Forum posts

Posted 7 years ago2017-08-01 15:31:29 UTC
in TWHL Pockets Post #336641
no architect would construct something like that
Well what architect on earth would construct something remotely similar to what's being seen on most maps? Doesn't make much sense to me to compare mapping to architecture.
Besides, these days, architects tend to make useless and horrible things as they desperately try to be original. :P
I agree on the fact it is not large enough though.
Posted 7 years ago2017-07-24 21:09:13 UTC
in TWHL Collaborations Post #336322
I won't be able to join you guys, but I was curious. Solo, isn't your revamped HL SDK already functional? If so why not use it?
Posted 7 years ago2017-07-10 15:46:35 UTC
in I want to make new textures. Post #335976
Otherwise you can add it in your lights.rad file. You should have an example file in the directory of whatever compiler you're using.
Posted 7 years ago2017-06-27 11:02:37 UTC
in Competition 34: HL Re-Imagined Post #335764
  • humming *
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Posted 7 years ago2017-06-14 17:34:39 UTC
in Emergency Post #335487
Can we get the LOG of your compilation?
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Posted 7 years ago2017-03-23 11:27:21 UTC
in Post your screenshots! WIP thread Post #334102
That's your opinion. Yet again, the Goldsource engine has got a very pleasant visual feel. That doesn't mean everything is perfect with it. The flashlight is horrible, so is the water and the low-quality textures. Yet I still like its simple visual layout. Blocks' edges are neatly, precisely, roughly (by that I'm trying to say that the scale is big) and brutally cut. There is no, or very few, smoothing effect. I cannot express all the reasons why I still like its visual appearance, that's just personal preferences and that's very hard to describe comprehensively.
You find it awful, I love the visual appearance of graphically-improved Goldsource mods such as Cof or PS2 (or Arrangment winks at Shepard), more so than Goldsource's original visual aspect. I still find Source graphics absolutely awful though.
The whole debate is about whether it is worth it to open-source the Goldsource engine in order to improve it (and also apparently whether people should tell other people what engine they think they should mod for). I take it you think it's not worth it. I'm convinced it is for a load of reasons, some I've already mentioned (bug fixing, optimisation, better modding experience), some I've not mentioned yet (custom menu, updated dependencies), and also for the reason of improving its visual appearance: making it look better while only sticking with what makes it look good, even compared to more modern engines. It would be easy to make new visual features only come as an option I believe.
I don't see the point of engines such as Xash which are buggy and illegal though.
Posted 7 years ago2017-03-22 21:59:35 UTC
in Post your screenshots! WIP thread Post #334096
I agree with that. I don't understand what's up with that willingness in imposing a lethargy to others.
GS was not meant for elaborate entity setups or huge open worlds, why do you need to change that ?
We don't stick with GS for its lack of elaborate entity setups and huge open worlds, so why would we prevent it from getting these new features? (although, those two, especially open world, is far from being the reasons why we want to open-source the engine).

Also, I like the visual aspect of improved GS/Xash games like Paranoia 2 and Cof. Guess it depends on everyone's taste.
The only thing that keeps this engine from going under is nostalgia. Valve pulled the other reason when they released csgo.
For the nostalgia part, I explained in my previous post why I think it's wrong. Also, I would argue there is currently more CS1.6 / CZ mappers than other GS mappers.
Posted 7 years ago2017-03-22 21:59:11 UTC
in Post your screenshots! WIP thread Post #334095
I agree with that. I don't understand what's up with that willingness in imposing a lethargy to others.
GS was not meant for elaborate entity setups or huge open worlds, why do you need to change that ?
We don't stick with GS for its lack of elaborate entity setups and huge open worlds, so why would we prevent it from getting these new features? (although, those two, especially open world, is far from being the reasons why we want to open-source the engine).

