Forum posts

Posted 20 years ago2004-09-23 16:55:29 UTC
in OW! MY EYES!!! TOO BRIGHT! Post #61501
It's both. More common in Q-Tools though.
Posted 20 years ago2004-09-23 13:43:42 UTC
in OW! MY EYES!!! TOO BRIGHT! Post #61417
Post compile log.
Posted 20 years ago2004-09-23 00:25:01 UTC
in a most be-baffling problem Post #61326
Well no wonder it was screwed. Never use skyboxes, they be bad.
Posted 20 years ago2004-09-22 19:01:52 UTC
in a most be-baffling problem Post #61295
Perhaps your mpas light...map - or whatever you call it - is too large. Without VIS, RAD compiles less lighting.

If your map isn't large or doesn't have lots of lights and lighting, then you don't have this problem

It could also be an AAAtrigger texture not tied to an entity, that tends to screw up lighting.
Posted 20 years ago2004-09-21 17:09:10 UTC
in Compo 11 (Glass) Post #61013
It doesn't work on the MapVault?

I'll give a shot sending it to your email.
Posted 20 years ago2004-09-21 00:21:36 UTC
in Compo 11 (Glass) Post #60895
Argh, I wish I had known that lycos was going to be a bitch so I could be submit a good link. Next contest maybe... just maybe...
Posted 20 years ago2004-09-19 21:44:40 UTC
in Bullet time help Post #60761
No, entities have to be coded into the engine. Although it wouldn't be too complicated to program, I have no idea how to do it.
Posted 20 years ago2004-09-19 21:41:40 UTC
in what will u map when hl2 comes out? Post #60759
Mod 1: Pink Floyd: The Wall (http://www.the-wall-mod.tk)
Mod 2: TBA, most likely either another movie thats more action paced (I was thinking Dreamcatcher cause I really enjoy that story), or some other generic sp game

I will also actually start making multiplayer levels
Posted 20 years ago2004-09-19 20:23:41 UTC
in Mod Idea Post #60744
Whats with all newbies and making mods? Your mod will probably get one room before you get bored or aggrivated and delete it!
Posted 20 years ago2004-09-19 18:26:33 UTC
in Bullet time help Post #60728
Its probably a spirit entity.
Posted 20 years ago2004-09-19 16:18:53 UTC
in Compo 11 (Glass) Post #60705
I through a glass maze in as an added bonus cause someone made me one. Really, not a major point of the showcase compared to the start room and yard.

I also did a prism with lasers to split it into the rainbow. :D

Come to think of it, I fit quite a bit of shit in that small map.
Posted 20 years ago2004-09-17 23:34:52 UTC
in Try To Make Biggest List Of Ideas Ever Post #60367
-Every detail, no matter how small, is significant
-Puzzles relieve tension. Place them between areas of high action to calm the player down before smacking back in the center of another fight.
-Model > texture > brush (That is, if you can make things look 3d using models and textures (Like the original game did), you'll probably never crack the 400 RS mark!)
-SOUND, even if its a background mp3, makes any level better. It adds numerous themes, and atmosphere.
-Textures that are 256 x 256 are always better than smaller textures. You can always scale down high res pictures to get a very nice look, as well as scale it up if neccessary

Thats all I can think of now... Wait until I sober up and I'll put some more in.
Posted 20 years ago2004-09-16 23:19:36 UTC
in This is Serious Post #60040
? Paragraphs, man!
Posted 20 years ago2004-09-16 16:24:18 UTC
in This is Serious Post #59934
gAyOL. Its head office/server is a hut in a forest with a cisco router and a cable modem.
Posted 20 years ago2004-09-16 16:22:01 UTC
in Dark Maps Post #59933
Yeah, but half-life was made out of boxes, not complex spitter spatter everwhere. But even still, qtools work, but they suck ass.
Posted 20 years ago2004-09-16 15:40:20 UTC
in Dark Maps Post #59904
The likely cause (For those that wonder) is that he only had the light environment (As a light entity/texture light). Since it had a colour of black, it can simply be considered discarded. Lights with a colour of 0 0 0 will not show anything, no matter the brightness.

