Forum posts

Posted 6 years ago2018-11-03 09:40:41 UTC
in NotGod Post #341134
I think that I've fucked up now. But I can't tell because I am a clueless shit who decided to remove my old life, make shitty Blender models and soon draw on Paint.net a bunch of tits and post it on Tumblr.

I've become this guy and now I am shit scared of myself. I where a weirdo at first but now I am fucked up visibly. Listening to Nine Inch Nails and thinking about what to do now.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-10-05 16:46:25 UTC
in Rack77 Post #340989
Please?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-30 15:07:30 UTC
in Rack77 Post #340965
Eventually.

Anyway I have worked on the first Civilian model and want to know how the "switchable heads" function works. Like how would it look like in Blender?
You Admer don't need to answer me this if you can't, someone else can see this too.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-29 08:43:46 UTC
in Rack77 Post #340963
The progress on Rack77 is gonna be a-lot slower then what even I think it could be. Because I have so much else to do. I have to create a PSP homebrew and I have tons of projects in my main Macintosh computer.

It'll be years before this project gets done.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-26 12:20:00 UTC
in Rack77 Post #340952
I've made the designs for some of the Civilians. (AKA Citizens)
CiviliansCivilians
I should also mention that this game takes place in an alternate Earth with two sentient lifeforms and different countries. The country that's gonna be in the game is a mix between Sweden and Russia.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-23 11:55:12 UTC
in Rack77 Post #340943
My computer that I am using for Half-Life now is slow when it goes with compiling the map. Possibly cause of it's age. (Revert3D however works flawlessly) It takes time to say.

And yes everyone thinks smiling is ugly.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-23 08:58:14 UTC
in Rack77 Post #340939
But sprites don't have collision. Right?

And, I'm surely aware that your profile avatar is because of me. I mean, it's depressive.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-22 14:11:33 UTC
in Rack77 Post #340935
My first model for the gameMy first model for the game
Maybe it's too dark?

EDIT: Almost forgot to say that the collision box is way to high.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-15 12:11:39 UTC
in Rack77 Post #340885
Great. But my problem now is the modeling and animations. I'm decent at making models but I'm awful at animating them so this mod can't possibly be a one mans job. Especially when I decided it would be voice acted.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-15 11:19:55 UTC
in Rack77 Post #340882
Do you have moddb page?
No and why should I have that?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-14 17:19:59 UTC
in Rack77 Post #340878
As I said, a HL2 Beta inspired modification for Half-Life 1. But in my form.

I admit that I am a terrible 3D modeler because I'm just too lazy to work on anything related to 3D. I am a 2D artist. But I still want this mod to be completed someday.

A view of one of the test maps

Can I get motivation? Can I?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-08 12:32:41 UTC
in Coop Mod Post #340817
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-02 15:21:51 UTC
in Xbox 360 with XNA Sunburn Post #340769
Good news everyone. I've just gotten a PSP for birthday that I can homebrew! (However there's no physical space for one in it's current memory stick)
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-08-19 16:17:23 UTC
in Xbox 360 with XNA Sunburn Post #340607
It isn't that complex really. I am just gonna work on a Quake total conversion and put it in there. It's said to be easy to work on the Quake engine.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-08-19 14:38:20 UTC
in Xbox 360 with XNA Sunburn Post #340605
Okay maybe I shouldn't be asking for too much.

I am getting a Dreamcast for my birthday so I might just homebrew it instead.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-08-19 07:14:08 UTC
in Xbox 360 with XNA Sunburn Post #340603
I'd recommend you to read a lot about programming theory and practice a lot before trying to do anything.
Consoles are harder to get to than PC in terms of development. If you wish to meddle with XNA based engine, then you should learn about it from the ground up.
Okay, where should I start?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-08-18 14:20:34 UTC
in Xbox 360 with XNA Sunburn Post #340596
I want to homebrew the Xbox 360 and now I want to get the XNA Sunburn engine. But I couldn't get in the official site. Any recommendations about how to get it? It looks like something for me.

https://www.youtube.com/watch?v=HWCGIru42JA
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-08-03 15:57:12 UTC
in Being Sober Post #340393
I don't know what to do. I am seriously unfocused and lazy enough to not get any work done. I have so many discontinued and cancelled projects that it makes the amount of grass on the planet look little. I had been creating things since teenage years and non of it got to be finished or worked on.

