Forum posts

Posted 17 years ago2007-02-26 04:57:42 UTC
in Advanced Brushwork Mini-Compos Post #213935
Auch Aye the noo Laddy (speaking of which, I dont think I have ever heard a scotsman say that :|)

Anyhoo - its starts today aye?
Posted 17 years ago2007-02-25 09:36:07 UTC
in Advanced Brushwork Mini-Compos Post #213839
Rowleybob said that he has no intentions on returning to the forums anytime soon - Ive set up a webpage that we can host the competitions on, in similar fashion to what rowleybob done: but im afraid the original webpage is out of my grasps: i could copy the layout if I really wanted, but the basic layour will suffice until I can find a free weekend to update it - might take a lot of work changing all the links and that though: but oh well

Query - see this gun, can it be a func_tank - like the snipers found in the original half-life?

and failing that - does it have to be to correct scale, eg, I cant have a pistol the size of Gordon Freeman?
Posted 17 years ago2007-02-24 20:54:40 UTC
in CPR Industries: Shadow's Spear Post #213740
http://cprindustries.googlepages.com/Su-37Slideshow.zip

Just click "open" and have a look at the slideshow contained withing - a lovely made Su-37 (in an ugly hanger) with all 12 hardpoints utilised :D - do enjoy
Posted 17 years ago2007-02-24 19:21:07 UTC
in Advanced Brushwork Mini-Compos Post #213712
what kinda gun?

I plan on designing an orbital cannon for use in my mod - I could do with some practive beforehand - or do you a small thing, like a turret, rifle or something like that?

Here are the reports for the Competition BTW

Im sure you'll be interested :P

Viper - World Crafter
Wonderfully detailed car ? loved the vents on the bonnet (hood) and at the roots of the doors

++ Tremendous level of brushwork
++ High level of detail
+ Great Texture application/use of custom textures

No interactivity ? doesn?t matter though

Meets all specifications listed in rules section

  • No pedals
-- Car was too short!!! (or possibly too fat ? either way, scaling wasn?t fully correct) ? the car seemed far too square-ish ? cant make my mind up whether or not it was too short, or too fat?

?Superbly superb stuff!? if I may quote - The admirable aspects of your entry are astonishing and deserve more credit than mere words can provide: a well deserved 1st place ? very well done.
A tremendous level of detail has been utilised in this map, I?m surprised the compile didn?t take a year with all those faces ? the various vents, the front bumper, the bonnet-vents, even the multi-faceted windshield and rim had more brushes than you can shake a stick at: P (and indeed quite a few more brushes than the stick as well!!!)
Seating was amazing, especially the headrests ? steering wheel, gear-stick, - no pedals, but that doesn?t matter ? front and read headlights ? bumpers ? boot (trunk) everything was just magnificent
The only real concern was the scaling it was out of scale; it was either too fat, or too short (one or the other ? prolly too fat actually ? length looked all right) ? asides from this, perfect
A very well deserved First Place ? Well done World Crafter

Ford Explorer - Kasberg
++ Tremendous level of brushwork
++ High level of detail
+ Car was well scaled
+ Lovely made glass roof
+ Great Texture application/use of custom textures

No interactivity ? doesn?t matter though

Meets all specifications listed in rules section

  • No pedals
- The rear headlights were rather bland looking

Wonderful job done by Kasberg - another well deserved 2nd place ? very well done.
Great level of detail, loved the torch (albeit 2-dimensional) and the Case in the boot ? steering wheel was great too ? nice radio, Gear-stick, chairs etc etc
Loved the metal guards on the headlights and also the roof rack. 
No real major concerns ? the only reason it wasn?t first place was because it lacked the supreme level of brushwork that World Crafter?s Viper had ? very well done
A very well deserved Second Place ? Great Work Kasberg

Camaro ? Tetsu
++ Tremendous level of brushwork
++ High level of detail
+ Car was well scaled
+ Excellent Rims
+ Pedals
+ Wonderfully detailed seats, gear-stick, steering wheel and handbrake
+ Great Texture application/use of custom textures
+ Ambience sounds (even if it was a tank_idle ? euch, shoulda made a custom one ? minor though ? but if I had a sports car sounding like that I would have its engine checked and its carburettor replaced)

