Forum posts

Posted 7 years ago2017-04-22 13:26:49 UTC
in Post your screenshots! WIP thread Post #334561
@Dr. Orange

Uhh... How could I not think about that? Damn it, it sounds so simple and I haven't been able to understand how it works for a really long time until now.
What's interesting is there's no info at the web how it's done, except TWHL of course.

@Snehk

As always - nice. But can you use smoothing on a certain part of a model or you can only smooth the whole model?
Posted 7 years ago2017-04-22 11:14:00 UTC
in Post your screenshots! WIP thread Post #334558
@Admer456

I don't think Gearbox had at least Zoners Half-Life Tools at that moment, but maybe I'm wrong.
And still, how did they make skybox to change during the ending sequence without changing the level?
Posted 7 years ago2017-04-22 08:53:30 UTC
in Post your screenshots! WIP thread Post #334556
@Admer456

You can make a great map/mappack/mod without such effects like moving terrain.
You could make it move slower, then add an env_fade and trigger_teleport with master, and then make an another moving terrain near the first one, so player teleports there, so the scene will take more time.

Also, did you use ZHLT Lightflags for the shadows? Because I wonder how it was made in Op4 along with changing skybox at the ending cutscene.
Posted 7 years ago2017-04-22 07:57:16 UTC
in Post your screenshots! WIP thread Post #334554
@Admer456

Yes, Half-Life indeed was supposed to have a coop mode. You can find some info_nodes on valve's hldm maps and even a level change on boot_camp which makes the game crash.
What about sven coop... I doubt I'll ever switch to it anyway because I will need to adapt my levels for multiple players and I just don't like sven coop. It's not as satisfying to play as Half-Life is. And I don't think that mapping for a game you don't like is a good idea.
I don't even know will my map compile without problems like missing faces anyway so first I need to compile it, fix all errors I can find and maybe then I'll think about SC.
However if I could make sp maps for sc with it's features I'd switch.
Posted 7 years ago2017-04-21 22:10:48 UTC
in Post your screenshots! WIP thread Post #334550
@Crollo

Oh, my bad. :\
For some reason I just don't want to switch to sc. Maybe I'm just lazy.
Posted 7 years ago2017-04-21 21:55:17 UTC
in Post your screenshots! WIP thread Post #334547
If no features were added, then there's no point for me to switch to SC. The standart limits of the original Half-Life are enough for me, at least for now.
Posted 7 years ago2017-04-21 20:53:27 UTC
in Post your screenshots! WIP thread Post #334543
@Trempler

As far as I know Sven Coop has it's own hammer version, so no. I can't just switch from J.A.C.K. to Hammer because of the .jmf format and because I really like Jackhammer, can't say that about Sven Coop though. I think those limits are enough for me. Maybe I will swith to PowerSource when it's done, but there are several problems I may encounter. So I'll keep mapping for the original HL.

EDIT: Gonna unpack some of .mix files Renegade uses. Finally I'll be able to use some of the game's sounds.
Posted 7 years ago2017-04-21 17:29:12 UTC
in Post your screenshots! WIP thread Post #334540
Used some blend textures for a smooth transition between the normal area and the tiberium field:
User posted image
Posted 7 years ago2017-04-21 15:30:54 UTC
in Post your screenshots! WIP thread Post #334536
@Snehk

One more question to ask: which genre will your mod belong to? Is it going to be an RPG-mod or it will be something like Strife?
Posted 7 years ago2017-04-21 14:23:55 UTC
in Post your screenshots! WIP thread Post #334534
Yeah, this looks much better!
Posted 7 years ago2017-04-21 14:15:46 UTC
in Post your screenshots! WIP thread Post #334532
Oh, I'm sorry. It's just my bad English then. Should have said cubit instead of elbow :)
Posted 7 years ago2017-04-21 14:07:40 UTC
in Post your screenshots! WIP thread Post #334530
@Snehk

To be honest I can't see the difference, elbows are still missing, sorry. However, I don't know the way you model things in Wings3D and maybe it's more difficult than it seems to be. I've never tried to model something myself.
You can leave this model as is and remake it later when you get better.
However, except arms, the model looks pretty good overall.
Posted 7 years ago2017-04-21 12:40:56 UTC
in Post your screenshots! WIP thread Post #334527
The best vocal is 00:00 - 00:12. I liked it the most.
00:12 - 00:22 sounds more like LEGION from C&C3 than CABAL.
Posted 7 years ago2017-04-21 10:50:47 UTC
in Post your screenshots! WIP thread Post #334524
@Snehk

I think arms look so strange because you didn't add the elbows. You should try to remodel them I think.
Posted 7 years ago2017-04-21 04:23:41 UTC
in Post your screenshots! WIP thread Post #334521
Ok... But I'm sure something will go wrong as always :D
Posted 7 years ago2017-04-21 00:44:36 UTC
in Post your screenshots! WIP thread Post #334519
I'm not sure will all this even compile:
User posted image
Posted 7 years ago2017-04-20 18:01:00 UTC
in Post your screenshots! WIP thread Post #334516
It's almost done:
User posted image
The Obelisk of light will also be able to shoot players with it's laser and you will be able to shut it down - either by destroying the power plant or the obelisk itself.
Posted 7 years ago2017-04-19 20:22:06 UTC
in Post your screenshots! WIP thread Post #334503
@Snehk

Oh ok then. Great gameplay is a great idea. Do you have a concept of it?