I seriously don't know what will happen to me in the future. I am a broken down man without any know purpose and have been wasting my whole life on nothing.

If this thread isn't welcome then remove it.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-08-01 16:51:57 UTC
in Coop Mod Post #340365
Thanks everyone for the support. I still have some problems but those will not be big obstacles when I get to know things cause of you all. I'm still having the same major problem, I have no idea how to make a coop map. I don't focus on 1 map and I'm not very active and clear-headed so I can't make one. I can work better with my own textures but those would be too simple and cartoony for a Half-Life based coop mod.

What I was working on now is something called Rack77 that is supposed to be a Half-Life 2 beta inspired mod.
One of the test mapsOne of the test maps
I'll be doing some of this a-bit and wait with the coop mod till I get to know what to put into it.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-07-28 12:05:51 UTC
in Coop Mod Post #340304
I must admit that I have no single clue about coding. Why not just do my work? I have no programming skills. I don't even know where things are and where said other things must be or what needs to be replaced.

I don't plan on learning advanced Half-Life programming. I just have to much to do.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-07-28 10:24:48 UTC
in Coop Mod Post #340300
Can't I get help with coding? I did say that I'm not good at it.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-07-28 07:40:50 UTC
in Coop Mod Post #340298
Wow. Maybe I could do this then. Thanks everyone!

EDIT: I'll be fixing the level change problem later. Now I want to make a simple coop map. Do I have to do something else first?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-07-27 10:36:42 UTC
in Coop Mod Post #340280
No I don't have any programming skills. I'll drop the project then if it's too complicated. Someone else might do a coop mod. For me I'll just stick to do the usual single player modding.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-07-27 10:30:51 UTC
in Coop Mod Post #340278
I will try to stick to the project. Yesterday I and my big brother where to play LAN on Sven Coop but couldn't get it to work so I decided to try my hand on creating my own mod for cooperative play. I do have more reasons to make the mod now, and I just want to make it quickly so I don't abandon it in the wrong time.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-07-27 08:37:32 UTC
in Coop Mod Post #340276
I want to make a coop mod. I am aware and have played Sven Coop before but not everyone has access to it when it goes for the WON version.

It's named "Resonance Multiply" and it's a fully working WON version mod for 2-6 players. It's also going to be compatible with Xash3D. I want to know how simple it is to make a coop based mod. Is it easy to fixture with the multiplayer settings to make a single player team, stopping friendly fire and allow single player elements into multiplayer maps?

I'm searching for some willing modders, mappers and artists that can help give this mod life.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-07-07 10:57:40 UTC
in Revert3D Post #340060
I can say proudly that I know why it was so buggy. It simply worked better on old computers.

Makes sense because it's "Revert".
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-06-17 08:14:06 UTC
in Revert3D Post #339925
I made this https://www.youtube.com/watch?v=opmc5Tmhams

Yes, I own a channel called "HappySoft"
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-05-18 14:00:47 UTC
in Revert3D Post #339652
I didn't even try scripting something, but I would guess somethings up with your computer if nothing worked.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-05-16 17:50:34 UTC
in Revert3D Post #339600
Hey did you learn how the scripting works? Or anything?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-05-10 13:28:23 UTC
in Post your screenshots! WIP thread Post #339546
Is it the same on Trench-Broom?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-05-10 08:03:09 UTC
in Post your screenshots! WIP thread Post #339537
How to do that? MY map is always pitch black except for glowing textures.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-25 15:29:38 UTC
in Revert3D Post #339437
I couldn't work with expanding it because I have too much to do on other projects. But if I where to find someone who could work on it then I would.

