Forum posts

Posted 20 years ago2004-09-21 14:35:59 UTC
in Seriously Important Post #60974
cheers zombie loffe
Posted 20 years ago2004-09-21 10:45:14 UTC
in a different camera question Post #60955
reckon HL 2 will be able to do this?
Posted 20 years ago2004-09-21 10:29:26 UTC
in a different camera question Post #60949
hmmm i dont think im explaining it right, it needs to be done with a camera... and i want the 'actors' to look like they are walking on the wall.... to do this they must be walking on the floor (because you cant change gravity direction) which is decorated as if it were a wall..... but this means that the camera will auto matically be on the same yaw as the actors (as if it were affected by gravity).....
Posted 20 years ago2004-09-21 10:11:35 UTC
in a different camera question Post #60945
<sorry that was me, computer logged me out
Posted 20 years ago2004-09-21 10:02:31 UTC
in Bullet time help Post #60941
host_framerate??? is that cmd only in spirit or will it work with unmodded HL??
Posted 20 years ago2004-09-21 09:59:00 UTC
in a different camera question Post #60940
is there a way to get the camera on a dif yaw so it looks like people are walking on the ceiling or wall.......... any ideas? i cant really turn the map around, cos the gravity would be screwed up
Posted 20 years ago2004-09-21 09:55:18 UTC
in what will u map when hl2 comes out? Post #60939
definatly gonna test out the new physics engine... maybe on a mock matrix movie (just a few scenes), got a good theory on how to make the wall running bit ;) shhhh!
Posted 20 years ago2004-09-18 14:14:06 UTC
in Seriously Important Post #60464
Is HL2 gonna be compatible with the Mac OS? any help and/or links very much appreciated
Posted 20 years ago2004-09-18 13:25:08 UTC
in Light Beam Post #60454
ummm he said he couldnt download it mcmitcho, well read!! stop tryin to make other people look more stupid than you... ok?
Posted 20 years ago2004-09-18 13:06:28 UTC
in Like Airsoft? Post #60443
funky, shame i dont live in canada
Posted 20 years ago2004-09-05 08:55:25 UTC
in Please leave a massage Post #56669
should i feel special for pointing this out?
Posted 20 years ago2004-09-05 08:54:25 UTC
in Env_beam tutorial Post #56668
lasers need not origin brushes, just func_laser and func_target, or info_target, i forget which.... no Hammer on this comp, DAMN LINUX
Posted 20 years ago2004-09-05 08:49:21 UTC
in Map Vault Suggestion Post #56666
oh god not steinbeck!!!!!!! i hate that guy!!! the picture of him in our front cover looks like he is stoned:)
Posted 20 years ago2004-09-05 08:44:27 UTC
in Please leave a massage Post #56665
Does this private message thing work? see your 'modify my profile' thing if you dont have a clue what im on about
Posted 20 years ago2004-09-05 08:42:16 UTC
in Mars Base name suggestions! Post #56664
dont forget to put a cool number after it like 2161 (my area code :))
Posted 20 years ago2004-09-05 08:32:24 UTC
in Mars Base name suggestions! Post #56661
what about phobos or deimos................ (the moons of mars)
Posted 20 years ago2004-09-05 08:03:55 UTC
in Mappers everywhere!!! (hopefully) Post #56657
wooo............. thats one more visitor!!
Posted 20 years ago2004-09-05 05:19:38 UTC
in Mappers everywhere!!! (hopefully) Post #56640
did you go to my site gkid?
Posted 20 years ago2004-09-04 12:29:40 UTC
in Mappers everywhere!!! (hopefully) Post #56507
sorry that was me, comp didnt sign in
Posted 20 years ago2004-09-03 15:39:37 UTC
in Mappers everywhere!!! (hopefully) Post #56271
Anyone here live in southampton? Im gonna be a student there, but wont have a good enough PC to run HL :(
Posted 20 years ago2004-09-03 13:14:41 UTC
in Anonymous Post #56221
i reckon you should have an account to post topics, maybe not to reply..... just to make everything more organised........... and interesting theory, got any evidence?
Posted 20 years ago2004-08-30 09:23:26 UTC
in SG map info Post #55238
Plz have a look at my stargate map (unfinished section), and give me a few hints on how to make it better plz :), cuz im almost out of ideas but i dont want to finish the project yet.... cheers
Posted 20 years ago2004-08-30 07:03:06 UTC
in Wasserturm -(english post, german title) Post #55196
Ok, this is sort of based on my stargate map (unfinished section), is there a way to get water to move, i know it can move up, but im talking about horizontally, to make it more difficult for ya, the water brush is cylindrical.... thinking of the splash effect when the gate is turned on
Posted 20 years ago2004-08-29 05:25:53 UTC
in difficult to explain Post #55024
i want to rotate the tunnel, i was wondering if this would mess up the sky texture
Posted 20 years ago2004-08-29 05:17:48 UTC
in difficult to explain Post #55021
ok, back to my stargate map:
i want to get the warp-y bit looking good, so i have a crys texture (the purple one) on some sides of the warp, and a starry sky on the other sides, but will this be able to rotate?(in other words:) imagine a cylindrical tunnel, with sky and crys sides, can this rotate so when the player goes through it, it looks more like a spiral?
