server. I'm willing to get one if there are enough people to play on. I know we had a Minecraft server in the past that died due to people leaving and being mostly empty, if that happens, we just simply start a new world so everyone can start fresh again. We could even introduce some mods.
Posted 11 years ago2013-07-19 15:01:58 UTC
in Minecraft Post #314274
Mindcrack style:

• Play with UHC (Ultra Hardcore, no auto-regen, heal only with golden apples or regen/health potions) mode on for the first couple of days.

• We can also schedule our own UHC series like Mindcrack Ultra Hardcore (TWHL Ultra Hardcore?) in which players don't automatically regenerate health even if they have a full hunger bar, and death is permanent. Members of the TWHL server will randomly spawn in a 2000x2000 world to fight each other to become the last man standing, alone or in teams.

I happen to watch the Mindcrack UHC Season 12 currently going on on the Mindcrack server, it's very tense.

And finally we can use one of those TWHL Planet maps that Rimrook made as our initial world. I think that would be fun. :)
Posted 11 years ago2013-07-19 14:39:58 UTC
in Minecraft Post #314272
We should get a server again, Mindcrack style! :badass:
Posted 11 years ago2013-07-18 12:17:18 UTC
in Engine limits Post #314263
Not sure, but I think nodes define the space where a player can go. Even if an area is too small for the player, it will have nodes. You can use CLIP brushes to tell the engine not to make clipnodes in such area's.

If you compile with -chart, you'll see a chart with all the engine limitation, current values and maximum values. -chart works on CSG, BSP, VIS and RAD.
Posted 11 years ago2013-07-17 11:41:54 UTC
in light.rad Post #314249
I think they do, but your brightness (1000) should be way higher. Look at the other brightness levels, it goes up to 50000.
Also make sure hlrad actually recognizes the lights file and processes the entries, so check your compile log.
Posted 11 years ago2013-07-16 18:04:07 UTC
in TWHL Planet! Post #314218
User posted image
I've noticed that some of the flags have a different size. The Karlsland flag for one is just a square. You should've used the template that Rimrook provided to keep the flag size the same for all nations, as he clearly stated.

Read, people.
Posted 11 years ago2013-07-06 13:50:43 UTC
in Post your screenshots! WIP thread Post #314136
I don't agree either, but at least I don't feel the need to call you names because there's no reason to.
Opinions, man.
Posted 11 years ago2013-07-06 13:50:05 UTC
in [UTILITY] Compilator 3 Public Beta Post #314137
Haven't tried it again since my post on 02 Aug 12 (also on this page) so no, there's not going to be Source support, which is bummer because I'd really want to support it, but Valve isn't letting me. Get your stuff fixed, Valve. Sheesh.

I was about to release the public beta and at the last minute I found another serious bug, so I'm busy fixing it.
Posted 11 years ago2013-07-04 22:56:57 UTC
in [UTILITY] Compilator 3 Public Beta Post #314125
Nnnnnng...
Posted 11 years ago2013-06-11 21:35:37 UTC
in Now Gaming: ... Post #313962
Alien visitors:
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Cool looking high tech industry:
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