Forum posts

Posted 19 years ago2004-12-04 22:48:16 UTC
in Regards and so on!. Post #76332
Hi there guys!!!.
HL2 already in the streets, my computer unable to play it and so many things happening around the world... Well, anyway, I was surfing around and remembered about you so here?s mi little "How are you doing???".
I?ve been quite busy lately!!. Studying a lot to face these horrible teacher?s exams (horrible, they exam you to work as a teacher, burn ?em!!!!), editing for Doom Legacy here and there and things like that. Anyhow, I hope this rush ends soon and I can have some peace!!!.
So, well, Andy, Pepper, Monkey(s), 7th, Anthony, Zombieloffe, Jobabob and you know, all the people I met here, have a nice and prosperous 2005 year and the best in life and love during the rest of your lives (arghh, I?m getting a little nostalgic!!). And for those I don?t mention but talked with (like the Accordion guy ;)) well, the same!!.
Keep on editing.

Rock on!.
Posted 20 years ago2004-08-17 21:09:33 UTC
in !I wanna rock and roll all night! Post #51699
All Manowar songs.
Posted 20 years ago2004-08-17 21:08:22 UTC
in Castlevania. Post #51698
Hi there!!!.

Just wondering and trying to get some movement :P... Anyone played Castlevania games?. Anyone played Symphony of the Night for Playstation?. That game was awesome!!!!. I played it this afternoon just for the sake of it (I finished it long time ago) and thought about how cool it would be to play it 3d... I mean, damn, some areas of the game looked as if they were really alive!!!!!. I thought about an arcade HL mod based on this, but would need so much coding, mapping and modellig :).
Anyway, the Castlevania series is cool :). Symphony of the Night is, in my humble opinion, the best game of all the series and one of the best 2d games (what the hell, one of the best games) ever. I strongly reccomend it to everyone.
Posted 20 years ago2004-08-12 19:32:40 UTC
in Saved games don?t retain Paths... Post #50496
I tried it Slayer, in fact, I?m using that method now but... Will the grunt interrupt his script if he sees the player?. I?m using these things carefully now.
Posted 20 years ago2004-08-12 19:28:13 UTC
in See through sky. Post #50494
O.k. Seems I didn?t get to explain the thing properly but it doesn?t matter anymore ?cos I solved it.
There is never a room over a sky brush, my god!, who would ever do that??? (well, it can be done, but... bah, I?m not playing that game :P). The thing was easier as one outside area had an higher ceiling than other one. Simple, huh?.
Solved anyway.
Posted 20 years ago2004-08-12 11:17:52 UTC
in See through sky. Post #50415
Hi!.
Recently I came with a nice problem... Let?s see... Imagine two rooms whose floor is at 0 height. First one has its ceiling at 100. Second one at 200. Both of them have sky textures as ceiling... Now, if I put something in room 2 above the room 1 ceiling I can actually see it from room 1 as if the sky was transparent.
This thing is bugging me since you can see parts of the map I?m making by looking at the sky!.
Is there any way of avoiding this?. I guess that putting a brush in the middle so it blocks the line of sight through the sky could hide the second room but then this brush would be visible, am I wrong?.
So well, any help is welcome while I try to investigate.
Peace :).

PS: If you can?t imagine the situation just try two rooms, one above the other. The one below has sky in the ceiling. When you stand down there and look up you will see the room above!.
Posted 20 years ago2004-08-03 21:55:02 UTC
in Saved games don?t retain Paths... Post #47808
I see. I suspected it, one bug that, well, may have spoiled or substracted some fun from our HL playing!!!. Now I know why all those grunts were still :P.
Maybe it?s just that monsters don?t retain this kind of stuff when saving, just coordinates, health and stuff sooo... I?ll have to work it out with some imagination.
By the way, I hoped that you would answer :P.
Posted 20 years ago2004-08-03 21:39:43 UTC
in Saved games don?t retain Paths... Post #47804
Hi!.

Just realised something. I have a grunt following some path_corners (scripts didn?t fit in what I wanted. Anyway, the path works) and decided to save a game in order to test how the grunt behaves as well as some timing stuff.
Whenever I load the game, the grunt remains still, as if he wasn?t following any path. This does not only ruin my tests, but also some of the ideas I was using!!!.
