Forum posts

Posted 13 years ago2010-08-13 01:31:38 UTC
in Forum Consistency Experiment Post #284168
Look what I made, a Kirby Dance APNG:
User posted image
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-12 22:25:09 UTC
in Forum Consistency Experiment Post #284160
I always misspell psuedo pseudo.

Pikachu is my favourite character in Super Smash Bros. Kirby's great as well.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-12 22:06:27 UTC
in That darn spawn trigger Post #284157
I think the only way to remove the default buyzones is to replace them with another buyzone (by creating a func_buyzone). If the little green shopping cart doesn't bother you, you could just create an info_map_parameters and set "Weapon_Buying" to "Neither CT's nor T's can buy guns". Personally, I'd do both. I'd create a 1x1x1 func_buyzone where no one can access it and use a info_map_parameters, just in case a server plugin needs to find out if buying is allowed on the map. I don't think I can answer your other questions.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-12 21:22:13 UTC
in That darn spawn trigger Post #284149
Cant i just break it by step on it?
It should break when you step on it. Have you set the "Touch" flag? And set "Strength" to 0? If it still doesn't work, try setting the "Pressure" flag.
Hmm how do i creata a multimanager. Whats the "entity name" for it?
Entity info | Tutorial
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-12 20:46:04 UTC
in Forum Consistency Experiment Post #284142
The topic is now Pok?mon. My first Pok?mon was Bulbasaur. I've never liked Bulbasaur or its family. The only grass Pok?mon I like is Tropius.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-12 20:11:00 UTC
in That darn spawn trigger Post #284139
Hi there!
You could make a huge invisible func_breakable with 0 strength, "Target on break" set to the name of the func_train and with the "Touch" flag, covering both teams' spawns. Every round, the first player to spawn will cause the breakable to break and trigger the func_train. That's what NIPPER did in his crazytank maps to start a countdown for the doors to open. If you can't get it to work, I'll make you an example map.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-12 15:50:43 UTC
in Null texture Post #284128
Using {blue instead of null or bevel is like storing Unicode characters in 64-bit integers instead of 32-bit integers. It's a waste of memory and processing power.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-12 13:38:29 UTC
in Null texture Post #284125
Right. I didn't think of that.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-12 13:01:14 UTC
in Null texture Post #284122
The bevel texture is better in most cases, but not all. In this case, the player should presumably be able too shoot or touch the window from the "invisible" side. Because bevel doesn't generate clip barriers, the player might be able to walk through the window a few centimetres or not be able to shoot at it.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-12 12:15:27 UTC
in Null texture Post #284119
I'd say the SHLT are even better. And zhlt.wad comes with it.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-12 12:07:41 UTC
in func_tracktrains not stopping. Post #284120
If it directly triggers the train, the game will crash. You have to make something else, for example a trigger_relay, trigger the train, just like Rimrook wrote. Or you could follow Don Punch's advice.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-10 10:56:16 UTC
in Model Compiling Error Post #284066
Hehe, not exactly. I've just had a bit too much time around the computer. I'm glad it worked.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-10 01:13:49 UTC
in Model Compiling Error Post #284054
Textures have to be 8 bits per pixel. Open crowbar.bmp in Microsoft Paint, click File, then Save as... and in the drop-down list choose 256-colour bitmap and overwrite crowbar.bmp. Paint isn't good at reducing colour depth without ruining the image so the result may be ugly. In that case try using something else, like IrfanView, GIMP or Photoshop.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-09 10:12:10 UTC
in Change loading\console screen. Post #284039
WON doesn't have a resource folder. You might be able to make the buttons invisible by removing them from gfx/shell/btns_main.bmp.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-09 00:56:19 UTC
in Change loading\console screen. Post #284030
Set type to "singleplayer_only" in your liblist.gam file and remove/comment out mpentity. If that doesn't work, remove the buttons from <mod folder>/resource/GameMenu.res.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-04 22:44:35 UTC
in Mod quits on its own? Post #283927
From VDC:
Allow VAC secure server.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-04 20:52:58 UTC
in Mod quits on its own? Post #283922
// Valve Game Info file
// These are key/value pairs. Certain mods will use different settings.
//
game "Half-Life"
startmap "c0a0"
trainmap "t0a0"
mpentity "info_player_deathmatch"
gamedll "dlls\hl.dll"
gamedll_linux "dlls/hl_i386.so"
secure "1"
type "singleplayer_only"
You can access all of the game's files using by opening half-life.gcf with GCFScape or an equivalent program.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-04 16:27:05 UTC
in I am getting a access is denied when i t Post #283909
Make sure all folders exist, I remember getting errors when I didn't have a "maps" folder.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-04 01:38:19 UTC
in Speccy! Post #283875
User posted image
I don't know why my RAM appears to be running at 400MHz, it should be running at 1066MHz. Also the Asus HD Audio Device is just for outputting sound through HDMI or DVI from my graphics card, my primary audio output device is crappy integrated Realtek audio.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-04 01:28:09 UTC
in Huh?!@#11 Post #283873
Have you disabled Windows's idiotic hiding of filename extensions? If not, please do.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-04 01:09:54 UTC
in Speccy! Post #283869
400Mhz DDR2? I thought you had DDR3.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-03 21:26:44 UTC
in Where the hell is the custom game menu ! Post #283851
It isn't necessary since you can launch mods through Steam, but if you really want it you can edit valve/resource/GameMenu.res. You have to remove #13's
"notsteam" "1"
"notsingle" "1"
"notmulti" "1"
If you do not have a file called valve/resource/GameMenu.res then you'll have to extract it from Half-Life.gcf using GCFScape or similar.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-03 21:19:29 UTC
in Multimanger and loop Post #283853
Maybe the system's case-sensitive. Try renaming MM1 to mm1.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-03 21:08:16 UTC
in Car shooting games Post #283849
I never liked Carmageddon. Twisted Metal's ok.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-03 11:48:05 UTC
in Funny internets Post #283828
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-25 17:09:50 UTC
in Car shooting games Post #283448
Spy Hunter (1983) and Spy Hunter (2001) for Xbox are both fun games. Also, try the Interstate games. Wikipedia has a list of "car shooting games".
Edit:
:o I almost forget to mention the Lego Racers games. I highly recommend the first one.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-25 00:47:48 UTC
in TWHL's Classic DM Server Post #283410
Thanks World Crafter, for the hours of gaming with fellow TWHLers!
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-23 16:16:09 UTC
in Alien Swarm Post #283367
I've played with ATDestroy, Livewire and Instant Mix. If anyone's playing and need another player, invite me. I'm in the TWHL Steam group.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-23 03:55:06 UTC
in Alien Swarm Post #283350
I'm happy with the controls but I understand if not everyone is. Captain a simple solution to your "v" problem is to not play with bots, the game's so much more fun with real players anyway.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-21 20:59:37 UTC
in Show Your City Pride Post #283319
The ccTLDs of the UK, Australia and South Africa are .uk, .au and .za.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-21 04:37:36 UTC
in Show Your City Pride Post #283300
Why has noone made fun of my poor English yet? I have one too...
Many Swedish here I see.
Swedes. Don't say you didn't ask for it.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-19 15:49:32 UTC
in Competition 28 Post #283188
Eggs? Good idea. I'll steal it.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-18 12:51:08 UTC
in Mod Idea - Feedback needed Post #283149
The concept art looks great, I wish you good luck.
Edit:
All of the images in here are just ripped of the net.
Oh.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-18 11:39:40 UTC
in Mod Idea - Feedback needed Post #283147
An amateur is not a professional, in other words an amateur game developer doesn't work as a game developer. An amateur can still be very good at what he's doing. A novice is someone who's inexperienced. A novice can be a professional.

