Forum posts

Posted 16 years ago2007-12-03 17:53:06 UTC
in Paranoia (serious HL1 mod) Post #239802
I'm totally gonna download this tomorrow when I'm on my laptop :hecu:

I love horror games :>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-03 16:16:50 UTC
in Hammer 4.0 Post #239790
D:

By going to tools and clicking Source SDK
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-03 15:51:21 UTC
in Hammer 4.0 Post #239786
errrrr... hammer 4 is the leet way of saying Source Hammer, which is included in Source SDK which is in the tools section of Steam.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-03 03:01:22 UTC
in need a team Post #239737
Yeah, and a more detailed concept.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-02 17:19:20 UTC
in All I want for Christmas is... Post #239676
CoD 4.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-02 09:57:51 UTC
in Choose Your Own Adventure! Post #239629
Jump on top of the cubes and investigate the ceiling
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-01 19:42:14 UTC
in SV_Startsound: volume= 2550 Post #239588
Oh I've heard that one before... not to long ago.
Shit! I've forgotten how I solved it.

Let me think about it for a while.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-01 14:05:31 UTC
in Flat-Life (HL2D) Post #239567
Release, please :>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-29 16:04:39 UTC
in The Internet Wins. Flawless Victory Post #239410
:>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-28 19:01:02 UTC
in Cool Sounds Post #239347
What?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-28 18:55:03 UTC
in Cool Sounds Post #239345
There's no reason to.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-28 13:38:41 UTC
in TV/Movie thread Post #239335
Mythbusters, Heroes, Brainiac, Band of Brothers (best series evar), Familyguy, future weapons.

Still, I don't watch TV much, very little actually
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-27 15:58:07 UTC
in Ag? Post #239284
;O
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-27 15:06:12 UTC
in Half-Life: Hostage Situation Post #239281
STRANGE!

Outside the thread is says this thread has 2000 posts (2001 now probably..) and inside, it is only 1994! ;O

So anyways.. Hostage Situation? :>
You're gonna finnish it, because if you don't, I'm gonna be pissed!
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-27 15:01:10 UTC
in Ag? Post #239280
Are you talking about dev textures?

Just filter dev...
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-26 19:18:28 UTC
in mr.doomass is newbie without half-life Post #239230
if you can find it in a shop....
i reckon Ebay is his best bet.
but thats just me.
D:

Buying games off ebay is as awesome as being kicked in the balls by a kickboxer.

DO NOT buy games off ebay.

We recently had a guy here complaining about his copy of HL2 which he bought off ebay did not work.
We all had a good laugh..

There are still loads of bestseller versions of HL out there, not hard to catch at all in a standard store.
At least not in sweden

Edit: Oh right, steam...
I prefer retail tho, boxes are hot
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-26 19:11:57 UTC
in map wont show up in hammer Post #239227
I can't see the picture, but I can make a random guess..
Did you place out a camera?
You need to do that in the "new" hammer 4, it was added like a year ago or something.

Just click the camera tool (or ctrl + c (?) ) and draw a line in one of the 2D views
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-26 19:09:26 UTC
in mr.doomass is newbie without half-life Post #239226
ERRR

You need the models,, and the sprites, and the textures.

Im not gonna incurage you to download anything.
HL costs like nothing these days, go buy it you cheap bastard
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-26 18:51:50 UTC
in pre disaster mods Post #239221
You all suck D:
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-25 17:12:32 UTC
in Source sdk Won't load Post #239163
Have you tried re-instaling it?
That usually works, and source sdk ain't that big so it doesn't take very much time either.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-25 15:31:59 UTC
in Competition 24: Map from Layout Post #239156
This is TWHL, where everything is sloooooooooooooooow.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-25 06:55:28 UTC
in pre disaster mods Post #239141
That's a filthy lie and you know it
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-24 08:32:55 UTC
in Pointfile help Post #239107
How the hell did you find a 1 unit leak?
That's like impossible.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-23 18:40:12 UTC
in Pointfile help Post #239080
I lol'd.

Either you have an assload of leaks, OR you have many brushes close to a leak.

Pick one and see if you can find anything.