Can anyone confirm this happens?.
Posted 20 years ago2004-08-01 16:25:30 UTC
in favorite hl hero or villian Post #47406
Hero: Gordon. Great charisma with no words.
Fiend: Hate headcrabs.
Posted 20 years ago2004-08-01 16:21:28 UTC
in A Mini Mod I?m trying to make. Post #47404
Yeah. Anyway, to make a true mod (modification) of Half Life, new weapons, enemies and stuff are welcome :). I like to call mini-mod to a bunch of levels that almost use the classic HL resources. It?s not my will to begin another debate about what?s a mod and what?s not, just saying that a new splash screen, some textures and some creativity do really expand HL possibilities.
I?d like to encourage everyone there to read the "Mod making" tutorials so they can come up with good stuff. It?s up to us to keep HL alive and I personally think HL has years of gaming to come :D.
Posted 20 years ago2004-07-31 20:28:05 UTC
in Monstermaker spawn grenades? Post #47264
Hmmm... Try the following:

Make an Scripted_Sequence... It would move a grenade model "down the hole". When it reaches certain point it triggers and env_explosion and some debris :D. Take the grenade out of the player?s sight (in the key tutorial you will find out how) and we?re done... I know this is what you meant in your last post but don?t make the model. Hl has one already.
Posted 20 years ago2004-07-31 20:07:17 UTC
in A Mini Mod I?m trying to make. Post #47257
And it?s all because of you :P.
I?ll try to put the first map soon in the map vault :)... Thanks for the warm re-welcome :).
Posted 20 years ago2004-07-31 09:34:21 UTC
in Choosing different model bodies. Post #47072
Hi!!.
I think this can be a rather interesting question... Imagine you have a monster_furniture there with a... let?s say a can :D. How would one select the texture on this can. In the very same way, imagine 2 grunts there. How does one select their bodies so they don?t look the same?.
That?s all :).
Posted 20 years ago2004-07-31 09:29:59 UTC
in Looping rumble Post #47070
Use a multimanager better... I mean, I think that the shake lasts for that time max so use a multimanager to trigger it over and over again by trigering the shake and the multimanager itself... Better, use an env_laser to hit a button every 10 seconds. That button would activate the shake :). Solved :D.
Posted 20 years ago2004-07-30 15:47:45 UTC
in A Mini Mod I?m trying to make. Post #46812
Hi!.

This topic is to announce that I?m trying to mape some Mini Mod as I left Operation Marlboro due to huge rendering times :P... Still, it looks a little like Operation Marlboro but tries to focus on two things:
-Create a cool mediterranean environment.
-Generate other ways of playing Half-Life (more puzzles, stealth stuff, secret areas, almost interactive fight environments...).
I?ve mapped one map for it. Still there are more to go :). Anyway, as soon as it looks nice I?ll upload this first map for people to see... You?ll see it looks so simple but keeps rendering times O.k :).
If I ever finish this thing I would like to work with a coder and so on, you know, new weapons :D!!!!!.
And that?s all. More comments about the storyline, maps and so on will be uploaded to this thread.
Posted 20 years ago2004-07-29 16:15:25 UTC
in Swinging Rope Post #46445
I think there is no way of triggering a Ladder. I tried it a few times ?cos my maps needed it and ended up completely aware of one thing: the engine has its limits and this is one of them!!!. If you can?t find a way of doing something, try thinking of creative ways of doing some other thing to replace that something. Always bear the engine in mind... You know, maybe its cooler to have a swinging rope there, but you could be able to make a cool looking ladder and to make something cool happen to it.
Posted 20 years ago2004-07-17 18:25:42 UTC
in Heading Back home. Post #42383
Hi guys...
I was talking with MoP yesterday (or maybe the other yesterday, I can?t remember) and he told me if I would map again when HL2 comes out... The idea was around my mind since last weekend and well, this is a message to tell you that I?m mapping again :P.
So I say hello to anyone I know around here (Andy, Jobabob, Slayer, Seventh, Ministeve, Master, ZombieLoffe, Jester, Steinin, Kol, Vassy and anyone I may forget (and the cool accordion playing guy whose contest I won :P)). I hope to see you as often as I can. It will be hard, but let?s try.
Peace guys!.
