Forum posts

Posted 20 years ago2004-07-08 11:18:15 UTC
in Deleted Posts! Post #39723
anyhow I'm sure a lot of those requests for deletion were because we disagreed with views on religion not because of the Brattly Lord thing :-/
Posted 20 years ago2004-07-08 11:13:01 UTC
in Deleted Posts! Post #39722
Couldn't u of just deleted a few of the replies in the thread :(

Anyhow glad I entertained u :D
Posted 20 years ago2004-07-05 11:14:54 UTC
in Deep thoughts..... Post #38891
We already explained why there are still apes in the religion thread... lol go read before posting a question we already answered :roll:
Posted 20 years ago2004-07-04 06:48:51 UTC
in modeling tutorial Post #38655
use the car and in the tuturial and could you also explain how to make it into an actual world model in hl :D
Posted 20 years ago2004-07-02 18:36:58 UTC
in Free Op4? Post #38358
yep u can :D
Posted 20 years ago2004-07-02 16:46:17 UTC
in Free Op4? Post #38331
Oh I had already bought it as well btw :nuts:
Posted 20 years ago2004-07-02 16:45:50 UTC
in Free Op4? Post #38330
I have an original copy of hl from 1999 without all the generations stuff added....

...I get op4 free....I'm guessing its a gift lol :D
Posted 20 years ago2004-06-29 11:45:54 UTC
in Sven Co-op problem Post #37491
are u playing in WON hl cause it usually freezes with sfx_t bug because of engine limits...if u use steam hl this problem is fixed :D

So stop complaining about staeam and get it...if u already have steam reinstasll svencoop
:P
Posted 20 years ago2004-06-21 13:27:10 UTC
in Build a Machine Post #35241
spirit makes things easier by allowing entities to move automatically with other entities....this allows for lazy ness :P
Posted 20 years ago2004-06-21 12:58:22 UTC
in Build a Machine Post #35234
I don't think we should be allowed to use spirit...I'd say it counts as cheating amkes the contest easier for those woh use it...

..but even if u guys take the easy option I will still send u down :D

I have an amzing machine planned....only my lazyness can stop me :)
Posted 20 years ago2004-06-13 19:55:51 UTC
in Half-Life the movie? Post #33136
Marylan Monroe
Yeah they could dig her rotting corpse up tie a few sticks to it and use her as a zombie in the film :D
Posted 20 years ago2004-06-13 19:53:01 UTC
in How did you find TWHL? Post #33135
I found it ages ago somehow can't remember and noticed it had a compo running so I took part and got 2nd place.........oh I also met the seventh monkey.............the name clash is a complete coincidence by the way :D. I've had my name for years lol I am not the type to copy :)
Posted 20 years ago2004-06-13 12:22:46 UTC
in invalid structures Post #32995
Why do u call someone a noob for trying to learn......... I have no respect for people like u :roll:
Posted 20 years ago2004-06-11 19:58:44 UTC
in IN MEMORY!!! Post #32529
eh he was 95 ....u can't live forever :D
Posted 20 years ago2004-06-11 19:57:23 UTC
in Another map preview, de_full_city Post #32526
Looks like one big piece of LAAAAAGGGGGG :nuts:
Posted 20 years ago2004-06-11 19:44:45 UTC
in Carving problem Post #32522
Carving is the evil of all evils.... Make everything you need with vertex manipulation..it works out better in the end and helps you speed up in map design :)
Posted 20 years ago2004-06-09 16:40:54 UTC
in What nationality are you? Post #31863
I'm from Enlgand and yes I know where poland is :P
Posted 20 years ago2004-06-02 06:02:16 UTC
in co-op question Post #29796
There is a coop mod www.svencoop.com

It is a very good mod and worth the download ;)
Posted 20 years ago2004-05-22 12:46:13 UTC
in wierd leak problem? Post #28228
Hey Einstein is the wall by any chance a func_wall (entity) because entitys can't be used to block holes in maps lol :D
Posted 20 years ago2004-05-05 11:29:19 UTC
in HL2 engine Post #25624
no you are a leaker :P

....and you are getting an unfair advantage...lol
Posted 20 years ago2004-05-05 11:19:16 UTC
in breakable blow up door Post #25618
ya and other general stuff like that :P
Posted 20 years ago2004-05-05 11:09:15 UTC
in breakable blow up door Post #25613
It can be done with trickery

But I am incredibly lazy so don't bother waiting up for a tuturial :D
Posted 20 years ago2004-05-05 10:55:42 UTC
in HL2 engine Post #25603
BAN the leakers !!!!!! :D
Posted 20 years ago2004-05-03 17:12:04 UTC
in Single Player NS, any thoughts? Post #25248
someones already doing it....+ u don't have permission so u wouldn't be able to
Posted 20 years ago2004-05-03 17:07:22 UTC
in Co-Op Map Request Post #25246
I would butI doner it before and I usually end up doing most of the work :D so no way sry lol
Posted 20 years ago2004-04-29 05:00:54 UTC
in Ebaums Wrold Video Post #24487
yep I agree the US stinks to much to touch :D
Posted 20 years ago2004-04-28 10:42:19 UTC
in Ghosts Post #24366
Answer to question about ghosts:
NO.....I'm not stupid lol :D
Answer to qustion based on aliens:
Heh why not :D
Posted 20 years ago2004-04-08 22:46:35 UTC
in major problem help Post #21805
k heres my timp for u in stages...

