did i just type that?No, I did - look at #4!
did i just type that?No, I did - look at #4!
I think he ment - trigger_once or trigger_multiple Brush.Hence the space after the underscore, to indicate using whichever was appropriate.
Damn them mods and their facistial ways.Damn those Scandanacians (and Sr. Heath) and their perversions.
Anyone speak Esperanto ?Do you happen to know if Newspeak was a reference to that?
Well it depends on your browser DUH!!! different browsers display thing slightly differentlyNot unless you're using a ridiculously-poorly-standards-adhering browser, like, say, for example, IE or something that uses it...
Posted on 10 Feb 05 22:15
Posted on 10 Feb 05 22:15Give us a chance and don't spam!
The Wand
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emit_sound : pitch 346 or "sv_startsound: sound = 2550"
This is a sound collision that can happen when 2 entitys try to make the same sound at the same time. An example: 2 trains running the same rail sound, both trains started by the same button so they try to open the sound file at the same time. The only known solution is to turn off the sound fx for both entitys....but that was for one case, feel free to experiment!
(For the SV also see SVC_BAD - since I am uncertain if it may not be related to memory overflow of too many entitys loading too many wavs into the precache. sv_startsound is just a guess so far....)
You can also try typing developer 3 into the console while playing the map, then walking through a trigger that targets the wav. The report may give a hint as to what is wrong.