Posted 20 years ago2004-04-17 19:41:37 UTC
in Warm Regards. Post #22886
Hi people!!!!!!!!!!!!!!!.
How are you doing????. Well, I?m pretty busy now; next year the exams that may decide how my life will end will take place and, well, imagine it, if I pass I will be teaching children and getting paid for it ?till the end of my days!!!. Isn?t it neat?. I suppose that doesn?t leave me much time to map for HL or something, I mean, pretty complicated... I used to stare at the screen for hours waiting for the maps to render but now my time is more limited so I had to give my "creativity" another vehicle to express itself. Well, I ended up mapping for Doom 2 again: it?s quick and fun as hell... The thing is that I don?t have much time for that anyway!.
And well, this is a post to let you know that this site is still on my favourites folder and that I still remember how much the GREAT SAGES on this site have helped me... So, warm regards to you all people. Keep on mapping!!!!.
See ya when HL2 comes out :P!.
Peace.
Posted 20 years ago2004-03-12 21:48:26 UTC
in Favorite band Post #19189
Manowar... Best band around.
Mudvayne... Best new-trend band.
Steve Vai... Best guitar player around. God.

Differences between Heavy Metal and Death Metal:
Death Metal is derivated from Heavy Metal through a series of derivations. Main differences can be seen in... Well, everything. The only thing they share is the "Metal" thing in their names... I guess that if you compare Morbid Angel with Iron Maiden you will get the difference, like trying to compare Korn with Deftones (same trend, totally different stuff).
Yeah, Blind Guardian are germans... And sadly, they?re losing their magic... Their first albums ruled.
Peace.
Posted 20 years ago2004-01-21 23:23:44 UTC
in Long away. Post #13211
Dear Gentlemen. Things are getting harder so I?m not logging as much as I?d like to... In fact, I?m not mapping half that I?d like to, such a shame ?cos my maps were almost ready, just setting up the entities and they could be done. But it?ll have to wait.
Well, I?m still available at my fantastic mail adress (that?s for you DieHard, where?s the rmf I won :P) and so on so, until I log again (hopefully this weekend) I send you my regards.
Peace.
PS: This post is pointless since probably no one cares about if I exist or cease existing but, hey, if anyone is thinking that I?m gone, this post is to tell them they?re wrong :D.
Posted 20 years ago2004-01-21 23:20:20 UTC
in Completely OFF TOPIC!!! (Music). Post #13210
Posted 20 years ago2004-01-11 20:58:06 UTC
in Multiple level changes in one map. Post #11710
Hi!!!.
I thought I had a hard time making level changes work, but it wasn?t that lot... And I also thought I had a hard time splitting a big level into three, setting their level changes up and so on... But wasn?t. What?s hard for me is the following problem:
I?ve got 3 maps: A, B and C. They are connected: A with B and C, B with C and A and C with A and B, that?s it, they all are connected among themselves. Something funny happens ?cos A has 2 different connections to B, I mean, you can access two different points of a map from two different points of the other. Most level changes work but there are 2 that drive me mad. When I cross them nothing happens but in the "Developer" mode (you know, the text that appears in the top) it reads "LEVELCHANGE mapnamexxxx landmarknamexxxx" or something like that.
I don?t think the problem has to do with the level interconnections but I don?t know what causes this. Anyone can help me???.
Thanks :D.
PS: I splitted my big map and the RAD problems in it dissapeared. Weird, huh?.
Posted 20 years ago2004-01-11 20:50:24 UTC
in Problems with level changes Post #11709
I answered that in other post... Errr. You could use the Search Feature in the site to spot it.
Posted 20 years ago2004-01-11 20:41:04 UTC
in Make me an avitar Post #11708
British Comedy???. Sounds cool.
Posted 20 years ago2004-01-11 01:47:13 UTC
in Make me an avitar Post #11571
So... Ministeve looks like Vassy and Vassy looks like a 13 years-old teenager... And Ministeve, the one who looks like a 13-year-old teenager utters things like WTF... Interesting. Seems 13?s are the same everywhere.
Posted 20 years ago2004-01-11 01:43:56 UTC
in Completely OFF TOPIC!!! (Music). Post #11570
So, are you Spanish Supermario?. I mean, I knew that, but... It?s fun anyway. I?m a little weird in my talking and writing and use to use the formulae "Ustedes" in spanish to refer to any group despite the gender.