So use a dark navy blue instead, it gives a night sky effect.
Posted 20 years ago2004-09-16 15:36:17 UTC
in This is Serious Post #59899
You can also make the credits into pictures, and further into wad files with msPaint and Wally. Then to display the credits, use a trigger camera targetted at the ending that is in a small box (Make sure the other sides of the box have the same background colour).

Yes, I do believe its above your mapping abilities, but doing it this way will actually save time over game_texts, and be far more stable.
Posted 20 years ago2004-09-13 00:01:45 UTC
in Tutorials: Time for the final update? Post #58814
Most of the tutorials will work for HL2 as well, but they should be updated to more effecient ways of doing the tutorial (Entity set-up wise)
Posted 20 years ago2004-09-10 23:11:59 UTC
in face/world issues Post #58150
They are both checked when a face points up or towards 0 degrees
Posted 20 years ago2004-09-09 23:21:59 UTC
in The TWHL Popularity Test Post #57883
I'm surprised my name didn't come up with the least results.
Posted 20 years ago2004-09-09 23:16:44 UTC
in isnt this wierd? Post #57882
I have friends that love CS, but think we weird because I play and map for Half-Life.
Posted 20 years ago2004-09-08 23:17:02 UTC
in sliding door? Post #57709
Yes. Just give both doors the same name and have the button target that.
Posted 20 years ago2004-09-08 21:59:39 UTC
in no orgin bruch in zoners.wad? Post #57698
Yup... I stole the Poke646 ones cause they look good
Posted 20 years ago2004-09-08 21:46:44 UTC
in Names? Post #57697
1: grunt/sci/barney1
2: grunt/sci/barney2
3: grunt/sci/barney3
I do the exact same thing. Any real mapper would do the same thing cause its more organised and easy to remember
Posted 20 years ago2004-09-07 17:47:13 UTC
in Recommend a Map: Post #57323
Half-Life: Invasion. It's a very good single player game...

I don't play multiplayer myself so I can't really recommend any levels
Posted 20 years ago2004-09-07 07:37:46 UTC
in HOW DA HECK!? Post #57185
Not to mention that you can't modify the bone structure without screwing the model
Posted 20 years ago2004-09-07 07:36:18 UTC
in locks Post #57184
The global way is the best since the door will be openable more than once. You have to do it with the env_global (No skimping off with trigger_relay) since it is like a button that is constantly pressed when it's on its 'on' trigger.
Posted 20 years ago2004-09-01 22:51:23 UTC
in Spank the Monkey! Post #55873
Pure talent :D
Posted 20 years ago2004-09-01 21:55:10 UTC
in Blueshift Post #55866
Posted 20 years ago2004-09-01 21:45:54 UTC
in info_landmark problems Post #55865
Yes... For some reason, I can solve problems people are having better than I can map...

Then again, people don't ask how to make their levels look over-realistic like everyone expects. Last I remember, most buildings have square rooms and hallways, not curved ones :D
Posted 20 years ago2004-09-01 21:44:07 UTC
in A few easy questions... Post #55864
Oh, to make cues, just move the selector to where you want a que and press F8

For model support, download Hammer 3.5 and the FGD for it at collective.valve-erc.com
Posted 20 years ago2004-09-01 21:42:38 UTC
in A few easy questions... Post #55863
Good job. Cooledit pro 2 is great for sound editting.

Anyways, I think it automatically makes the waveforms have the ability to loop. However, if it isn't, try this:

While viewing the sound file, go to view -> Wave properties (Or press Ctrl + P). Select the Loop Info tab (The second one) and select the Loop (radio button).
Posted 20 years ago2004-09-01 21:23:11 UTC
in Spank the Monkey! Post #55860
I've gotten around 1200 once, but unfortunately I have no proof since it was a while ago. If I get a highscore sometime I'll post it
Posted 20 years ago2004-09-01 17:50:56 UTC
in info_landmark problems Post #55839
The info_landmarks should both have the same name in each level and have a name shorter than 7 characters (Like 1to2)
Posted 20 years ago2004-09-01 17:34:21 UTC
in Favourite THREE bands Post #55837
Rush is great. I just went to their last tour stop, and I saw them last year at the Toronto Rocks concert
Posted 20 years ago2004-09-01 17:31:34 UTC
in Spank the Monkey! Post #55836
Here's ownage; 848 mph

User posted image
Posted 20 years ago2004-08-31 21:22:21 UTC
in train Post #55552
Anything within the bounding box of a train will move with the train, whether player or NPC
Posted 20 years ago2004-08-31 21:19:44 UTC
in Favourite THREE bands Post #55551
Truth is, most listeners to new shit are the early teen girls.

