Forum posts

Posted 9 years ago2014-12-02 02:50:28 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322582
Having a bit of an issue.
I created a new game configuration and all that stuff, and am using only two wads for this project from the mod's folder.
While mapping with that configuration, the texture browser will not display any of the two wads I chose and is only letting me choose wads from previous game configs, that don't even exist anymore and are from different folders.
I removed the texture cache folder's contents from appdata/roaming/sledge thinking that would help but it didn't.
Wat do.
Posted 9 years ago2014-11-29 17:57:15 UTC
in Milkshape3D - Texture coordinate editor Post #322535
Nope. Didn't have any effect. :s
edit
Yes it did! Just didn't ave the group selected in the TC editor.
Thank you for the help!
final edit
The model is finished. A thread about modelling is boring without pictures to look at, I think.
http://www.mediafire.com/convkey/d1f4/vps41c7cqx0z3qtfg.jpg
http://www.mediafire.com/convkey/916d/p3z49vt57m7s3qvfg.jpg
Posted 9 years ago2014-11-29 04:13:32 UTC
in Milkshape3D - Texture coordinate editor Post #322530
I pressed a button and I dunno what i did. :C

http://bin.smwcentral.net/u/23808/ml3d.png

In the texture coordinate editor, there is no mesh. Before I did whatever it is I did to screw this up, there would be the mesh of the selected model/group/whatever, but now there is not.
Does anyone have any idea what it is I did and how I can undo it? I have no clue.
Posted 9 years ago2014-11-28 18:27:56 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322524
Last post from me until I have something more useful to add..
But I wanted to just thank you for the hard work, PB. Sledge is not without its problems, but it's damn good and makes life easier. c:
Posted 9 years ago2014-11-28 00:55:03 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322516
Understood. Thanks!
Posted 9 years ago2014-11-27 23:44:34 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322511
Ey
I dunno if this is something that has already been covered. So sorry if it has been.

So if I'm understanding correctly, the FGD tells the entities in the 3D view what models/sprites to use. Like Monster_Barney, it will display that entity with a barney model.
But say you're using an FGD that displays entities as colored blocks, is it possible for Sledge to have the option to ignore what the FGD says and display entities as models/sprites from a selected folder?

I've been using Half-Life_3.5.3.fgd for the longest time and am used to seeing things such as Multimanager looking like a logic sprite from Source SDK. Since switching over to SOHL, they look different now and it's fugly.

So, is this possible? Or is it entirely up to the FGD being used.