Forum posts

Posted 19 years ago2004-07-20 04:27:48 UTC
in I really don't know what should I do Post #43094
** Executing...
** Command: Change Directory
** Parameters: D:csSierraCounter-Strike

** Executing...
** Command: Copy File
** Parameters: "D:csSierraCounter-StrikeSvenCoopmapstest.map" "D:csSierraCounter-StrikeSvenCoopmapstest.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "D:csSierraCounter-StrikeSvenCoopmapstest"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering D:csSierraCounter-StrikeSvenCoopmapstest.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: cssierracounter-strikevalvedecals.wad
Using WAD File: cssierracounter-strikevalvehalflife.wad
added 18 additional animating textures.
2 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "D:csSierraCounter-StrikeSvenCoopmapstest"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing D:csSierraCounter-StrikeSvenCoopmapstest.prt
2 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "D:csSierraCounter-StrikeSvenCoopmapstest"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
340 portalleafs
959 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (8)
average leafs visible: 56
visdatasize:6238 compressed from 14620
8.0 seconds elapsed

** Executing...
** Command: D:csSierraCOUNTE~1hl.exe
** Parameters: -game svencoop +map "test"

My map is the same as before but when I arrived a part of map,it reply me S_Findname - out of sfx_t and shut down my hl.exe.

S_Findname - out of sfx_t
Uncertain, but as a guess: S_Findname() function could not find the name of a sound effect data structure.
Copy from http://www.slackiller.com/tommy14/errors.htm

But I didn't change my data structure.What should I do?
Uncertain :( :(
Posted 19 years ago2004-07-18 05:42:23 UTC
in about the monster maker Post #42490
I see~thx~
Posted 19 years ago2004-07-18 00:51:06 UTC
in about the monster maker Post #42454
umm....I don't know some thing. What is "a trigger once from wall to wall floor to ceiling"?? And how to use multimaneger?
thankyou :)
Posted 19 years ago2004-07-17 10:51:11 UTC
in about the monster maker Post #42285
And how about break something and trigger?
Posted 19 years ago2004-07-17 10:47:45 UTC
in about the monster maker Post #42284
How can I arrived a place and trigger it?
In the Trigger Condition,I can't find any kind of "arrive".
thx every one
Posted 19 years ago2004-07-10 04:53:26 UTC
in Hi all,I am a hongkong mapper(14old=[ ) Post #40139
thank you very much :)
Posted 19 years ago2004-07-10 04:41:51 UTC
in Hi all,I am a hongkong mapper(14old=[ ) Post #40135
umm...I am sorry...I don't understand :confused:
I don't know how many soldiers in my map,but I think there is a lot.
I had not use monstermaker since I don't know how to use it. :
Posted 19 years ago2004-07-10 04:20:18 UTC
in Hi all,I am a hongkong mapper(14old=[ ) Post #40132
Can I use monstermaker to fix it?
Posted 19 years ago2004-07-10 04:11:55 UTC
in Hi all,I am a hongkong mapper(14old=[ ) Post #40131
thank you :)
D:... << I amended =|
Posted 19 years ago2004-07-10 02:33:08 UTC
in Hi all,I am a hongkong mapper(14old=[ ) Post #40122
I am sorry,my map is a SC map :)
Posted 19 years ago2004-07-10 02:32:10 UTC
in Hi all,I am a hongkong mapper(14old=[ ) Post #40121
As the title,so maybe my english is wrong.
I run my map.It appeared

** Executing...
** Command: Change Directory
** Parameters: D:...

** Executing...
** Command: Copy File
** Parameters: "D:..."

** Executing...
** Command: C:...qcsg.exe
** Parameters: "D:..."

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering D:...
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: ...decals.wad
Using WAD File: ...halflife.wad
added 18 additional animating textures.
2 seconds elapsed
** Executing...
** Command: C:...qbsp2.exe
** Parameters: "D:..."

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing D:...

********** ERROR **********
nummodels == MAX_MAP_MODELS

** Executing...
** Command: C:...vis.exe
** Parameters: "D:..."

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
311 portalleafs
874 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (8)
average leafs visible: 58
visdatasize:5641 compressed from 12129
8.0 seconds elapsed

** Executing...
** Command: C:...qrad.exe
** Parameters: "D:..."

And then,I can't run my map.
What should I do?Thx