And what do you mean by O doesn't work? It worked to me.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-25 15:03:08 UTC
in Revert3D Post #339435
@RimRook

Yeah it's quite limited and buggy but it still got enough potential that it actually needs to be finished. Revert3D or not, the idea of this is too great to be forgotten. (Thanks to the Marathon series I got into this kind of stuff)
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-24 15:08:42 UTC
in Revert3D Post #339427
Posted 6 years ago2018-04-23 15:15:10 UTC
in Revert3D Post #339416
Revert3D needs to be used. It is a straight shame if it would just vanish like any other fanmade engine.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-23 15:08:24 UTC
in Revert3D Post #339414
This post needs to return.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-11 11:23:17 UTC
in Revert3D Post #339290
Retro is a style. I want to try a thing or two with it and see what happens.
Do that! Definitely! It might be the only engine that I should work with for now too. It's soundless, but I can counter that with visual indication and player imagination.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-08 15:43:58 UTC
in Revert3D Post #339251
I've found and grew a huge interest on this engine. It's an old-school one that is inspired by System Shock 1. You just have to look up what it has and I want to have a Revert3D buddy that I can learn from.

What is your thoughts about the engine? It can run on any Windows computer so it doesn't do any harm to any current computer. Test it out.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-05 15:22:16 UTC
in Quake 2 mod for Xbox Post #339206
I can make Quake 4 maps now! It was with the game all along.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-02 05:32:00 UTC
in Quake 2 mod for Xbox Post #339144
Before, I always wanted to make Quake 4 maps. But the only editors I found weren't that friendly to me.

Just saying because I'm interested in things that are underrated.

EDIT: Except for things I don't support.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-01 12:33:51 UTC
in Quake 2 mod for Xbox Post #339139
I did but it where still black. Was the the light compiler? Was it supposed to be called "ArghRad"?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-01 07:34:07 UTC
in Quake 2 mod for Xbox Post #339137
How is a Quake 2 map made? The thing is pitch black.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-01 06:55:21 UTC
in Quake 2 mod for Xbox Post #339135
"Status 0" It worked!

But there's no lightning though.

EDIT: I've gotten shockED for my System Shock 2 and are wondering if anyone has it here too.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-31 18:57:20 UTC
in Quake 2 mod for Xbox Post #339133
Is it perhaps that I used the GOG version? I did follow the tutorial so mine looks fairly similar to the tutor's.

Seriously, I am clueless about every possible thing in this world.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-31 18:36:45 UTC
in Quake 2 mod for Xbox Post #339131
********** ERROR **********
usage: qbsp3 [options] mapfile
qbsp3 -help for full help
#### Finished with exit status 1

Why?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-31 13:21:39 UTC
in Quake 2 mod for Xbox Post #339129
I got Quake 2 to run now! And my editor of use is the Trench-Broom editor.

I can make maps now! But I can't compile maps for Quake 2.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-31 06:30:13 UTC
in Quake 2 mod for Xbox Post #339125
I'll try with that.

I'll just get the gog version and see if that works.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-30 09:29:58 UTC
in Quake 2 mod for Xbox Post #339123
I have gotten (Again) another idea of Quake 2 on the Xbox. I wanted to map for Quake 2 but I couldn't get the game running. Probably because it was a Steam release. (Half-Life 1 mapping weren't that successful either) So what if Quake 2 where transferred to the Xbox? At-least a home-brew mod of it. What mod? I still have to think about what it could be because I rushed to get this idea out of my head. But it's likely going to be a total conversion.

So what about Xbox and it's LIVE? System link via the Xlink Kai solution can work fine. But of-course being me, I'm not competent enough to do this project alone. Can anyone help just for fun? The final product can be awhile worth it.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-24 12:28:44 UTC
in Hammer is unavailable Post #339091
I thought you told me not to use the SDK. And all textures are checkerboards.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-24 12:09:51 UTC
in Hammer is unavailable Post #339089
I can't open it. Nothing happens when I click on it.

EDIT: Never mind I made it work again. But now most of the textures are gone.
Screamernail ScreamernailYour personal Fear