Forum posts

Posted 7 years ago2017-01-18 13:54:24 UTC
in Competition 34: HL Re-Imagined Post #333095
You just said your life is getting in the way of your entry, but mine can't get in the way of mine? Lol.
Well... I mean, mine was more doom and gloom "Life is shit," whereas yours is "I'm inventing shit." Haha :glad:
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-01-16 15:37:00 UTC
in lights.rad Post #333075
Moved to HL Engine Discussion

Do the standard textlights work as normal or is it only custom textures that have this problem?
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-01-13 14:33:35 UTC
in Now Gaming: ... Post #333053
@Jessie: Awesome POTGs :D I need to play more Overwatch

Very much enjoyed Firewatch. It's a story focused walking simulator, so avoid it if you like action and adventure. I was drawn in by the art style and the amazing voice acting and I've even sat down and done a play through with my wife as well.

I also tried out the original Shadow Warrior from 3DRealms and got my ass utterly handed to me... I likely would have rocked it about 20 years ago... but I'm an old man now. :(
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-01-12 15:31:17 UTC
in What motivates you? Post #333044
Motivation almost always comes from other people. Feedback, positive or negative, from the community or in the case of The Core, Archie. It's very good to work in a team, where you can hop on teamspeak and get instant feedback from other experienced mappers.

When starting from scratch, motivation comes from music most of the time. Other times I need silence. It's the same when I write.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-01-12 00:01:04 UTC
in Post your screenshots! WIP thread Post #333035

3 is fine, as long as you don't include the 'c'

Posting c=3 is totally unacceptable and will not be tolerated.

...awww shit

@Yashka, that looks pretty damn nice. The first screenshot isn't actually too bad in terms of lighting. I guess my office screen is slightly darker. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-01-09 19:55:47 UTC
in Post your screenshots! WIP thread Post #333007
Grabbed the textures from Heretic II and decided to experiment a little
I'll take your word for it. I can't see shit in that screenshot. Haha.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-01-09 17:13:26 UTC
in Competition 34: HL Re-Imagined Post #333004
I mean... you can't just drop a bomb like that and then leave, dude. :|
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-01-09 15:54:23 UTC
in Competition 34: HL Re-Imagined Post #333002
Heh, yeah, Christmas really put a spanner in my works.
At this point, I'm putting work into the one massive spanner that is my life. Not even started mine yet...
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-01-05 14:03:57 UTC
in Map being lit but no lights Post #332975
Posted 7 years ago2016-12-31 11:22:57 UTC
in HLDM Server! Post #332921
It works

Reminds me of when BT were pissing around with my broadband connection for weeks when I first moved out.

Sent an angry email from work one day stating that I was prepared to cancel and go with another provider.

Got home and boop! Working Internet. :glad:

I am totally up for some HLDM shooty bangs over the new year weekend. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-30 13:22:11 UTC
in HLDM Server! Post #332906
Rawr!
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-28 14:34:39 UTC
in Trigger event when an Apache dies Post #332876
This would have been really handy to know while making the finale in TWHL Tower. Should I ever get around to releasing the v1.1 patch, I'll be sure to give this a go.

THANKS!
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-17 17:36:08 UTC
in Post your screenshots! WIP thread Post #332760
I dunno if it's the texture, or if you're mapping off grid, but that tile floor really upsets my OCD
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-15 14:35:28 UTC
in Now Gaming: ... Post #332721
NOLF. Now there's a game series I never even tried out. Might have to look into that some day.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-14 14:36:08 UTC
in Competition 34: HL Re-Imagined Post #332706
Ah, that picture clears it up. It's rapidcore!

...right?
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-14 12:27:36 UTC
in Competition 34: HL Re-Imagined Post #332703
I love playing with AO in blender, during my very breif attempt at modelling props for The Core. Looking pretty damn good IM.

Also, INSPIRATION STRIKES. Gonna start working on my entry tonight.

I've been wondering around various maps and considering a cyberpunk style alternative... but I've got a better idea. Pretty excited to start working on this!
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-13 20:59:30 UTC
in TWHL4 Design Crowdsourcing Post #332691
If that WERE to happen, I would avoid the site like the plague on April 1st...
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-13 13:53:11 UTC
in Competition 34: HL Re-Imagined Post #332687
@IM: Dunno why, but yours makes me think of Stalkyard? There's not really a lot to go on yet though. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-12 20:06:54 UTC
in Competition 34: HL Re-Imagined Post #332675
There won't be any code changes. This is just a mapping competition. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-12 14:50:33 UTC
in Competition 34: HL Re-Imagined Post #332671
Sat down to actually make a start on this last night. Ran around a bunch of maps alone, trying to decide which one to work on. Finally made my mind up in that regard.

