ZL: Instead of your 'texture' '0' func_wall, not instead of the whole setup...
ChapterNine: make 'em entities, as ZL and I already said. And yeah, it's probably best to keep the shapes simple, unless your model really needs to be that touchable.
out << i;
out.close();You don't get it do you?Do you, FresheD? Giving a rude answer like yours only stirrs up these discussions. There's no need for that. Tell them what they need to do to get help in a polite way, or don't tell them. No need for fighting.