Also, I like the visual aspect of improved GS/Xash games like Paranoia 2 and Cof. Guess it depends on everyone's taste.
The only thing that keeps this engine from going under is nostalgia. Valve pulled the other reason when they released csgo.
For the nostalgia part, I explained in my previous part why I think it's wrong. Also, I would argue there is currently more CS1.6 / CZ mappers than other GS mappers.
Posted 7 years ago2017-03-22 19:51:01 UTC
in Post your screenshots! WIP thread Post #334091
@Crollo
It always annoys me to hear people saying: you should move to another engine. Being told "you should accept that obsolescence" makes me feel like I'm consulting a psychologist. I don't need one (at least when it comes to my modding preferences, I guess I could use one for my odd exhibitionist disorder).
We know the age of the Goldsource engine and we're not sticking with it just because we're deliberately ignoring the reality unlike what you're saying. There are good reasons to stick with it, a good part has to do with personal preferences and also passion for the original game. But the Goldsource engine still remains relevant today for other reasons. It's got a distinct gameplay and graphical atmosphere, there is very extensive knowledge of the engine which has been accumulated and documented over the past 20 years, its modding experience is time-tested, and last and far from the least: it's got a huge legacy of content that would be unusable from another engine.
I'm not a Goldsource die-hard fan, but I don't think you should see people who stick and want to do more with the engine as closed-minded people who refuse to accept the reality.

@abbadon
I don't think laziness is a word that describes more than 10% of the Goldsource modders (<- percentage that is completely arbitrary, trust me!)

@Archie
Unity is closed-source, I believe.
Posted 7 years ago2017-03-12 12:50:49 UTC
in Post your screenshots! WIP thread Post #333918
Looks fantastic! Is it Blender?
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Posted 7 years ago2017-03-01 12:42:36 UTC
in Competition 34: HL Re-Imagined Post #333807
Best is probably to name the readme file mapname_readme.txt. And if you want to know which map belongs to who then you'll need a readme file anyway!
Posted 7 years ago2017-02-18 14:25:01 UTC
in Justin Dejong Post #333595
I disagree. Philosophy and inner peace work much, much better than this thing called medicine.
No I'm joking :P
Posted 7 years ago2017-02-16 18:44:35 UTC
in (Windows 8.1 x64) hl.exe suspended after Post #333557
Me too.
Posted 7 years ago2017-02-15 13:33:54 UTC
in Post your screenshots! WIP thread Post #333531
Neat, although not much to see. I like the overall feel. However, the bulb is too bright (actually, it shouldn't be bright at all because no light goes out of it). Also, the window is too bright as well.
Posted 7 years ago2017-02-15 09:57:45 UTC
in Competition 34: HL Re-Imagined Post #333528
Probably should have done something for this...
Yes, and also make streams at least once a week, and finish TWHL HUB and The Core. Oh, and be quick.
Posted 7 years ago2017-02-11 16:50:25 UTC
in Competition 34: HL Re-Imagined Post #333436
Neat!
Posted 7 years ago2017-01-16 21:42:46 UTC
in Post your screenshots! WIP thread Post #333079
It's good, I think what Discotsu is trying to say is that it could use more debris.
Posted 7 years ago2017-01-12 13:05:40 UTC
in Now Gaming: ... Post #333040
I should post this in the Just Finished Gaming thread but since its last reply goes back to July 2015 I'll just use this one.
So yeah, Making Divided is a great game! I had quite low expectations for it at the beginning since the story sounded very weak but it turned out it actually could be the best game I've ever played!
So please buy it and write a positive review. The only reason why the game got a mixed reviews is because of the Illuminati trying to discredit a game that threatens them (here is a joke 50% of MD players must have made).
Gameplay is increadibly fun, although in rare occasions it can be a bit repetitive or basic.
The story is weak: a collective of hackers who don't know how to spell words correctly is created out of nowhere and threatens the illuminati, there's too much a focus on augs, etc.
However, it's incredibly well narrated. The atmosphere is compelling, the level design is incredibly beautiful, you've got a whole magnificient city to explore, prostitu... I mean prosthetics, the universe is really compelling and you're often entertained and surpised by unforeseen development and plot twists.
Posted 7 years ago2016-12-27 01:44:22 UTC
in TWHL4 Design Crowdsourcing Post #332862
There's still a huge issue with most websites not or not enough optimized for mobiles, twhl being one of them.
Posted 7 years ago2016-12-23 23:46:37 UTC
in TWHL4 Design Crowdsourcing Post #332834
I find that design really awful: it's not mordern, not mobile-responsive, and there's too many links/information and greyie shades.
Not sure you'll find it helpful but the only website which visual aspect I like and think would fit with TWHL is this one: http://www.kimballgroup.com/about-kimball-group/
There's far too few content on the website to use it directly for the new version, but it might be of some inspiration. Very few, plain colors, not too much content on every page, very clear design, good font and font size, big buttons and mobile-responsive.
There's also that website I love which has the same qualities but almost everybody I showed it to find it ugly :'( https://www.halifax.co.uk/
Posted 7 years ago2016-12-15 01:39:47 UTC
in Now Gaming: ... Post #332717
Which one is it?
Posted 7 years ago2016-12-08 00:08:31 UTC
in Now Gaming: ... Post #332619
Started playing the original Deus Ex... It's pretty damn ugly, and clunky as hell, but in a charming, late 90s kind of way.