No interactivity ? doesn?t matter though

Meets all specifications listed in rules section

- Bland looking Dashboard
- No metal grating over air intake
- Small glitches where vertices don?t sit on grid properly, resulting in odd cracks when they are aligned to the nearest grid point
  • Lines appear at sides of front where lots of vertex manipulation has occurred
	Minor problem though, and easily fixed
Wonderful job done by Tetsu ? 3rd place, and wouldn?t have taken much to put it in 2nd ? few minor, almost unavoidable 
Very well done ? but could have been better in some places ? few minor problems caused by vertex manipulation, mainly cracks and lines appearing ? but fairly minor ? could have been, should have been rectified though ? not too difficult if you know what you?re doing, which I?m sure you do considering the complexity of the build.
Very well designed seats, pedals, Steering Wheel, Handbrake and Gear-stick.
Dashboard was a little bland though, not too minor though.
No real major concerns ? wouldn?t have taken much to put in second place in place of the Ford Explorer
Wonderful Job Tetsu ? wouldn?t have taken much to put it on top either, just a tad of bad luck I guess.
PS - sorry its not as detailed as what Rowleybob has produced in prior compos
Posted 17 years ago2007-02-24 17:37:14 UTC
in Advanced Brushwork Mini-Compos Post #213690
Okay - Rowlebob has informed me that
The winner of compo 10 and subsequent ones get first dibs on the next
one. (If the winner defers, then the group can decide.)
So, World Crafter, would you care to decide what the next competition will be?

Ps - If rowlebob permits, I shall host competition data on my google-pages, hopefully will get a reply soon

I can assure you he will be missed :(

Ill get the full text reports posted tommorow btw - so, sorry to have kept you waiting
Posted 17 years ago2007-02-23 19:27:13 UTC
in Advanced Brushwork Mini-Compos Post #213506
Great News :D

Finally got the Results in - 1st place is Worldcrafter with his Viper
2nd place is Kasberg with his Ford Explorer,
and 3rd Place is Tetsu with his Camaro

Im not sure what Rowleybob wants to do with the reports I wrote on them, or with the presentation of the results - so Ill leave him do that if you dont mind :P
Posted 17 years ago2007-02-16 18:30:31 UTC
in Advanced Brushwork Mini-Compos Post #212713
Will do, Half way there just now - had a problem running the Ford explorer - something is messed up on my Half life - Ill have it reinstalled and running by tommorow evening - any particular deadline you want me to meet?
Posted 17 years ago2007-02-12 10:44:32 UTC
in Advanced Brushwork Mini-Compos Post #212249
Ill have a look at the maps when I get a chance, but I wont judge until 14th, incase you decide to edit something, as I done, but nobody noticed :P:D - didnt you wonder why the lemons in my fridge looked so flat? you could originally pull out that drawer

Jeeso, these cars are spectacular :P
Posted 17 years ago2007-02-08 19:41:10 UTC
in CPR Industries: Shadow's Spear Post #211942
http://cprindustries.googlepages.com/yak-41supersonicvtoljet

still to finish putting everything into it, just now ive only got a few pics of my latest project: one hellova lot more comming soon ;)
Posted 17 years ago2007-02-08 19:40:20 UTC
in Advanced Brushwork Mini-Compos Post #211941
Excellent ::rubs hands together:: Kasberg and The Hunter - this should be one hell of a turnout :D
Posted 17 years ago2007-02-07 18:00:28 UTC
in Advanced Brushwork Mini-Compos Post #211885
I once got high on cleaning solvents used for preparing solders on electronic boards :P:D
(dont tell anybody)

PS - Nice car ;)
Posted 17 years ago2007-02-04 10:19:21 UTC
in Advanced Brushwork Mini-Compos Post #211628
Im going away for three days starting tommorow: Ill answer any questions at that point: then im off for one day, and away for another one - so, I appologise in advance for my absence - mind you, hopefully this business deal will secure logistics throughout Europe which means we dont have to spend a fortune on big Antanov transport planes. Im off for the following week though: so, i hope to get lots of random mapping done :D - cya all soon