I don't know who Pantera is, so I can't call them new age crap.
Posted 20 years ago2004-08-30 19:11:22 UTC
in The Horror! Competition... Post #55362
Get a lycos UK account and have a phpBB2 board instead of a wimpy guest book. Follow that with locking his IP out of the boards.
Posted 20 years ago2004-08-30 19:08:18 UTC
in Favourite THREE bands Post #55359
Howdy is the only person I can see here that doesn't listen to that generic crap known as modern music.

1. Pink Floyd
2. SuperTramp
3. Led Zeppelin

Currently Listening to: SuperTramp - Crime of the Century
Posted 20 years ago2004-08-29 12:43:16 UTC
in Pointless screenshots thread! Post #55061
Nevermind, I found it far to the right. Good job with the Beatles 7th. You better have some Pink Floyd on that list.

And you can't-not beat my playlist. A measlie 6 hours and 45 minutes
Posted 20 years ago2004-08-29 12:40:11 UTC
in Pointless screenshots thread! Post #55060
Is it just me, or are the tables in this thread with who posted this obliterated or what?

By the way, thats jokes on the mIRC chat thing with the stupid desperate girls that tend to show up (hi iym 12 an' h0rny, i NEED a bf, hoo wil b mi bf?)
Posted 20 years ago2004-08-27 18:16:18 UTC
in twhl surprise anyone?... Post #54639
Its a biodome. Change the sky to one of the Xen ones and it looks like an underwater energy dome.
Posted 20 years ago2004-08-27 18:12:56 UTC
in What's the worst things... Post #54635
The worst thing to happen to me is probably when I lose my wallet all the time. I always freak out, and just by luck, I always get it back (Although sometimes the money is wet cause I lost it in the water :
Posted 20 years ago2004-08-27 18:09:20 UTC
in Guide to making great maps: Post #54628
Never throw away a map. You never know if one day you come to realise that that shitty first map you made had the best idea on its base. You can always open it up and completely redesign it into a great map.
Posted 20 years ago2004-08-27 18:05:26 UTC
in Anonymous Posts Post #54625
Perhaps you shouldn't delete current anonymous threads, but just block new anonymous threads.
Posted 20 years ago2004-08-26 23:12:14 UTC
in twhl surprise anyone?... Post #54387
Perhaps. It also allows everyone to make their map at once, instead of one person by one. Then at the end, a smaller central hub map
Posted 20 years ago2004-08-26 22:38:24 UTC
in twhl surprise anyone?... Post #54382
Perhaps a more orderly way of doing this would be to give each person an area of the ship.

Rather than a linear plot, make people go back an forth between the different sections of the ship to solve things. Lots of global fun and puzzles :D (And of course the standard exploding everything)
Posted 20 years ago2004-08-26 22:33:27 UTC
in Scools back, WHen? Post #54380
12 days for me. I start after the long weekend. Wake up at 8:00, get on the bus at 8:05, fall asleep in classes from 8:55-3:08, get home by 4:00, sit on my ass for the rest of the day.

So basically school is no different than summer for me, except I'm awake for 1 hour in the morning

By the way: "Scools"
'Ur edmucated'
Posted 20 years ago2004-08-26 22:29:16 UTC
in my heck its huge Post #54379
Ahgh, ask this question on 69th vlatitude's forums (http://www.vlatitude.com/phpBB2). Wil5on used this technique in a better way without Sven on his mini-mod, Big Scientists! Perhaps he can tell you.

By the way, you've gone stoleded my old avatar!