If you can't, try another
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-23 18:31:50 UTC
in Pointfile help Post #239078
Copy the coordinates and go to tools or something, might be map too, and look for "Go to coordinates", paste, and whoop.
It should point you at the brush closest to the leak.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-23 17:00:12 UTC
in How Much does a Barrel Cost? Post #239075
You get the barrels for free with the game
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-22 14:58:33 UTC
in Flat-Life (HL2D) Post #239006
Sounds hot
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-20 15:48:42 UTC
in Flat-Life (HL2D) Post #238880
I still prefer half flat D:

Updates, NOW!
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-18 15:11:37 UTC
in How can i make a HL2 map using sourceSDK Post #238758
Just use the time to plan your map, to make it as sexy as possible :>
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-18 11:22:12 UTC
in How can i make a HL2 map using sourceSDK Post #238751
Valve is working on it.
For now, no one can map for HL2.
Wait a month and it should be fixed
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-17 10:46:28 UTC
in Half Life 2 Episode 1 Post #238696
I'm far too cheap to randomly give games to anonymous people.

Do what daub said
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-17 10:45:10 UTC
in CoD4 Post #238694
It is known that the SP is rather small.
It has an average of 5 hours of gameplay.

Some complete it in 7 and a half hours, and some people in 2 hours.

If you don't care for the multiplayer.. would you pay that much for only 5 hours of gameplay? It's up to you.
Keep in mind that there might be expansions. :>
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-17 08:45:28 UTC
in ambient file size restrictions? Post #238687
You also need to remove the cue points since it is a custom sound.

This can be done easily using Goldwave. Google it
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-17 08:41:37 UTC
in I have an idea! Post #238685
I bet you're thinking "A long hallway filled with TWHL bedrooms"

I mean, we COULD turn it into something fun too, right?
But before anyone starts on their room, we will need more details, else the pieces won't fit together in the end
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-17 08:37:14 UTC
in CoD4 Post #238684
May I ask which difficulty you ran it on?
Madcow MadcowSpy zappin my udder
This post was made on a thread that has been deleted.
Posted 17 years ago2007-11-17 08:30:19 UTC
in Func_Breakables showing up differently Post #238682
:>

So you're saying that ALL non entity brushes should be tied to func_detail?
nah
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-17 08:28:31 UTC
in FinnalY! Post #238681
As said in an earlier thread, the errors might be GPU related.
Works on some, and does not on others.

I mean, even light preview worked for SOME people
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-16 20:33:31 UTC
in City Map!!!! Post #238658
This whole thread made me lol
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-16 17:09:36 UTC
in FinnalY! Post #238625
They do if you compile with -novirtualmesh
Why is that set off by default anyway?
It's so stupid.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-15 17:23:44 UTC
in Orange Box Mapping has arrived Post #238561
Err?
No one said where the bridge was pointing.
It could just be a road going straight through... wherever you are.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-15 15:24:50 UTC
in I have an idea! Post #238554
SEE! Woo, ohh, Ahh, Uhh
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-15 15:12:33 UTC
in Orange Box Mapping has arrived Post #238553
oooh, it appears as if I've been missunderstood a bit.

I'm not saying that you can use this cinematics physics thing, but I am saying that it is calculated in game.

If this is some kind of weird tool or entity or whatever, then we might be able to use it in the future?
Becuase if it is calculated ingame, then it can't be a model.

Has anyone found the bridge model and checked it's animations anyway? That would clear up a few things.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-15 12:16:46 UTC
in Orange Box Mapping has arrived Post #238548
But they said...! D:

Listen to dev commentary!
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-15 12:11:11 UTC
in Orange Box Mapping has arrived Post #238545
It's more of a bastardised version of calculations if you know what I mean
No. D:
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-15 11:58:58 UTC
in FinnalY! Post #238544
Does light preview work?

HM?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-15 05:50:15 UTC
in TWHL3 Post #238524
but you do win something in the compo just finished! prizes are on the line!
In this latest one yes, but I didn't join it because all this "map with layout" feels somehow restricting.
Other people likes it, I don't. I respect that, but it's not a reason for me to enter.

I'd rather map with themes or do fun stuff like the "build a machine" compo.
That was great.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-15 05:46:34 UTC
in I have an idea! Post #238523
That actually sounds fun.
A giant TWHL manision
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-14 19:53:42 UTC
in TWHL3 Post #238490
I think the reason no-one does is because you don't really win anything.
Why bother?

But then, why make maps at all? Meh!
Oh right, because when you map on your own, you can do whatever you want, and spend how much time you want.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-14 18:03:25 UTC
in TWHL3 Post #238485
Edit: Epic mighty noodle double post
Madcow MadcowSpy zappin my udder