I then fired up Hammer and closed it two hours later... No mapping occurred.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-11 17:31:15 UTC
in Sledge (Hammer Alternative) Alpha Build Post #332668
I totally get where Archie is coming from. Right click texturing in Sledge has always been a little bit off compared to the original functionality. It wouldn't be much of an issue if it wasn't my primary method for texturing. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-09 23:37:00 UTC
in succesful and popular maps/mods made by Post #332640
Archie and I have answered questions like this a few times while working on The Core. I think the best way to go about it is to work on it for a while without worrying what other people are going to think. Make something that you enjoy playing yourself, then work on detailing it (It's not 1998 anymore, Half-Life can handle a lot more detail these days)

When you've got a few maps completed, present them here, or on ModDB and be prepared to take criticism. People know what they like and they will tell you if your work isn't as good as it could be.

Don't get worked up about people who post "This is shit" or "Terrible." They're not contributing anything and aren't worth your time. If you're lucky, people will offer more constructive feedback that you can work with.

At the same time, people who say "Perfect" or "11/10 OMG!" are equally unhelpful. Yes, it's nice to see those comments, but as soon as you start thinking like that, you're going to go believe that you can't continue to improve on something.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-09 19:36:19 UTC
in Competition 34: HL Re-Imagined Post #332637
Hmmm indeed...
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-09 14:05:12 UTC
in Competition 34: HL Re-Imagined Post #332633
I'm thinking Blast Pit, Unq? Could be way off though
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-07 15:27:54 UTC
in Now Gaming: ... Post #332613
Started playing the original Deus Ex... It's pretty damn ugly, and clunky as hell, but in a charming, late 90s kind of way.

I dare say I'm enjoying it.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-12-05 15:04:29 UTC
in Competition 34: HL Re-Imagined Post #332573
Haha, wow. You realise you have up until March 1st to make something right?

Also, your map doesn't work. It's missing the texture pack mwad.wad and won't run.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-11-24 14:19:20 UTC
in Post Your Photos Post #332424
Blimey...

The most powerful gun I've handled was a .22 air rifle and even those buggers can cause serious damage. I caught a ricochet pellet with my forehead once. Good times.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-11-24 14:13:24 UTC
in Competition 34: HL Re-Imagined Post #332421
Ahem...
3rd: Urby's soul AKA a miniature cheese
But yeah, I am pretty on board with this idea. I would love to make a new deathmatch map, but I do love singleplayer. Hnnng
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-11-22 19:56:15 UTC
in Now Gaming: ... Post #332395
Here is some of that Dying Light footage I mentioned. Starring yours truly, TWHL's own Archie and Ant, and a couple other peeps. Scoots who some of you may remember from the last couple of Counter-Strike events, and special new friend Mish. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-11-21 21:14:25 UTC
in Competition 34: HL Re-Imagined Post #332386
Was excited until I saw "surf_" :(
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-11-21 13:08:26 UTC
in That time of the year again... Post #332376
HYPE!

The map rules mean I'm not able to submit one of mine, but I'm still up for playing.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-11-20 16:17:19 UTC
in Competition 34: HL Re-Imagined Post #332357
I mean... evenings are a safer bet. I was asleep at 5AM... :rly:
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-11-17 14:40:27 UTC
in TWHL World - Community Project Post #332320
I'm still plugging away from time to time. I've realised that the gameplay isn't very engaging / interesting however, so I've got some major tweaking to do...
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-11-10 13:30:36 UTC
in Competition 34: HL Re-Imagined Post #332236
Re-invent a HLDM classic, anyone?*
Squirt

...ahem. What I mean is "I'd be up for that."
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-11-01 13:59:29 UTC
in Now Gaming: ... Post #332184
Yeah, I've got Witcher 3. It's alright.

I prefer customisation though. I don't really connect with Geralt at all.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-10-31 15:04:47 UTC
in Now Gaming: ... Post #332173
I decided to go in and have a look at what the "special edition" of Skyrim offers. (I didn't buy it but I have it for some reason.)
If you own the original with all DLC you get the special edition for free. I got it as well, and I'm using it as an excuse to replay it. I love Skyrim.

The screenshot you are using for the comparison is a bad example. It shows the increased draw distance and improved filtering, but the enhancements are the least obvious during a clear day.