I dare say I'm enjoying it.
I might have already said it, but it turns out I always forget what I say, and I like to talk anyway, so:
I always found very hard or even impossible to play the first Deus Ex. I wasn't even brave enough to finish the first mission. I felt completely indifferent to its universe, probably because of its crude graphics and clunky gameplay, and as a result playing it was extremely boring. First time I got stuck, I simply stopped playing it.
But then, I played HR, and I have to say, it's a wonderful intro to the world of Deus Ex. HR is far from being a perfect game, yet it knows how to tell its story, has far more convicing grahpics and offer a compelling atmosphere, the same kind of atmosphere as the one in Deus Ex. After finishing HR, Deus Ex GOTY suddenly became an excellent game in its own rights I could play and enjoy. I could understand its theme, its atmosphere, and interpret its crude graphics. For example, when I was in a tunnel in Deux Ex, instead of a few horrible grey blocks I would see a similar tunnel as the ones I saw in HR. So I really advise HR if you haven't played Deus Ex.
Posted 7 years ago2016-12-04 10:57:24 UTC
in Post your screenshots! WIP thread Post #332544
Nice head! Is it for Goldsource?
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Posted 8 years ago2016-11-15 21:43:04 UTC
in TWHL World - Community Project Post #332299
Well, then, continue to work on your entry! :)
Mine is done, I think Unq's done, so that would make 3 maps at worse. Moreover, even if the project can't get released you can reuse your map for something else or release it as is.
Posted 8 years ago2016-11-15 12:59:48 UTC
in Post Your Photos Post #332291
That's some classy shots, although without the side by side comparison it would be impossible to notice. People who said they do are just liars.. :P
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Posted 8 years ago2016-11-05 18:36:35 UTC
in Competition 34: HL Re-Imagined Post #332205
I feel a need to sign up... but I have so much I should already be working on and I'll be honest. My creativity is absolutely shot...

Like, I'm really struggling to work on anything at the moment.
Do a stream of you mapping for TWHL HUB! (remember this?) That will motivate you! :) (PS: It's an order)
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Posted 8 years ago2016-10-14 19:23:37 UTC
in Post your screenshots! WIP thread Post #332014
20fps, that's a problem, especially if it's the best you can get. And newer hardware does not mean better performance when it comes to Goldsource. I had a crappy PC with 900Mhz, not much Ram either, it still used to run Goldsource maps far better than newer PC that could run modern games.
Well, I uploaded the map, test it for yourselves, don't just stand here.
We don't necessarily have time/want to test your map, and you didn't even provide a download link.
Posted 8 years ago2016-10-14 17:26:24 UTC
in Post your screenshots! WIP thread Post #332011
You didn't run into any issues with clipnodes? If so I'm impressed! :P

Map is barren, you could may be add some models / play on the lighting to make the view more pleasant perhaps, although filling such a big empty area will be challenging.

Other than that, quite impressive shapes and size for Goldsource, although I hope it allows for a decent FPS. Tunnel textures need aligning. I'd suggest Align To View, but while not impossible, that would be a hell of a pain to do with your particular tunnel.
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Posted 8 years ago2016-10-11 13:38:33 UTC
in Post your screenshots! WIP thread Post #331981
Sounds promising Kruk, I'll try this out!
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