I'm having some problems with an unknown large number of skeletons having spawned in my basement for some inexplicable reason. I can't kill them. They don't do anything. But they make the game lag whenever I look in their direction (even when I can't see them). They are very near where I used to have a spider Powered Spawner, which may or may not be related (I moved it and turned it off for now). If anyone has any ideas of how to get rid of them, please let me know.I have no clue what is causing that, I'd say the powered spawner might have something to do with it. Keep it offline to see if those skellingtons still show up.
How come I haven't seen you in the game, by the way?I'm currently playing on a vanilla server. I'll pop in at some point though.
"aluminum": {
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"metadata": 4
},
"material": "stone",
"cluster-size": 8
},
"cluster-count": 4,
"min-height": 20,
"max-height": 50,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
}
I didn't actually checked the log for messages, I'll look now. "aluminum": {
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type:" "aluminum"
}
},
"material": "stone",
"cluster-size": 8
},
"cluster-count": 4,
"min-height": 20,
"max-height": 50,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
}
File is reuploaded and server rebooted. Will look for a retrogen message now.Is there a pack that already exists like what you want, like tekkit or FTB or something?There probably is, but there are so many packs available, I don't even bother looking for one. If you find one that suitable, let me know. Otherwise we continue putting together our own little pack. Keep in mind to keep it reasonably small so more people can try it out without having their computers melt.
Also, what launcher are we using? If any.I use the vanilla launcher. Why, does it matter?
Like inventory tweaks, optifine, JEI, fast leaf decay, even vein minerYes those are very handy to have.
I'm fine with whatever, if we're going "modded", don't add 500 mods tho xDI will try to contain myself.
Why don’t we figure out which mods are needed utilities and go from there?We could do that, certainly there are mods that are mandatory for any modpack. For reference sake, here's a list of mods currency running (a screenshot of the mods folder, can't be bother to type them all out in a fancy list):
Is this still going?Er... yes? You interested?