PS - its possible i might be able to get internet access at the hotel in London, its likely - so, i might be on occasionally - no promises though...
Posted 17 years ago2007-02-03 19:08:46 UTC
in Advanced Brushwork Mini-Compos Post #211574
Im glad to have produced a topic that has sparked so much talent and enjoyment :D
Posted 17 years ago2007-02-03 12:39:06 UTC
in Advanced Brushwork Mini-Compos Post #211540
Aesthetics much?
Posted 17 years ago2007-02-03 09:09:30 UTC
in Advanced Brushwork Mini-Compos Post #211508
http://twhl.co.za/mapvault_map.php?id=4408

The link (finally) to Kitchen compo hosted within TWHL - sorry for the tremendous delay

You know what looks good? flip-up headlights: why do so few cars have them nowadays!
Posted 17 years ago2007-02-02 13:11:14 UTC
in Advanced Brushwork Mini-Compos Post #211419
Worlf Crafter: the car is the main focus, environment could be anything for what I care: no points awarded/deducted for the environment: so - dont worry about it

Also, car can be from any era: past, present, or indeed future - so you do have quite a large scope to work withing - do enjoy
Posted 17 years ago2007-01-28 14:53:18 UTC
in Advanced Brushwork Mini-Compos Post #210918
Here It is: hot off the press -

http://www.badongo.com/file/2112697
Posted 17 years ago2007-01-28 14:37:21 UTC
in Advanced Brushwork Mini-Compos Post #210917
My map is done: its being uploaded as I speak (type) onto Badongo: I had a problem compressing it, eg, I couldnt compress it as much as I had planned on: I was limited to halfing the file size, anyhoo: ill get to the point

Ill post the link to the map as soon as Ive uploaded it: I appologise for my lacking of hosting it on TWHL

Next compo however; Ill make sure to A) fix the file size which in turn permits B) hosting it on TWHL

Thankyou for your patience
Posted 17 years ago2007-01-28 14:34:15 UTC
in CPR Industries: Shadow's Spear Post #210915
Er, I might have slight problem with hosting this map: My wad files are tremendously large...

Anyhoo: ive hosted it outside of TWHL - Ill provide a link...

The main question: http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=11942&pg=13

is this where I post the link to my map?
Posted 17 years ago2007-01-24 14:32:35 UTC
in CPR Industries: Shadow's Spear Post #210435
Rofl - I should be finished by sunday; lots of work at the moment

Im a good portion into the map just now, but its the final details, and the custom models which are taking their toll.

PS - Dont tell what ;)
Posted 17 years ago2007-01-23 18:02:32 UTC
in CPR Industries: Shadow's Spear Post #210387
I think im going to have to have a go at this :D
thanks for the link
Posted 17 years ago2007-01-22 14:05:31 UTC
in CPR Industries: Shadow's Spear Post #210230
Is this the same A-10 Warthog with the fifty odd "coplanar face" errors that doesnt seem to want to compile?
Posted 17 years ago2007-01-22 12:51:49 UTC
in CPR Industries: Shadow's Spear Post #210221
Really? Im honoured!

I allways thought my burshwork was middle-of the range - ive allways been very proud of it:D I thankyou

PS: I find that teh sound occasionally gets messed up when recording with fraps - do you know any way to prevent this?

PPS - I planned on joining one of your competitions, but i never got round to it: to much work, any idea when you plan to stage your next one?

PPPS - Higher quality movie showing far more connected Items coming soon :D
Posted 17 years ago2007-01-21 19:33:03 UTC
in CPR Industries: Shadow's Spear Post #210147
http://www.youtube.com/watch?v=9LOgX20awKE

random screenshots

PS - sorry for the hideous video quality...
Posted 17 years ago2007-01-21 10:24:21 UTC
in CPR Industries: Shadow's Spear Post #210102
Query: is there any button I can press in HLMV that will give me the dimensions of the model that is currently viewed?
Posted 17 years ago2007-01-20 15:29:08 UTC
in CPR Industries: Shadow's Spear Post #210049
User posted image
This is picture of the passenger conversion of the "Icarus Class" supersonic bomber (all fictional): Tis big!