Posted 20 years ago2004-08-26 03:53:10 UTC
in Map Vault Suggestion Post #54139
thought u were accusing me of something........... :confused:
Posted 20 years ago2004-08-25 07:45:38 UTC
in invisible Post #53858
ahhhh, well u need to set it as texture 255 i believe, used that in my beach-head map
Posted 20 years ago2004-08-25 07:20:45 UTC
in invisible Post #53838
thats the one
Posted 20 years ago2004-08-25 07:20:21 UTC
in Riding shotgun..... GO SPAS (12) Post #53837
i ran before i walked..... admitably into a table, but it was still a run! and a bird in my hand??? probably not a good idea, i have held a falcon though
Posted 20 years ago2004-08-25 07:11:51 UTC
in Riding shotgun..... GO SPAS (12) Post #53833
hmm ok, so i would just have to give the person an Uber weapon, and put them on a track train i guess :(
Posted 20 years ago2004-08-25 06:26:57 UTC
in invisible Post #53824
there is an invisible solid texture, but i forget what it is at the mo.... sorry
Posted 20 years ago2004-08-25 06:25:59 UTC
in Riding shotgun..... GO SPAS (12) Post #53823
ok, im thinkin about making a really cool mod for HL, i wanted to include vehicles, either controlled by the player, or have the player using a mounted gun on the back or top...... give me some clues about how i could go about doing either plz... couldnt find any tutorials
Posted 20 years ago2004-08-25 06:11:03 UTC
in .wav your heart out Post #53822
do voices require cue points?
Posted 20 years ago2004-08-24 13:22:16 UTC
in .wav your heart out Post #53606
anyone got a good idea?
Posted 20 years ago2004-08-24 12:57:50 UTC
in .wav your heart out Post #53605
lol thanks
Posted 20 years ago2004-08-24 12:17:46 UTC
in trigger belongs on a gun Post #53595
............306
Posted 20 years ago2004-08-24 11:56:43 UTC
in .wav your heart out Post #53594
I have looked for tutorials for this, but i might have missed 'em, so shout at me if you want:
How can i 'import' my own .wav files for speech? EG Record me and a few friends speaking then get the scientists to speak using the new .wav files?
Posted 20 years ago2004-08-24 11:44:02 UTC
in OH GOOD GOD! Post #53593
I havent been able to map for HL for almost 3 weeks now....... or even play it!!! AAAARGH my head hurts................
anyone else had this problem/solution?
Posted 20 years ago2004-08-24 07:38:37 UTC
in Water-filled barrel... Post #53504
true.... but AN ASHTRAY??? its not even circular!! its.... wierd
Posted 20 years ago2004-08-24 07:22:51 UTC
in Water-filled barrel... Post #53498
yeah grim.... i had a friend who wanted a circular room, and used a scaled up and hollowed ashtray prefab!!!
Posted 20 years ago2004-08-24 07:19:51 UTC
in Map Vault Suggestion Post #53495
wat u trying to say, kol?
Posted 20 years ago2004-08-24 07:13:22 UTC
in Gravitation.... no not the yaoi comic Post #53493
the entity says that it can be any number between 1 and 0........... not 800!
Posted 20 years ago2004-08-23 13:49:35 UTC
in Strobe effect Post #53211
ok, this is kinda like the anon post but a lil different too!
Is there a way to get a Multi manager to repeat itself? as in: if i wanted to create a strobe light, the MM could be used to turn it on, then off.... is there a way to get this to repeat? or do i just keep adding lines to the MM until i want the effect to end...............
Posted 20 years ago2004-08-23 13:43:09 UTC
in Map Vault Suggestion Post #53208
: A filter for Half Life, Counter Strike, Team Fortress and whatever else, this would help people track down the level they want!
Posted 20 years ago2004-08-22 15:25:08 UTC
in Gravitation.... no not the yaoi comic Post #52883
or that, yeah..........
Posted 20 years ago2004-08-22 14:31:39 UTC
in Gravitation.... no not the yaoi comic Post #52875
hmmm ok..... maybe....... i should just put invisble brushes around the bit i want, so it looks like youre floating
Posted 20 years ago2004-08-22 11:57:49 UTC
in Gravitation.... no not the yaoi comic Post #52836
but still between 0 and 1......... so how does one get 0 gravity???? surely even 0.1 would have some gravity effect
Posted 20 years ago2004-08-22 11:32:11 UTC
in Gravitation.... no not the yaoi comic Post #52826
so..... in mutiplayer, the trigger gravity will change the gravity for everyone+everywhere??
Posted 20 years ago2004-08-21 17:03:32 UTC
in crushers that are moved with levers Post #52562
how did they do that anyway?
Posted 20 years ago2004-08-21 16:45:06 UTC
in the Apache Post #52555
monster generic is needed i believe, otherwise you cant tell the apache where to go