You and me, we're amateurs but not novices at Half-Life mapping.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-16 16:37:31 UTC
in Competition 28 Vote-O-Rama Post #283116
nik the voting has ended long ago.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-15 14:48:46 UTC
in TWHL's Classic DM Server Post #283069
Joebama's computer_laboratory makes everyone's game crash because coil2.wad and flickermonitor.wad aren't on the server. You can download those wad files here:
http://www.mediafire.com/?ymmx5ryymwy2oey
http://www.mediafire.com/?jfzm5ynjzjwyynz
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-15 14:12:01 UTC
in Nightvision effect - how to? Post #283068
CS's and Op4's night vision goggles do more than just make everything green, they also increase brightness and contrast (I think).
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-13 17:31:35 UTC
in Show Your City Pride Post #283021
Penguinboy the Wikipedia article doesn't say the City of Kalgoorlie-Boulder has a population of 244, it says:
all but 244 of the city's population live either in Kalgoorlie or in Boulder.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-12 23:16:00 UTC
in Show Your City Pride Post #282974
Heh, we must have posted during the same second. Look at the front page.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-12 23:14:15 UTC
in Show Your City Pride Post #282972
Posted 13 years ago2010-07-10 17:25:53 UTC
in No display? Post #282910
HEV suit*
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-10 17:22:30 UTC
in scales! Post #282907
No problem. It should be noted that some Eastern European countries (City 17 is located "somewhere in Eastern Europe") use the Russian gauge, which is 1.520 metres, so this method isn't perfect.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-10 17:12:31 UTC
in scales! Post #282905
The standard gauge is the most widely used rail gauge. It's 1.435 metres. I suggest you find out the rail gauge in Source units on the railways in City 17 and do the maths.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-09 15:06:34 UTC
in Firefox 4 Beta Post #282873
I agree with what you're saying, Zombie, except for one detail - the codecs. Google, Opera, Mozilla and several other software and also hardware companies like AMD, ARM and NVIDIA have announced their support for WebM. Internet Explorer 9 will be able to play WebM (which is basically VP8 video and Ogg Vorbis audio in a Matroska-inspired container) with the right codecs installed. I think most web developers will forget about Ogg Theora within a few months. The fight will be between WebM and H.264.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-03 19:54:54 UTC
in func_tracktrain problem Post #282648
Hey I think I know what he means now! Before the truck has been activated, he wants it to face west. Then, when it starts moving, he wants it to rotate just like a real truck would do (facing the next path_track).
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-03 14:59:50 UTC
in func_tracktrain problem Post #282643
If you don't want your truck to rotate at all, even when it would rotate in the real world, don't use func_tracktrain, use func_train.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-02 14:34:21 UTC
in random error Post #282601
trigger_relay has killtarget as well.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-02 14:32:53 UTC
in func_tracktrain problem Post #282599
Vehicles and trains must always face west in the editor.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-02 10:49:42 UTC
in random error Post #282585
do you mean just create one brush and make him get stuck inside it? Does that even work?
Yep, that's how I'm making the player unable to move during the fade-in effect in my dream map.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-07-02 10:43:54 UTC
in random error Post #282582
1) What Tetsu0 suggested. If you ever need to make a func_illusionary invisible without destroying it, use an env_render.
2) An invisible func_wall_toggle. If the player is inside it when it's activated, the player won't be able to move or crouch.
Oskar Potatis Oskar Potatis🦔