By the way Jax, sorry but "By the way" is one of my favourite linguistic constructions. Is quite useful and takes little space and time. I like it. Don?t ask me for deeper explanations :P.
It?s late. I seem almost drunk (don?t take this into consideration)... And some words about music... Anyone knows about singer Graham Bonnet (Rainbow, Alcatrazz...) I like him very much. Is fun he?s nearly 60 years old and keeps on rockin!.
Posted 20 years ago2004-01-08 21:17:14 UTC
in Too Many Lights Post #11272
I?m on it.
Posted 20 years ago2004-01-07 18:57:55 UTC
in Too Many Lights Post #11147
That?s what I?m going to do... I?m going to split the map in two or three (shame... I did a clock thingy and I worked hard to make a good system (sucks, anyway)) and I?m sure this will solve the problem ?cos that problem appeared when I completed the whole map.
Posted 20 years ago2004-01-07 01:25:14 UTC
in Too Many Lights Post #11030
O.k... I?ll try what Anthony says but it won?t make the ? ? ? error dissapear... Hmmm... What causes it?.
Posted 20 years ago2004-01-06 22:51:12 UTC
in Too Many Lights Post #11008
Hmmm.. Got lost. I know this was treated before but my problem is with those ? ? ? signs. What do they mean?... By the way, didn?t understand the c) part.
Posted 20 years ago2004-01-06 14:23:25 UTC
in Too Many Lights Post #10933
I summon thee, gods of mapping, to answer my pleas... This is the problem:
-After all night compiling I went to sleep and when I woke up I ran to see the results of my compiling only to find thousands of "Too many direct lightstyles on a face (?, ?, ?)" problems and a Windows? window with an "Out of Memory" message for me. Results: no compiling, seems RAD got screwed up. I know about the direct lightstyles problem but these three "?" annoy me. Also is the first time I see this Windows error.
The rmf size is 6mb and takes around 5 hours after this error. Can you help me?.
Thanks.
Posted 20 years ago2004-01-05 08:01:31 UTC
in Dark side of a door Post #10727
You should ask about it in the forum, I mean, create a thread about it so everyone can learn from the answers the masters give.
Posted 20 years ago2004-01-04 19:16:02 UTC
in Elavaors :/ Y IS THIS SO HARD TBH? Post #10624
Well, it would be GREAT if you?d do it. Let?s do something: I?m not doing it for you in your map but mail me with the details and I?ll do one for you to look at, copy-paste and so on.
Posted 20 years ago2004-01-04 19:15:19 UTC
in Elavator?Morpheus we are coming(Matrix1) Post #10623
He?s Steinin.
Posted 20 years ago2004-01-04 17:55:15 UTC
in Elavator?Morpheus we are coming(Matrix1) Post #10604
Well... Multimanagers is the deal. Also depends on what elevator do you want to do:
a) Elevator with doors that open, close and move when the elevator?s move... ----> Look at the tutorial in this very own site about moving doors and elevators.
b) Elevator with doors that open and close but don?t follow the elevator ----> Rather easy to set up, keep on reading:
First of it all you need these things:
-Elevator.
-Doors.
-Switches.
And well, if you know how to make elevators with func_train you?re half-way done, if you don?t, there?s also a good tutorial in our cool site. So, make the elevator and think about it, you want a switch to activate it?. Yes!. You want the switch to move with the elevator?. Yes!. Can this be done with the HL engine?. No!!!. Let?s fool the player this way. When the elevator is made create the switch brush (just the brush, it won?t move) and make it part of the elevator itself. If you trigger the elevator the switch brush will move along but it won?t trigger a thing so next, create a func_rotating_button in the same place that the switch would be. Texture is as blue, and set it?s rendering properties to solid and 255. Tick the Non-Solid flag and we?ve got an invisible but functional switch. Make our rotating button trigger the elevator and whenever you "Use" the switch brush you will be actually using an invisible func_rotating button but nobody will know :D. When you get it to work you will need an exact switch in the upper part of the elevator so copy it and we?re done with the elevator.
The doors are easy, create a switch outside the elevator that triggers the doors and set them to close 4 seconds after they?re opened... But that?s not what you want. You want to use the elevator switch, close the doors, make the elevator move, open the upper doors and close them again... That?s easy if you know how to set up multimanagers. As I don?t want to spoil the fun of making it and helping you learn I?ll give you some tips and reccomend you to read the multimanager tutorial on this site, It?s such an easy and powerful tool!!!!... These are the tips:

-Doors will have to be named in order to be opened and closed by switches.
-Doors with the "Toogle" flag ticked will work fun since will only open or close when triggered.
-A multimanager can trigger several things through time, you?ll need a clock to time your elevator or you?ll need to be good in maths.
-Multimanagers can be triggered by switches (like the invisible one).
-Multimanagers can be triggered by more than one object.
So read the tutorials and it will be done :).
Peace!.
Posted 20 years ago2004-01-04 17:40:00 UTC
in Dark side of a door Post #10595
Hmmm... Rotating and moving stuff get lightning just once: when compiling. The lights in HL aren?t dinamic: so light won?t be cast on a side that is dark when compiling, I mean, if the inside of the cabinet is dark so will be the inside part of the door and so will be when you move it. There?s a solution to this: put a light inside the cabinet and the inside part of the door will be lit. There is also a Light Origin Target field in the door?s properties that, I think, is used to give a different light to the door than the one that its given from the start. I don?t know how to use it and I may be wrong, just ask :).
PS: Guile could beat Ken easily :P.
Posted 20 years ago2004-01-04 14:52:17 UTC
in A most complecated issue. Post #10548
Yeah, unless you want it to work always the same way (like a cinematic scene) you will have to stick to what?s said here :D. If you want to make it always work the same Multimanagers are your deal ;). But, if, for example, you want the spike to trigger a sound when the player?s hit, you couldn?t unless you can code. You could make the spike trigger something when passing through certain points (using a func_train and setting some events to occur when it passes determined path_corners) but I don?t think you can make it when the player?s hit.
Good Luck Brattylord.
Posted 20 years ago2004-01-03 16:07:21 UTC
in Completely OFF TOPIC!!! (Music). Post #10367
Everyone dies :(, sadly. By the way, some days ago someone asked me about RHCP influences and I hardly could answer. What do you know about this?. Jane?s Addiction????.
Posted 20 years ago2004-01-03 16:05:45 UTC
in A most complecated issue. Post #10366
Easy... Func_door for the spike and Trigger hurt and we?re done... Or func_door for the spike with a damage setting when blocked. Same with func_train or func_tracktrain.
Posted 20 years ago2004-01-03 01:04:44 UTC
in Completely OFF TOPIC!!! (Music). Post #10283
Seems so... I like it, I mean, maybe I?ll discover something really good here and hope everyone does... By the way... Favourite RHCP album???. Blood Sugar Sex Magik???. I never liked them too much, I mean, I could listen to them but mainly to this record and to californication ?cos it was very... accesible. I heard Kiedis started heroine again... Shame. A thing curious about this band is that almost everyone I know that digs them likes also Jamiroquai and Primus.
Posted 20 years ago2004-01-02 22:37:20 UTC
in Completely OFF TOPIC!!! (Music). Post #10268
Seems he does but... How do they sound?.
Posted 20 years ago2004-01-02 17:31:03 UTC
in Happy New Year. Post #10232
I got to bed at... 8am. Pityful... Previous years I... Well, almost started new year in February :P.
Posted 20 years ago2004-01-02 17:29:01 UTC
in Names Post #10231
I quote 7th:
"Sebastian Bach was a composer of music". XDDDDD!!!. Believe me, I might be mad but that?s the funnier thing I?ve heard on years!!!. I mean, it?s true. But made me laugh. Oh 7th, I found those gordie or geordie windaz (you know, the windows for country nerds pic) in Spanish. One of my cousins has it. I?ll try to get it and send it to you.
Posted 20 years ago2004-01-02 17:25:02 UTC
in Completely OFF TOPIC!!! (Music). Post #10228
I don?t agree... I mean, I got Islands in vinyl ages ago and I only was able to find platinum in tape. Maybe it?s some country distribution stuff but here works this way. If we?re speaking about hunting the net, it?s different.
7th, What?s that band about?. I mean, how do they sound?.
Posted 20 years ago2003-12-31 23:29:27 UTC
in Completely OFF TOPIC!!! (Music). Post #10001
High Voltage, I remember a song of Be Here Now called "Don?t go away" that was marvelous and precious. It went something like:
"So don?t go away,
say whay you say (???????)
say that you?ll stay
forever and a day
in the time of my life...".
Nearly made me cry... It?s such a pity that bands self-destroy themselves, specially when they are leaders of some trends, like Oasis seemed to be of Brit Pop. Their solo stuff may be great but I always think that no solo album is better than a band?s one (well, there are some exceptions :P). By the way, Noel was singer or guitar player???.
I have a cousin that loved Oasis, I should ask him about them... They had good songs like "Champagne Supernova", "What?s the story", "Live Forever" and "Don?t go away". Also remember some funny track, "f*****g in the bushes" that was fun. A pity they wnet this way.
And for Loque... Let?s do something, since I have my Mike Oldfield collection right in front of my computer I will tell you exactly what his albums are :D:
-Tubular bells (classic).
-Tubular bells 2 (classic... Get the premiere video, rules).
-Tubular bells 3 (nice but weaker).
-Tres Lunas (cool chill out album... Some nice melodies in there).
-The Killing Fields (soundtrack for the same name film).
-Tubular bells 2003 (re-recording of tubular bells with new technology. Funny).
-Crises (One of his best albums. Includes classics "Moonlight Shadow" and "High Places". Also includes fun "Foreign affairs").
-Islands (Damn good pop album with Bonnie Tyler in some vocals... Cool though soft. Includes a long instrumental suite that is cool).
-Heavens Open (Rock album... Good songs, awful production, Mike on Vocals... Last with Virgin label, full of messages about it).
-Earth Moving (My favourite).
-The Songs of Distant Earth (Pre-chill out album... Totally cool. Also one of my first records in CD :D).
-Voyager (Nice if you like celtic music).
-Ommadawn (Strange... Instrumental album, strange and beautiful).
-Guitars (Well... Album about guitars. Is nice but... Sometimes boring).
-Five Miles Out (A little weak but has the classic "Family Man" in it).
-Q.E.2 (For Queen Elizabeth II... Cool if you like instrumental music).
-Incantations (Personally don?t like it).
-Platinum (Long forgotten album... Sad it?s not well known).
-Discovery (Same as previous. Not bad, not good).
-Amarok (Meaning "Wolf" in Inuit and intended to be second part of Ommadawn... Scary as hell!!!).
-The Millenium Bell (Totally awful techno thing).
-Hergest Ridge (One of his first or the first album... Nice).

And that?s all concerning me!!!. Enjoy and happy new year!.
Posted 20 years ago2003-12-31 23:15:14 UTC
in Happy New Year. Post #10000
Happy new year to ALL of you. Specially to Steinin for including me in his list. Be happy this new 2004, let?s all try to lose weight, get a good job and do good things like giving up smoking and things like these. Be happy guys.
Posted 20 years ago2003-12-31 23:13:48 UTC
in Names Post #9999
XDXDXDXDXD!!!!!!!!!... Those two avatars are REALLY fun to look at Jobabob and Steinin. Happy new year to you both :).
Posted 20 years ago2003-12-31 09:29:56 UTC
in Completely OFF TOPIC!!! (Music). Post #9903
Thanks DieHard. I?ve seen that face thousands of times, spacially when they were in the music magazines every day so it wasn?t hard. The thing is that I also heard this sentence in a movie or tv program and I don?t remember where!!!. Are they trying to wash our brains!!! (Wow!!!. I tiped "Brash our wains" XDDDDDD:D:D:D:D!!!!).
Posted 20 years ago2003-12-31 09:27:19 UTC
in Names Post #9902
I have second name too... But I?m keeping it secret as I hate it!!!!. That leaves me as Daniel + *** + Pastor + Romero + Other surnames. It?s crazy!.
By the way Jobabob, Bach didn?t like the piano. He only knew it at the end of his life and was in an early state of development. He liked harpsichord and this kind of things. Sorry, don?t want to correct but... Bah, let it go.
Posted 20 years ago2003-12-30 22:15:04 UTC
in texturing on a map... Post #9878
Me too... But I used the painful alignment tool. It also works (It?s "Align to view" in the texture applying menu) and though it?s difficult you can get some funny results (anyway, you can get the same results with easier methods).