See through sky. Created 20 years ago2004-08-12 11:17:52 UTC by Marlborometal Marlborometal

Created 20 years ago2004-08-12 11:17:52 UTC by Marlborometal Marlborometal

Posted 20 years ago2004-08-12 11:17:52 UTC Post #50415
Hi!.
Recently I came with a nice problem... Let?s see... Imagine two rooms whose floor is at 0 height. First one has its ceiling at 100. Second one at 200. Both of them have sky textures as ceiling... Now, if I put something in room 2 above the room 1 ceiling I can actually see it from room 1 as if the sky was transparent.
This thing is bugging me since you can see parts of the map I?m making by looking at the sky!.
Is there any way of avoiding this?. I guess that putting a brush in the middle so it blocks the line of sight through the sky could hide the second room but then this brush would be visible, am I wrong?.
So well, any help is welcome while I try to investigate.
Peace :).

PS: If you can?t imagine the situation just try two rooms, one above the other. The one below has sky in the ceiling. When you stand down there and look up you will see the room above!.
Posted 20 years ago2004-08-12 15:03:32 UTC Post #50447
i dunno, i guess you would texture the bottom of the above room with sky, so it appears as it instead of solid pieces...
TheGrimReafer TheGrimReaferADMININATOR
Posted 20 years ago2004-08-12 16:11:33 UTC Post #50456
That's a common problem.
The two rooms are probably connected directly.
If you want the things behind the sky to be hidden, you must hide them from the renderer.
You should be familiar with the visibility calculation of HL, there are many articles on it.
You could either change your map, or, if possible, use HINT brushes to hide the second room.
Posted 20 years ago2004-08-12 16:18:15 UTC Post #50460
I couldn't do anything about this :

It wouldn't even draw the top room's ceiling when there was a world brush over it. I doubt it's avoidable :(. Perhaps a trigger_teleport'd help you in your map, or other trickery?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-12 17:31:04 UTC Post #50476
sounds like a wierd map... :confused:
Posted 20 years ago2004-08-12 18:09:25 UTC Post #50485
SOLUTION: dont build rooms above sky level.... i dont understand why you would want to anyway.!

maybe you can explain.
Posted 20 years ago2004-08-12 18:35:47 UTC Post #50491
Im not getting the problem... Is there a leak or something in your level?
Posted 20 years ago2004-08-12 19:25:34 UTC Post #50493
you dont understand the question.
Posted 20 years ago2004-08-12 19:28:13 UTC Post #50494
O.k. Seems I didn?t get to explain the thing properly but it doesn?t matter anymore ?cos I solved it.
There is never a room over a sky brush, my god!, who would ever do that??? (well, it can be done, but... bah, I?m not playing that game :P). The thing was easier as one outside area had an higher ceiling than other one. Simple, huh?.
Solved anyway.
Posted 20 years ago2004-08-14 02:12:12 UTC Post #50861
if your compiling with nems batch compiler you should turn off skyfix! that will fix all your problems. ;)
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