Dawn, dusk, snow storms, rain and fog are all massively improved. There is also a lot of subtle changes such as improved water shaders, a lot more detail on the ground (plantlife and stones and stuff), and performance is generally a lot smoother. The original game frequently drops to 30FPS or less for me, but the special edition has been a solid 60FPS for me in my first 5 hours.

I'm not saying it doesn't have problems. It's about as stable as it ever was (Drunk, obese pensioner on a unicycle). Hell, there are bugs present that were ironed out in the original within the first year.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-10-31 12:02:14 UTC
in Now Gaming: ... Post #332151
You haven't seen me play, clearly. It's anything but an honour to have me on your team.

Sank a couple of hours into Overwatch again last night. It's a shame not having anyone to play it with... (Other SnC guys have decided they don't like it)

Got a couple of unlocks with the current Halloween theme.

Junkenstein's Monster (never play the hero though)
User posted image
This skin for Ana who has now become my third most played. Awesome
User posted image
I love Blizzard for their seasonal cosmetics. I wonder what Christmas will deliver. :D
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-10-30 16:07:05 UTC
in Scientist speaking without being told to Post #332158
Also the dying sitting scientist and tentacle grab animations from Blast Pit.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-10-30 07:18:11 UTC
in Scientist speaking without being told to Post #332150
It's in Office Complex. I never knew that sequence included the line... What an odd decision. Maybe they were having trouble getting the scientist to say his line using regular triggers.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-10-27 11:51:53 UTC
in Competition 34: HL Re-Imagined Post #332131
I feel a need to sign up... but I have so much I should already be working on and I'll be honest. My creativity is absolutely shot...

Like, I'm really struggling to work on anything at the moment.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-10-26 09:10:41 UTC
in Now Gaming: ... Post #332127
Battlefield 1! Yes! Another Battlefield game. In my opinion the best one in a long time. There's something very satisfying about it.

I'll post some screenies down the line.

I'm also playing through Dying Light. I've owned it for a while but only recently started blast through it in Co-op with Archie and Mish (Scotch and Coffee has adopted another one...)

Probably gonna be a video of this one day in the future.

Last but not least, I grabbed Final Fantasy 7 on Steam. It's quite nice to experience it again in 1080p at 60FPS (the 3d elements at least)
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-10-16 20:35:46 UTC
in Adding props to Hammer Editor 3.4 Post #332048
They were included with the original Worldcraft 2.1 installation and were present up to and including Hammer 3.0. I guess they forgot to package the files with later versions, or simply thought that nobody was using prefabs at that point. It is good practice to make your own these days.

As for adding custom prefabs, you can make your own as I said. I'm not sure if people are still releasing packs but back in the early 2000's you'd get them on demo disks and all sorts. Sadly there's not much call for it these days as far as I know.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-10-16 14:52:07 UTC
in Adding props to Hammer Editor 3.4 Post #332038
Ah, OK. Those are prefabs. The original prefabs don't come with later versions of Hammer, but you can get them here. DOWNLOAD

Stick the "prefabs" folder in your "Hammer" directory and they should then appear in the editor.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-10-16 13:08:23 UTC
in Adding props to Hammer Editor 3.4 Post #332035
Is In The Beginning a mod? Do you have a link?

There will be a models folder within the mod directory which will contain all the models they use.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-10-16 13:03:11 UTC
in Adding props to Hammer Editor 3.4 Post #332033
I'm not sure I understand the question. Are you talking about prefabs? You can make your own.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-10-03 14:58:07 UTC
in Now Gaming: ... Post #331885
FRACTURED SPACE!

Gargantuan spaceships. MOBA gameplay. Gorgeous graphics. TOTALLY FREE!
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-09-18 11:47:31 UTC
in DUSK retro 90's fps for 2017 anyone? Post #331715
That is far more appealing in terms of visuals.

As for this DUSK thing? I'm not sold on it. It looks lacking by 90s shooter standards, which is impressive... but in a bad way.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-09-13 14:55:49 UTC
in Looking for a Half-Life mod Post #331653
It's not one I've heard of and all I can find are dead links. It seems to have been lost in the ether. :(
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 7 years ago2016-09-07 14:53:58 UTC
in What are these socalled badges featured Post #331595
The various badges are unofficial awards from competitions and projects not run by TWHL staff.

Not sure what the MCPOKER badge is for. Crap Taste In Mods award perhaps?
monster_urby monster_urbyGoldsourcerer