This below is one of the (fictional) 8x8 fuel trucks, similar to the 6x6 FBO trucks utilised by the former USSR in snowy conditions, but have since been rendered obsolete: my 8x8 isnt though :D
User posted image
This is a picture of the same thing during the day: and at a different runway, with the old fuel truck i used to use...
User posted image
User posted image
The landing gear (and three "Black-Barnies" (not my nickname...) :D

And this final image is the bomber version
User posted image
PS: I added the "map-scene" from Indian Jones (where you see a red arrow tracing a path across a translucent map with the plane in the background) showing where they are going in my mod: what are peoples opinions on this? Its a nice looking touch, but should I keep it?
Posted 17 years ago2007-01-06 19:23:13 UTC
in CPR Industries: Shadow's Spear Post #208814
Actually, that movie, using the right programs to convert it into an AVI movie with the right formats, I can replace the Sierra or Valve intro movies that you see when starting up my Mod

I tried it out allready, and it certainly looks good

I figured im replace a number of "newspaper reports" with actual in-game footage, but i have the problem of there being a Fraps Watermark in the middle of the picture, but I can live with that, nothing a little editing wont remove :D

Yes, my mod is grounded in reality, and all the "zombies" and "aliens" you see in the original are in fact Genetically (and chromosomally) mutated humans, rodents, andimals, fish etc etc...

Just out of curiosity, when you make a map, do you ever make a sort of sketch or diagram, or outline even of what it is going to contain, or do you just blunder into it and let your imagination guide you through it?
Posted 17 years ago2007-01-06 19:11:05 UTC
in CPR Industries: Shadow's Spear Post #208810
Oh, I do have my ways - MUAHAHAHHAHAHAHAHAHHAHAHAAAA

Im going to end up using the free version of fraps...

The means that We cannot speak of would denote to major problems on my part - MUAHAHAHHAHA - problems that I cant simply put up with.

I feel that any more maniacal laughter on my part could get me slapped, so I shall stop now.

Any Ideas for improving my opening movie?
Posted 17 years ago2007-01-06 18:56:49 UTC
in CPR Industries: Shadow's Spear Post #208807
THATS BRILLIANT!!!!!!!!!

Thankyou very much, Merkava MBT (Isreal), could make a valuable addition to the Allied Union Forces (Germany, France, Sweden, Most of the Arabic Regions, Vietnam, China, Japan, and a few other US-hating countries - a fictional union created for my mod)

While being utterly bored a while ago, i created the opening movie for my mod - im going to remake it of course, new stuff to add, new soundtrack (written by me, played by the school Jazz band, with me on the piano) and of course new screenshots :D:D:D)

http://www.youtube.com/watch?v=Yo0wtiZP6WE - if you wish to see it

Im going to remake it, ive since upgraded to Zoners compile tools, which has extended my texture memory threefold, so now those ICBMS sit in external (above ground) drop-fire launching platforms similar to those utilised in some Russian launch platforms for their "Energia" class heavy launch vehicles.

I also have a few more people to add to the credits, notably Pieter 'Captain P' Witvoet, and the school Jazz band. My dog has also been a source of inspiration, as my looking at him instigated the production of a half-track - picture enclosed below, the nose section is derived from "Ben", my dog.
User posted image
PS - does anybody know where I can acquire a free program that records a movie of everything onscreen, i tried fraps, but the free version only records 30 second clips :(

Thankies!
Posted 17 years ago2007-01-05 15:06:30 UTC
in CPR Industries: Shadow's Spear Post #208679
More screenshots coming soon...
Posted 17 years ago2006-12-09 17:50:12 UTC
in Sprite Problems with Func_tanks... Post #205589
I just tire HL1 - its fine there - very interesting - i have a few custom-made sprites (by me incidentally) in my op4 folder - might that be the cause?

Ill try copying my settings from HL into Op4 and see what that does - if not, ill reinstall it and see if i hit lucky
Posted 17 years ago2006-12-09 16:39:03 UTC
in Sprite Problems with Func_tanks... Post #205581
I just played the original Op4 - its doing it there as well - with func_tanks that never used to have the problem, and that i have had no influence in

It is also doing it with the displacer balls coming out of the displacer gun - what hte fuck?

