Forum posts

Posted 20 years ago2004-06-13 16:55:11 UTC
in Movie playback using sprites Post #33081
I don't quite know if this would wor but I think you could do it, all you would have to do is break MPEGs down to frame by frame.
Posted 20 years ago2004-06-13 16:14:04 UTC
in Half-Life the movie? Post #33078
Johny Depp would be good for freeman.
Posted 20 years ago2004-06-13 16:09:31 UTC
in TWHL, the book. Post #33077
It have to be an e-book... don't think apaper-back would sell, lol.
Posted 20 years ago2004-06-13 16:04:03 UTC
in TWHL, the book. Post #33075
That sucks
Posted 20 years ago2004-06-13 15:29:17 UTC
in TWHL, the book. Post #33063
You mean, I'm the only one? All alone?
Posted 20 years ago2004-06-13 15:18:10 UTC
in TWHL, the book. Post #33058
Am I the only person who has made a book out of the printable TWHL tutorials?
Posted 20 years ago2004-06-09 22:10:23 UTC
in Half-Life the movie? Post #31919
Valve Still Interested in Half-Life Hollywood Movie


Given the enormous popularity of all things Half-Life, it's a given that a movie will be made of the game eventually. Indeed, several attempts at getting such a project off the ground have been firmly rejected, Valve's Doug Lombardi revealed in a recent interview, but the developer behind the Sci-fi shooter phenomenon hasn't ruled out the possibility of extending the franchise to the silver screen.

Speaking to Eurogamer, the Valve marketing director admitted: "We've been approached by just about every major studio there is [to do a Half-Life movie]... we've met with some pretty serious players."

But despite being wined, dined, and meeting up with top movie stars, Lombardi and co have so far remained unimpressed: "Every treatment that I've seen for a Half-Life movie has stunk so badly I didn?t even want to be in the room with the script! I mean, [they were] just awful. We've been offered the whole deal, [but] it's like; we're not going to do that. We're not going to make another bad [game-related] movie.

Asked whether Valve would consider doing a movie of the game if the right treatment came along, Lombardi admitted it would be a go-er: "If one comes along we'll do it, if not... we're in this business to make games, right, we're doing pretty well for ourselves making games, there's no need."


Evidently Valve wouldn't let it become one of those, for example, Super Mario, lol.
Posted 20 years ago2004-06-09 20:14:25 UTC
in I need some new ideas Post #31900
Speaking of point of views, Point Of View rocks! if you have not tried it yet then your missing out, heres the download; http://download.filefront.com/962893;e6d244768188110d922b0e42ac8868c623f0eab29320ee7c61ea956b5af000eab021c437bf7712c6
Posted 20 years ago2004-06-09 19:49:19 UTC
in Using Fade Post #31897
Posted 20 years ago2004-06-09 19:33:31 UTC
in Using Fade Post #31893
Oh! I guess your talkin' about texture application. Just fool around with the rotation in the texture application tool. or read the tutorial here at TWHL.
Posted 20 years ago2004-06-09 19:24:48 UTC
in Using Fade Post #31889
Huh?
Posted 20 years ago2004-06-09 19:24:07 UTC
in carving and fitting textures Post #31888
If you don't have texture lock checked re-sizing objects always screws up your textures.
Posted 20 years ago2004-06-06 20:50:34 UTC
in unopposing-force entities Post #30920
nevermind, sorry. :)
Posted 20 years ago2004-06-06 14:33:40 UTC
in A far fall and (YOU DONT GET HURT!??!!) Post #30839
wait, just don't use a water texture.
Posted 20 years ago2004-06-06 14:30:11 UTC
in unopposing-force entities Post #30835
yes to both, the zip file I downloaded was a large pack of fgd's... lets see; normal half-life, counter-strike, op4, wormshl, dod and a couple others.
Posted 20 years ago2004-06-06 14:21:34 UTC
in unopposing-force entities Post #30832
I recently downloaded a fgd pack for half-life, then I setup Hammer for Opposing-force, made sure everything was setup right but I only get Half-life point entities, but brush entities are fine. HELP!!! :(
Posted 20 years ago2004-06-05 14:48:00 UTC
in Half-Life the movie? Post #30673
coolfats world craft dude I think...
Posted 20 years ago2004-06-05 14:40:51 UTC
in Half-Life the movie? Post #30661
does that to me too
Posted 20 years ago2004-06-05 14:33:00 UTC
in A far fall and (YOU DONT GET HURT!??!!) Post #30653
Like my new avatar?
Posted 20 years ago2004-06-05 13:46:16 UTC
in Hammer Custom Build Post #30610
you did that from scratch? Great work! I do a little Pkotoshop here and there. do you have photoshop CS yet?
Posted 20 years ago2004-06-05 13:44:09 UTC
in Half-Life the movie? Post #30608
the only good thing about the final fantasy move computer animations
Posted 20 years ago2004-06-05 13:37:00 UTC
in A far fall and (YOU DONT GET HURT!??!!) Post #30606
http://cariad.co.za/twhl/tutorial.php?id=76. tutorial on getting rid of splish-splosh sound.
Posted 20 years ago2004-06-04 22:50:58 UTC
in SURGERY A SUCCESS (I think) Post #30464
No kidding...
Posted 20 years ago2004-06-04 22:44:26 UTC
in Half-Life the movie? Post #30459
The most likely game to be made into a movie is... You guessed it Half-life. its being kicked around hollywood right now. just cross your fingers that it dosen't turn out to be another House of the Dead type movie.
Posted 20 years ago2004-06-04 22:41:46 UTC
in Lethal death machine. Post #30458
true
Posted 20 years ago2004-06-04 21:57:52 UTC
in Lethal death machine. Post #30452
Can't do that... rockets explode right in front of the barrel. the highest safe rate of fire is 3.
Posted 20 years ago2004-06-04 21:54:51 UTC
in Gman or Nihilanth? Post #30451
G-man rocks! the whole entire game aliens don't even touch him.
Posted 20 years ago2004-05-31 17:03:20 UTC
in Lethal death machine. Post #29557
I creae a 50 cal. machine gun and gave it a rate of fire of 1000! it was awsome. Killed a whole bunch of scentists whith it :badass: . submit other crzy things you did with hammer.
Posted 20 years ago2004-05-31 16:57:00 UTC
in Team Fortress 2? Post #29550
I've heard that CS 2 would be the official multiplayer for half-life 2.
Posted 20 years ago2004-05-31 13:59:55 UTC
in un-wavy beams Post #29516
oops that link didn't work its at the bottom of the tutorial page
Posted 20 years ago2004-05-31 13:59:04 UTC
in un-wavy beams Post #29515
There is a property in the env_laser nad env_beam options, called noise this adjusts how much the beam waves around. check out the tutorial example map;http://www.cariad.co.za/twhl/tutorialdl/multisource.zip
Posted 20 years ago2004-05-30 22:05:49 UTC
in Need some idea's here! Post #29389
If for counter-strike try a shipyard