@Archie

Because of high amounts of wpolys people like Admer won't be able to play it. But dm_ascension is worth playing, believe me, and it's so bad that somebody can play it only at 10-20 fps. At least DM-Fractal has low wpolys (300-400), but the funniest thing about it is that I didn't optimize it, the map is just that simple :D
I also have 8 Gb RAM and GTX 750 so my PC is not that wooden :)
Posted 7 years ago2017-04-19 19:11:26 UTC
in Post your screenshots! WIP thread Post #334499
If it is used as an NPC model in the half-life mod you're making the amount of epolys will be crazy. People with weak PCs may experience FPS drops because of that... Oh come on, how can I talk about the optimization if you get 1800 wpolys on dm_ascension at certain places? :)
Posted 7 years ago2017-04-19 17:56:09 UTC
in Post your screenshots! WIP thread Post #334497
I also wonder if I can somehow extract Renegade's data and use some of it's models for HL. But if there's no way to do that then I can try to model things I need myself. Thanks to mapping I've started to use and learn Photoshop and why not to try to get some skill in 3DS Max? :)
Posted 7 years ago2017-04-19 13:33:25 UTC
in Post your screenshots! WIP thread Post #334489
@Victor-933

This room looks great with any layout. I also suggest you to put some railing at the staircase.
__________________

Guess what that thing is going to be:
User posted image
Posted 7 years ago2017-04-18 16:48:34 UTC
in Post your screenshots! WIP thread Post #334485
Never liked the original AAATRIGGER. This texture is much better:
User posted image
Posted 7 years ago2017-04-18 16:04:52 UTC
in Post your screenshots! WIP thread Post #334484
@Trempler

It's for HL. I'm just training yet to later use my terrain-creating skills and remake C&C-Under for Half-Life. You inspired me to make some C&C-themed stuff with your Nod temple map. I still have it as the wallpaper btw :D
Posted 7 years ago2017-04-18 15:34:06 UTC
in Post your screenshots! WIP thread Post #334482
@Admer456

I already know how to make them. You need to flip your ground terrain over:
User posted image
Posted 7 years ago2017-04-18 14:47:22 UTC
in Post your screenshots! WIP thread Post #334480
Finished the outdoor area. Here are some screenshots:
User posted image
And with dynamic skybox enabled:
User posted image
Now I just need to finish the caves.
Posted 7 years ago2017-04-18 11:32:27 UTC
in Post your screenshots! WIP thread Post #334475
@Admer456

You mean I can change any tool texture? Will it still work after that?
Posted 7 years ago2017-04-18 10:47:01 UTC
in Post your screenshots! WIP thread Post #334472
@Instant Mix

I have quite strange tastes. At least I don't listen to russian rap :D
Posted 7 years ago2017-04-18 08:51:14 UTC
in Post your screenshots! WIP thread Post #334467
Added some sky brushes:
User posted image
Posted 7 years ago2017-04-18 06:08:50 UTC
in Post your screenshots! WIP thread Post #334461
Well, I think I'll get used to Bevel somewhen.

Half-Life is perfect for making profile pics:
User posted image
Posted 7 years ago2017-04-18 05:24:35 UTC
in Post your screenshots! WIP thread Post #334459
At least it's not transparent for you since you use Sledge. Jackhammer makes all special textures look transparent and it's good, but not always good.

EDIT: Used custom textures instead of the original ones. Now it looks like Renegade's first level and also reminds me of C&C-Walls:
User posted image
Posted 7 years ago2017-04-18 04:38:30 UTC
in Post your screenshots! WIP thread Post #334457
I'm not going to oversize it I think. It will be a classic HL level with smooth transitions from structures to terrain. Also I've not used levelchanges yet in any of my maps (lol), so I will learn even more with this piece of brushwork. Also, converting terrain to func_detail sounds interesting, but I will have some problems with sealing the map I think.

Oh, and Bevel makes my eyes hurt even more than null does:
User posted image
Posted 7 years ago2017-04-18 04:11:04 UTC
in Post your screenshots! WIP thread Post #334455
I've read somewhere that, unlike null, you can pass through bevel so it reduces clipnodes. I'll set all Null faces to bevel ones then.
Posted 7 years ago2017-04-17 16:17:41 UTC
in Post your screenshots! WIP thread Post #334441
I'm actually just training. When I understand all this terrain stuff better I'll try to make C&C-Under for Half-Life.
Posted 7 years ago2017-04-17 15:49:10 UTC
in Post your screenshots! WIP thread Post #334439
My first decent outdoor map:
User posted image
User posted image
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Posted 7 years ago2017-04-17 12:13:33 UTC
in Post your screenshots! WIP thread Post #334436
@Admer456

It looks like I need to try mapping for CryEngine 1 myself.

@Snehk

How long have you been developing your mod?
Posted 7 years ago2017-04-16 23:43:49 UTC
in Post your screenshots! WIP thread Post #334425
Yep, I heard of them. I think they're called "trimesh".

Nice tutorial btw, Archie. However, I lost it after the texture tiling part, but that's my fault as I have never used Photoshop.
Posted 7 years ago2017-04-16 21:25:47 UTC
in Post your screenshots! WIP thread Post #334420
So you mean you have to make every part of your map in Blender/3DS Max and use editor only to put all this to your map? Ugh...
Posted 7 years ago2017-04-16 18:35:54 UTC
in Post your screenshots! WIP thread Post #334417
I don't get it, is it like UE4? In UE4 building a map with brushes (or BSPs how they call them) considered stupid, so you must make a model (static mesh) of every part of the map.

Also I saw this while playing Jedi Academy. Just look how perfectly alligned those textures are! What sorcery is this?
User posted image
Posted 7 years ago2017-04-16 16:29:30 UTC
in Post your screenshots! WIP thread Post #334414
Is it a model or this sign is, uhh, "brush-based"? I just don't know how it works in CryEngine.
Posted 7 years ago2017-04-16 10:40:16 UTC
in Post your screenshots! WIP thread Post #334404
Thank you so much Archie! I was so scared that all my work will go to waste. The color blending is not a problem as I have very dark textures (you can see some screenies above).
Posted 7 years ago2017-04-16 10:09:20 UTC
in Post your screenshots! WIP thread Post #334400
@Admer456

I tried to convert some textures I've found on the web to bmp but it made them look weird. However, I didn't have any image editors at that moment so I used Paint (lol I'm a dumbass). You also said that you got an error because you put a png texture into your wad, but I hope this won't happen to me as I have jpg textures in my wad only.
I may look like a real dumbass (and that's almost true), but I have never used custom textures in any of my maps.
Posted 7 years ago2017-04-16 06:31:46 UTC
in Post your screenshots! WIP thread Post #334397
Damn it. I have a full set of jpeg textures for that map. I need to compile it and look what will happen
Posted 7 years ago2017-04-16 06:18:46 UTC
in Post your screenshots! WIP thread Post #334395
TWHL taught me more than all those russian mapping communities
User posted image
However, I'll better keep working on that Nod castle map.
Btw, does it matter if I put a JPEG texture into a wad file instead of a BMP one?
Posted 7 years ago2017-04-15 19:10:02 UTC
in Post your screenshots! WIP thread Post #334383
Too complex for me. It seems you really like to make curved structures and terrain.
Posted 7 years ago2017-04-15 18:36:39 UTC
in Post your screenshots! WIP thread Post #334381
Oh, you mean "Triangulate"? Yeah, it's effective, but I usually try to avoid using it. However, it may be useful in creating those curved pillars you can see on some screenies on the Jackhammer's official web-site.
Posted 7 years ago2017-04-15 15:49:57 UTC
in Post your screenshots! WIP thread Post #334379
I knew that there's a lot of things I don't know about Jack, thank you for useful info :)
Posted 7 years ago2017-04-15 11:07:05 UTC
in Post your screenshots! WIP thread Post #334377
Oh, I thought you've just alligned all textures to world, I tried to do so and it worked:
User posted image
EDIT: I tried to use Shift+F6 and yeah, alligning a face to world is a completely different thing. Texture allignment has always been a thing I'll never be able to understand lol.

You should write a tutorial about all this =)
Posted 7 years ago2017-04-15 09:18:10 UTC
in Post your screenshots! WIP thread Post #334374
@Admer456

With such lighting it looks a lot nicer. And I think you shouldn't tesselate it, it looks very good for such an old game.

Btw, your terrain texture allignment way works like a charm! Thank you, I always Alt+rightclicked the whole terrain (lol) untill now. :)
Posted 7 years ago2017-04-14 18:39:02 UTC
in Post your screenshots! WIP thread Post #334366
Have been messing around with custom textures:
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Most of them (except FADERED) aren't mine. I've just found them on the web and edited them a bit, so I won't upload this map when it's finished (nobody cares anyway :P ).
Posted 7 years ago2017-04-13 14:47:59 UTC
in Post your screenshots! WIP thread Post #334340
@Snehk

Looks pretty. Is it for a mod?