Any ideas?
Posted 17 years ago2006-12-09 13:54:52 UTC
in Sprite Problems with Func_tanks... Post #205567
There are no controls for the properties of the sprites in the properties of the func_tank - it just suddenly started going all opaque one day, without any foreign unfluence - shall I try reinstalling Op4?
Posted 17 years ago2006-12-09 13:15:07 UTC
in Sprite Problems with Func_tanks... Post #205563
Been a while since i had a problem:
User posted image
This is odd - my flash sprite is fine, but i cant seem to get hte smoke sprite to go transparent like it should be - nommatter what sprite i use, they all have their backgrounds in

how od i fix this? (and what causes it?)

Thankies all
Posted 17 years ago2006-12-07 13:14:12 UTC
in CPR Industries: Shadow's Spear Post #205379
I would have done them with a model, but i couldnt get them to have any AI, and i really couldnt be bothered fiddling around with C++ coding just to get a firable turrer, so i decided to to model in with brushes...
Posted 17 years ago2006-12-06 14:02:07 UTC
in CPR Industries: Shadow's Spear Post #205228
Hey Tycell, I allways research machines based on current technologies before mapping them, one of the joys of being an engineer :D

When firing guided munitions, a M270A1 LAUNCHER (British varient of the "Steel Reign" artillary used by US) upon which the "Tempest Class" is based upon. It can fire guided munitions, it can fire and tack up to four missiles simultaneusly, with about a 3 second delay between firing volleys.

With unguided munitions such as IFR Rockets, it can fire them in the follwoing combinations, 12, 6, 3, 2 simultaneously - or it can fire them sequencially with as little as a 0.2 second gap between fires - but you dont usually do this unless you are pounding the fuck out of an enemy position.

PS - the only reason I know this is because i have a friend who used to work in the British Army, and he manned a M270A1 Launcher in Iraq before being wounded in 2004 and sent home.

Also, "www.army-technology.com" is quite useful for getting statistics on machines of war, as are "www.airforce-technology.com" and "www.naval-technology"
Posted 17 years ago2006-12-06 05:30:48 UTC
in CPR Industries: Shadow's Spear Post #205210
User posted image
A "Zues Class" artillary piece mounted atop a large truck
User posted image
A band of CPR Industries Soldiers enflanked my "Myrmidon Class" medium Tanks
User posted image
A "Tempest Class" artillary truck firing its payload of 18 missiles
User posted image
Another view of two "Zues Class" artilary pieces, one is in rectracted mode - ps - they are pretty big things...

Enjoy :D
Posted 18 years ago2006-11-11 08:40:52 UTC
in CPR Industries: Shadow's Spear Post #202470
This should probably go in the "HL Problems" Forum, but it really isnt worth creating a new thread:

You know how in the "Sentance.txt" file, it says at the top "// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences."

What happens if i exceed 1023 sentances?
Posted 18 years ago2006-11-04 20:13:52 UTC
in Objects triggured by explosions... Post #201927
You know that level in Half Life (1) where you are in the ordnance storage facility, and if you set of an explosive of any kind, let it be grenade, tripmine or ARGrenade, it triggers the multisource that ends the level.

What entities are they using that trigger the "end entities" as i shall dub them - when an explosion goes off. Fair enough, its easy to do with teh tripmines, but how do they make it trigger if handgrenades, ARGrenades or satchells are used?
Posted 18 years ago2006-11-01 19:54:53 UTC
in CPR Industries: Shadow's Spear Post #201641
Here is another picture (still at development stage) of an F-22 Raptor on the ground and in flight
User posted image
Posted 18 years ago2006-11-01 18:27:29 UTC
in CPR Industries: Shadow's Spear Post #201632
The ICBMs where just jsut a test when i first made the ICBM - and I took them for use i nthe opening movie (glamoursouly made iwht windows media player)

Also - thanks to numerous tests - if you ever need a plane - of any sort built - passenger/small/large/technulogically superior/obsolete/military - jsut send a photo, a name, and what you want me to put in it

THere is also a high polygon version of the TSR 2 - whereas teh glass in the cockpit is see-through, and the landing gear is out...

Thanks for your priase.

Also, that osprey is full sized, but i have zoomed out greatly to show you some of the surrounding base :) - all of it is part of the level though!
Posted 18 years ago2006-11-01 16:51:54 UTC
in CPR Industries: Shadow's Spear Post #201621
User posted image
Here is a replica of the "TSR 2" supersonic bomber in flight - yes, that is a real british bomber...