1: select map then select delete
2: never use vertex manipulation or carve tool ever again :D

Alternate strategy's

1: select all faulty brush's individually using the select brush thingy and delete them all and remake solids

or

2: restart map :D
Posted 20 years ago2004-04-06 17:09:14 UTC
in Life of the Monkey Post #21468
u are what I like to call crazy.... :D

How can you like the originals over SD :confused:
Posted 20 years ago2004-04-06 12:28:31 UTC
in Life of the Monkey Post #21405
They have everything at the hl-improvement forums....I've been a member for ages :D

I'm also a regular on the svencoop forums.......I feel sorry for all those with poor quality models :nuts:
Posted 20 years ago2004-04-02 21:56:32 UTC
in Life of the Monkey Post #21099
/
I
I
I

Dumbest post ever :nuts:
Posted 20 years ago2004-04-02 21:54:27 UTC
in Life of the Monkey Post #21098
Hey do I get a place in this story :D
Posted 20 years ago2004-03-26 21:33:29 UTC
in realistic Func_train Post #20606
Did u use an origin brush?

U gotta use a funv_tracktrain, following path_tracks and the train must have an origin brush
Posted 20 years ago2004-03-25 06:06:46 UTC
in problem with self made textures Post #20436
maybe that line that has LEAK LEAK LEAK has something to do with it :roll:

silly people :P
Posted 20 years ago2004-03-01 20:09:09 UTC
in I want to join a mod Post #18050
lol nice site :D

I might try making a cool one like that....nice idea.....my current site is a bit of a 5 minute joke hehe : :)
This post was made on a thread that has been deleted.
Posted 20 years ago2004-02-29 17:09:19 UTC
in I want to join a mod Post #17935
hmmm they won't show up +is that the slowest site in the universe
This post was made on a thread that has been deleted.
Posted 20 years ago2004-02-29 16:32:50 UTC
in I want to join a mod Post #17921
I didn't say I was a coder did I vassy ;)

Hey and BrattyLord whats the site. I want to see what work has already been done on the mod so I don't find myself waiting for other people which usually happens :badass:
Posted 20 years ago2004-02-29 14:37:53 UTC
in I want to join a mod Post #17902
I am a quite good mapper and I know almost all there is to know and am looking for a good singleplayer mod to work on that knows where its going

Plz respond if u know any places that need mappers or if u think your mod will suit me :D
Posted 20 years ago2004-02-06 22:02:15 UTC
in Problem with Weapons in Steam Post #15538
Why is everyone still anti steam....lol....you know its actually pretty good now they got most of the bugs out of it....there is higher quality 64 bit textures in steam instead of the crappy 32 bit ones in hl.....+ they have patched the engine as well in steam :lol:
Posted 20 years ago2004-01-30 14:03:19 UTC
in Making zombies yellow blood red? Post #14454
You can do it in svencoop...not ordinary hl though without coding :P
Posted 20 years ago2004-01-07 13:00:07 UTC
in HEY! Post #11088
Really........... :nuts: ......muhahahaha
Posted 20 years ago2004-01-01 11:23:24 UTC
in New decompiler on the scene.. Post #10037
There is good sides to these things....such as if u have a map where the rmf is deleted u can decompile it to get it back

I know people can steal work...but sacrifices must be made for such a tool.....

..I suggest someone asks the guy to make a bsp locker program so that mappers can lock their final releases if they fear they are going to be stole
Posted 20 years ago2003-12-19 19:39:30 UTC
in Having a baby Post #8455
maybe u should spend a little more time on your maps.....good mappers usually spend several weeks on their maps
Posted 20 years ago2003-12-16 15:42:56 UTC
in Hall of fame Post #7980
Posted 20 years ago2003-12-15 14:57:44 UTC
in next compo Post #7871
I like the challenge of trying to do cool things without spirit :P

I can do a lot of stuff that spirit does but it takes me a lot longer to do it and I learn a lot more doing it in such a complicated way :lol:
Posted 20 years ago2003-12-14 20:09:07 UTC
in Hall of fame Post #7789
How about a hall of fame for all contest winners to be in with the people at the top of the list having the best collection of trophys

The system could be:
1st pace=4pts
2nd place=2pts
3rd place=1pt

I hope u like my idea :P :
Posted 20 years ago2003-12-14 17:27:41 UTC
in Falling with out damage Post #7780
for the record I also had someone who copied the name off me and called himself the_1st_monkey
Posted 20 years ago2003-12-14 13:12:58 UTC
in Falling with out damage Post #7748
Hmmm I haven't changed my icon...I think u are confusing me with the 7th monkey

Massive coincidence that we have the same names....I didn't copy his name and I've had this name for years ;)