Forum posts

Posted 13 years ago2011-11-06 18:03:42 UTC
in Question about making safety rails Post #300525
This occurs when you've turned the entire object (all four rail brushes) into one entity.
To be able to see the other rail at the opposite side of the room while looking though it from the other side, you have to turn each rail brush into it's own entity.

In your case, you have four rail brushes, one on each side of the green liquid container. Turn each individual rail brush into the entity of your choice (func_illusionary) and the problem should be fixed.

But yes, should use OpenGL mode, not Software mode.
Posted 13 years ago2011-11-05 11:41:01 UTC
in Competition 31 Post #300498
Yeah same here, I don't even like mine anymore, after having seen Rim's screenshots.
Posted 13 years ago2011-11-03 16:43:39 UTC
in randomising code Post #300458
I wish Half-Life had support for a scripting language that allows you to add functionality to your entity set-ups like Source. Source has Lua.
Posted 13 years ago2011-11-03 16:38:28 UTC
in Now Playing: ... Post #300457
Calvin Harris - Merrymaking at my place

Merrymaking
drug taking
at my place, baby, at my place
merrymaking

Come into my house
you're invited into my house
entering the back of my house
welcoming you into my house
Posted 13 years ago2011-10-28 12:22:45 UTC
in Minecraft Post #300311
I'd watch it, Rimrook, if you didn't made the announcement at 07:04.
I know, timezones. Meh.
Posted 13 years ago2011-10-27 21:12:17 UTC
in Minecraft Post #300296
Haha, 'drunked'
So funny.

Shut up, you.
Posted 13 years ago2011-10-27 20:23:17 UTC
in Minecraft Post #300289
@ Dimbark: What.
Posted 13 years ago2011-10-27 16:25:34 UTC
in Minecraft Post #300283
Posted 13 years ago2011-10-18 22:53:03 UTC
in Broken Hammer Post #300081
I confirm:

[i]Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed black viewport problem in Hammer as well as all black textures in model viewer[/i]
User posted image
Posted 13 years ago2011-10-17 18:40:57 UTC
in Source SDK update? Post #300048
Shut up, Dimbark. Spam somewhere else.
Posted 13 years ago2011-10-14 12:15:08 UTC
in Minecraft Post #299976
Simple aminal farm:
User posted image
Posted 13 years ago2011-10-13 15:41:07 UTC
in Minecraft Post #299964
Oh Look!

Moon phases! Yay!
Posted 13 years ago2011-10-09 18:22:57 UTC
in Beautiful Arcades Post #299866
Oh shoot!

I guess i WAS confused then! I totally thought that was Source. :nuts:
Posted 13 years ago2011-10-09 14:04:57 UTC
in Beautiful Arcades Post #299861
Confused? How am i confused?
Posted 13 years ago2011-10-09 12:01:09 UTC
in Beautiful Arcades Post #299858
Using that method to rotate also keeps every vertice on-grid, which keeps everything nice & clean.
Hmmmm... no. Hammer 4 and up messes up your (advanced VM'ed) brushwork whenever you exit out of hammer and reload your map. It's been doing that ever since the SDK first came out and Valve never fixed it.

YAY for Propper!
Posted 13 years ago2011-10-06 19:49:35 UTC
in moving tanks Post #299809
That would be very easy to construct if you're using Spirit but in Vanilla Half-Life it's very hard.
Posted 13 years ago2011-10-06 15:13:12 UTC
in Minecraft Post #299783
The original tweet says that it looks way better ingame:

https://twitter.com/#!/notch/status/120859830339637249

Also, Minecraft Pre-Release 3 is here:

Download 1.9 Pre-release 3

And what could this be:
http://www.youtube.com/watch?v=q92TPOaqqA0
A portal through space?
Posted 13 years ago2011-10-04 19:55:05 UTC
in Minecraft Post #299767
Oh that's right. I forgot he has his own studio and employees. :glad:
Posted 13 years ago2011-10-04 14:46:44 UTC
in Minecraft Post #299760
Minecraft is getting more awesome by the minute.
Notch must be working his ass off. :D
Posted 13 years ago2011-10-03 19:23:33 UTC
in hammer is broken :( Post #299744
Could it be because I transferred hammer via flash drive?
No, but i can confirm your story: I had the exact same issue when i was using Hammer on a school computer with an integrated graphics card. I had diagonal yellow lines all over my brushes but it did'nt affect mapping at all. I also remember having no issues with selecting brushes. Hammer was working fine except that it had the diagonal lines.
Posted 13 years ago2011-10-03 13:09:31 UTC
in Minecraft Post #299728
Posted 13 years ago2011-10-02 12:17:02 UTC
in Minecraft Post #299700
@ Tawnos: Ah i see. Did'nt know that. But it also represent the letter W in the Standard Galactic Alphabet:
User posted image
Posted 13 years ago2011-10-02 12:04:17 UTC
in Competition 31 Post #299699
They work fine:
User posted image
Posted 13 years ago2011-10-01 19:26:05 UTC
in Minecraft Post #299682
Well... it's not Japanese and 'therefore' is not in there.

(I already have it translated)
Posted 13 years ago2011-10-01 18:23:09 UTC
in Minecraft Post #299680
Can you read Standard Galactic Alphabet?
User posted image
Posted 13 years ago2011-10-01 13:47:45 UTC
in Half-Life: Secret Santa Post #299671
I'll update your first post and sticky this thread for easier access. :)
Posted 13 years ago2011-09-30 15:19:04 UTC
in Minecraft Post #299622
Notch is on a roll.
The Enchantment Table:
User posted image
Posted 13 years ago2011-09-29 14:18:01 UTC
in Minecraft Post #299584
Guess what?
Another pre-release!