Hope you enjoy!
Posted 18 years ago2006-10-26 11:43:51 UTC
in CPR Industries: Shadow's Spear Post #200937
Thankyou very much :D

I temporarily stopped making my mod for about two months or so in hopes of testing out new effects/technologies (eg. i reskinned many if not all of the models - changed G-Mans hair style, and he now has a black Suit - Grunts (allies) have deser camo for the first mod - the enemy grunts wear full-armour suits, - ospreys have proper camoflage - (blue on bottom - green camo on top - as in real dropships)

Overally - it is looking good!
Posted 18 years ago2006-10-26 10:48:22 UTC
in CPR Industries: Shadow's Spear Post #200930
Thanks Espen180 - Also - that bright pciture of the ICBMs is on fullbright - thus why it appears that way ;)

The level is blan for the primary reason due to there being a demosntration area (where you do not access normally) with a number of Trigger_cameras in it - this is the first level, and it starts off with a little intro movie of you getting dropped off in helicopter

There is going to be a 2.4 minute long intro movie of the osprey flying through numerous vallies and then finally landing on a large mountain - and my R_Speeds are on their limits - if i add much mor i will get a max_leaf face error or whatever it is called.

Below is a view of hte level (a different view)
User posted image
Storyline is about 1000 words long - possibly longer - for the first of the five chapters alone (each chapter corresponds to a seperate Mod)

It is complex too - lots of politics/scientifictly accurate facts :D

The Learjet is a little bright too - but it was only a test - thus it doesnt matter :)
Posted 18 years ago2006-10-25 12:23:16 UTC
in CPR Industries: Shadow's Spear Post #200795
The top picture is the only one that will actually make it into my mod - the ICBMs where just a screenshot for the opening movie (glamorously put together on "MICROSOFT MOVIE MAKER") as is the picture of the chopper flying overhead (a test to see how mosters respond to each other - the Blk_ops chopper and the common apache both seem to like each other, and the original grunts and the blk op grunts seem to be allied as well...

Glad you enjoy - more coming soon!

PS - i was bored yesterday so i made an infinately long ladder using a trigger_teleport or whatever it is called !

PPS - Is it possible to have a map where the environment/lighting is ran by the source engine, but i have the models from teh HL1 and HL OP4 engine?
Posted 18 years ago2006-10-25 11:57:25 UTC
in CPR Industries: Shadow's Spear Post #200793
Hmmm - odd

Try, once you have logged onto this page clickign "stop" on your taskbar to stop downloading the pictures... Then right click on each picture individually and click on "Show Picture" - that should work.

If it doesnt, tell me and i shall re-host them
Posted 18 years ago2006-10-25 11:25:29 UTC
in CPR Industries: Shadow's Spear Post #200789
Here are the first few screeenshots from my mod - i hope you enjoy :D
User posted image
The First Level...
User posted image
The ICBM Threat...
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A random scene before i reskinned all the models
User posted image
This was in fact a random test to for animating craters - but it still looks good :D

I shall inform you of the storyline sonn BTW!
Posted 18 years ago2006-10-08 16:14:23 UTC
in Apache Crash Destination Post #198973
6Ths monkey's suggestion might look wierd if you do it with the osprey...

His is better with the apache, keep things simple if you can, simple is best.

Take the Mosquito - the "Wooden Wonder" - a simple duel engine WWII plane made en masse by the brittish during World War 2 - simple, easy to make, exctremely effective...
Posted 18 years ago2006-10-06 19:58:48 UTC
in Apache Crash Destination Post #198758
you could also have a number of multi-sources tied to the damage think stated by 6th monekey and have the multisource set off if a certain waypoint is reached & the osprey/apache is at say 50% health for isntance and tell it to change the target of the waypooint it is at (or the next waypoint) and then steer it into your crash destination

For the apache, i advise 6th Monkey's suggestion, but for the V-22d Opsrey, use my suggestion, as this way you can make it crash realisitically since the apache responds differently from the Osprey when following path_corners as you know...

This seems rather complex, ill draw a diagram and post it...
Posted 18 years ago2006-10-06 19:55:05 UTC
in Osprey Speed : Action Guide... Post #198757
For god's sake - give me a speed/affect table :cry: