No, sorry you must have misunderstood. I meant animation sequence.Ok, what a pity... then I'm forced to start coding my own custom model entity ,haha!
http://articles.thewavelength.net/212/
No, sorry you must have misunderstood. I meant animation sequence.Ok, what a pity... then I'm forced to start coding my own custom model entity ,haha!
abbadon: I don't like monetising websites. I don't run ads, I don't ask for donations, and I don't want to associate TWHL with any commercial venture.Oh, I'm sorry Penguinboy , I didn't want to offend you... I've once tried to build a web site and maintenance was three or four times the prize you've said, so I've said that "money helps", anyway I feel very comfortable at TWHL, even if you're a newbie you're treated like an equal ^_^ probably because of nobody feels like loosing money helping people that starts a life of game developer
I know you're joking, but the domain and hosting only costs me 10 bucks a month. There's no need to gather funding for it.Anyway, money will make things going better.
Magic.Haha!!, Ok, Mr.Snape!!
It's just a simple env_sprite entity. glad -What´s their set-up?, and, of course, where I can download them?
PFFT! O RLY - :rly:I think all of them are very good Mods...
400 brush entities+ 120 game specific models (30 weapons. All need p_, v_, w_ and ammunition model)
ED_Alloc No Free EdictsI fall into it sometimes in very crowded situations in my mod, and now that I´m planning to finish the main map of it, which has to have a lot of entities, the fix:
-num_edicts xseems perfect for this problem to be fixed!!
What compile parameters are you using for rad/shared, Abbadon?Te normal parameters. Only -estimate, -High as common parameters for all programs, -sparse and -extra for hlrad and -full for hlvis.