Download 1.9 Pre-release 2
Posted 13 years ago2011-09-28 18:46:11 UTC
in Competition 31 Post #299548
Giving it a different color using the render properties (if even possible) should be no problem.
Posted 13 years ago2011-09-28 17:47:19 UTC
in Competition 31 Post #299546
I don't know, that's why im asking Striker so he can try it.
Posted 13 years ago2011-09-28 16:50:20 UTC
in Competition 31 Post #299538
Are you not able to change the color of the water by fiddling with the render properties?
Posted 13 years ago2011-09-27 20:27:30 UTC
in Minecraft Post #299497
Posted 13 years ago2011-09-27 20:20:39 UTC
in Post your screenshots! WIP thread Post #299495
Crap, you're good with Sketchup.
Maybe you should consider doing a (short) tutorial about it?
Posted 13 years ago2011-09-27 14:25:43 UTC
in SDK is stupider than you can imagine! Post #299487
We do not support illegal use of the Source SDK.

Just buy a Source game on Steam for a couple of bucks and this will save yourself a lot of compatibility trouble.
Posted 13 years ago2011-09-26 15:12:50 UTC
in Desktops of September Post #299446
No more shuttle. :(
User posted image
It's a 3D render of NASA's new Shuttle-Derived heavy launch vehicle: The Space Launch System or SLS.
Posted 13 years ago2011-09-26 13:28:01 UTC
in Half-Life: Secret Santa Post #299443
Me:

Create: GoldSource
Receive: GoldSource
Posted 13 years ago2011-09-25 18:24:59 UTC
in Competition 31 Post #299404
There are only two light textures, that's kinda limited. Are we allowed to use light textures from halflife.wad? Because i think spot lights as well as large industrial lights are pretty common in industrial areas.

I say the only textures from halflife.wad that you're allowed to use are tool textures and light textures, nothing else.
Posted 13 years ago2011-09-25 12:13:25 UTC
in Minecraft Post #299383
User posted image
Notch working on animal breeding.
Posted 13 years ago2011-09-23 11:12:13 UTC
in Minecraft Post #299310
Villagers look weird indeed, but im sure they are all placeholders and will replaced later on.

Also, why priests? Why not actual villagers wearing pants en shirts? Just regular guys.

Also, yay for better Nether.

And what.
User posted image
User posted image
Posted 13 years ago2011-09-22 14:28:34 UTC
in Minecraft Post #299267
Yeah, snowbals should at least deal a (very) limited amount of damage (0.001?).

1.9 pre-release is now available. :o
Posted 13 years ago2011-09-22 14:23:06 UTC
in Competition 31 Post #299266
What the heck happend here?
What is Dragos's problem? Why is he so hostile and aggresive? What a waste.

I agree with Rimrook, let's do it like that to make sure we have a honest voting system.
Posted 13 years ago2011-09-21 19:04:31 UTC
in General Problems Post #299221
Both landmarks must be placed at the except same location in both maps, relative to their trigger_changelevels entities.

If you want a one way changelevel, move the trigger_changelevel entity in the destination map to a unreachable area in where the player can't get to it. You should not move the landmarks.
Posted 13 years ago2011-09-21 14:05:29 UTC
in Minecraft Post #299209
New mob:
User posted image
It will be craftable, is friendly, and throws snowballs at enemies. Also melts in hot biomes.
Posted 13 years ago2011-09-20 16:32:40 UTC
in Half-Life: Secret Santa Post #299150
I like it. Sign me up!
Posted 13 years ago2011-09-20 14:11:36 UTC
in Terrain Generator issue Post #299147
Moved to Source.
Posted 13 years ago2011-09-19 21:56:15 UTC
in General Problems Post #299121
If you enter sprites/spritename.spr in the textbox, Half-Life will automatically look for the sprite in the valve/sprites folder or in the sprites folder in the .pak file.

There's no need to specify the full path. All you need is the path relative to the valve folder.
Posted 13 years ago2011-09-18 19:54:08 UTC
in General Problems Post #299081
Dimbark, you got a warning for posting nonsense like that before and you're doing it again. Do it again and you'll have another strike.
Posted 13 years ago2011-09-18 17:55:27 UTC
in General Problems Post #299075
Please do not double post.

1. What did you type in the sprite path property?

3. I don't get that at all, you should always be able to enter numbers. Of course, if you're using the numeric pad on your keyboard to punch in numbers, make sure NumLock is on. Otherwise just use the regular number keys.

As for the error message, Mod-NumforName indicates an incorrect path to a model, sprite or sound. So im guessing you got the path to the sprite in your env_sprite wrong, see issue 1.
Posted 13 years ago2011-09-18 17:24:04 UTC
in General Problems Post #299071
1. Tell us more what you did. What entity did you used and what's the sprite path? It has to be a relative path. Also, what is the error you are getting, if any?

2. You can see SoHL as a mod. Except it does'nt have a singleplayer story and nor is it a multiplayer game but there are couple of example levels for you to check out. It's a toolkit that adds a load of new entities to the game, allowing you to make very cool stuff that you would'nt be able to make in regular/vanilla Half-Life.
All you have to do really is create a new profile in Hammer and use the new FGD file that came with the toolkit. Now you can make maps for it.

3. To scale a sprite, use the scale property of the env_sprite. A scale value of 1 = original sprite size, scale values above 1 make the sprite larger and values below 1 make the sprite smaller.
You can use whole integers as well as a single-precision floating point numbers like 1.7, 1.35, 0.5 and 0.75.
Posted 13 years ago2011-09-18 16:43:13 UTC
in WTF is your problem?! Post #299070
The Mad Cow is correct.

Just continue your first thread and try not to double post.