if for half-life try a rats map

if op4dm the same as half-life
Posted 20 years ago2004-05-30 21:55:22 UTC
in door question... Post #29388
Create a brush and texture it with the aaatrigger texture tie it to trigger_multiple, set the target to the name of the door. It;s just like a button only its triggered whenever the player walks into the brush.
Posted 20 years ago2004-05-30 21:50:22 UTC
in Need some idea's here! Post #29387
Please designate whitch game you are wanting it for; CS, HL, OP4dm.
Posted 20 years ago2004-05-30 20:24:03 UTC
in what does the TW stand for. Post #29375
Dude, the search feature is up in your top right. this has already been asked.
Posted 20 years ago2004-05-29 18:18:47 UTC
in Todesangst Post #29189
I don't know, you'd have to ask him.
Posted 20 years ago2004-05-29 18:18:05 UTC
in Can I? Post #29188
Posted 20 years ago2004-05-29 18:15:11 UTC
in how? Post #29186
I had half-life for about 2 yrs, one day I was flipping through the game manual and found out that theres an editor on the cd. I used 2.1 for a while and I sucked at mapping until I found this site
Posted 20 years ago2004-05-29 18:11:40 UTC
in Can I? Post #29185
I used Photoshop CS to modify the trk2_side texture, can I distribute this new texture wad? or do I have to get permission?
Posted 20 years ago2004-05-29 15:47:55 UTC
in how? Post #29160
when and how did you come to ma for Half-Life?
Posted 20 years ago2004-05-29 15:41:29 UTC
in Milkshape 3d. a terrain generater? Post #29157
Posted 20 years ago2004-05-28 22:19:18 UTC
in Milkshape 3d. a terrain generater? Post #29099
Ughh... I'm not even gonna try to download from file planet. you have to wait in que You know?
Posted 20 years ago2004-05-26 21:48:39 UTC
in Milkshape 3d. a terrain generater? Post #28825
I was toying around milkshape(not really knowing what I was doing when I stumbled across somthing genrerate terrain, I clicked and it did its thing and made terrain. then I noticed that you could shange it a MAP file which in case you haven't noticed is openable in hammer. I did it and loaded it up in hammer it really slowed it down, it had like 3,500 vertices and was very round, but it was a very large file(3 megs) is this recommended?

thx
Posted 20 years ago2004-05-26 21:30:18 UTC
in Func_vehicle Post #28824
is the counter-strike vehicle any good?
Posted 20 years ago2004-05-26 20:53:39 UTC
in Camera Help! Post #28821
Hmmm... sounds cool, maybe are you using trigger_multiples?
Posted 20 years ago2004-05-22 19:15:10 UTC
in door with moving handle using spirit Post #28283
Look, man just make it a func_door_rotating with the same origin as the door.
Posted 20 years ago2004-05-22 19:08:37 UTC
in cinema 4d vs 3d studimax Post #28282
Tose are movie editing programs right?
Posted 20 years ago2004-05-22 19:06:02 UTC
in the power of changing topic... Post #28281
BasketBall, Paintball (Don't have a gun yet, but I'm saving)
Posted 20 years ago2004-05-22 18:57:35 UTC
in What nationality are you? Post #28280
Right on franky!
Posted 20 years ago2004-05-22 18:47:02 UTC
in what?! never?! Post #28279
Maximum PC recently did a review; Half-life 2 vs. Far cry. Far cry won!
will Half-life 2 drop 2 the bottom? :(