I want a scripted sequence where a Scientist is shown running from something, and then suddenly dies from being shot.
Before I even get to the rest of it, I'm just trying to make the guy dead as a practice run (my first time with scripted_sequence). Basically I have a scientist stood in a room, with a trigger set for the player to walk over, which triggers the scripted_sequence that shows the dieforward1 animation on the scientist. It works great! ......Untill he suddenly appears stood back up again and walking around
How do I keep him dead? I've ticked the "leave corpse" flag, but he still doesnt stay there.